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This is an old revision of this page, as edited by Mange01 (talk | contribs) at 10:14, 16 February 2009 (Sorting packet mode by collisioning). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
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Sorting packet mode by collisioning

Collision recovery:= methods that do not attempt to avoid collisions, merely detect and recover.

Collision avoidance:= methods that actively try to avoid collisions.

Collision free:= methods where collisions are impossible

If you can think of a better way to split up packet mode access methods, feel free to discuss.Mojodaddy (talk) 20:23, 12 February 2009 (UTC)[reply]
I think we should split collision avoidance with collision detection. --Schwal (talk) 00:54, 15 February 2009 (UTC)[reply]
Whats the advantage with this way of dividing the channel access schemes, as opposed to how it is done in the list of schemes in the channel access article?
I think it is important to find some references presenting how the schemes are divided in the literature.Mange01 (talk) 23:44, 15 February 2009 (UTC)[reply]