Graphical language
Graphical Language is an emergent concept.
Language in any form, whether spoken, written (that is, the counterpart of a spoken language), or graphically manifested, is a system of communication and reasoning using representation, metaphor, logical grammar and symbolic expression which is the sine qua non of civilization itself.
Language as it has always been commonly understood is based on the meanings that humans attach to and derive from the sounds that they make with their voices. It is the ease with which we humans make sounds and attach significance to them which characterizes the process of creating and using the various spoken languages. As the ease with which we acquired the ability to create a written record of spoken language developed we subsequently extended the usefulness and the potential of spoken language.
At various points lost to history, new types of civilizations themselves became possible, then real, with the advent of written languages. Written languages are counterparts (isomorphic, in the mathematical sense) to spoken languages and although the concept of written language is several thousand years old the idea that each person in a civilization could make use of written language is a very recent idea, certainly not even as old as the printing press itself, just before the 16th century CE.
Now, since then latter part of the 20th century CE, in the computer and Internet era, we have acquired abilities to easily create new counterparts to spoken and written languages in the form of graphical objects on displays. To these we can attach significance and meaning, and instantaneously share such graphical expressions with others in every corner of the globe. We can assemble these in ever more complex ways according to rules that we are spontaneously developing. The process of creating and communicating instantly via graphical language parallels the manner in which spoken languages were created by people in ages long ago who used their abilities to make sounds to build systems of communication based on the meaning and significance that could be associated with sounds.
Graphical languages are counterparts both to spoken languages and to the human thought process. In the former case they carry a distinct assemblage of disadvantages and benefits compared to spoken or written languages. A graphical language which is devised as a counterpart to a spoken or written language is not constrained by the limitations of spoken languages. It extends the usefulness of the spoken language as the written extension of the spoken language is. Such graphical languages are designed for communicating with others through a graphic display, complementing and extending spoken languages. In the future, people will be able to communicate without regard to the limitations of distance and will not bound by the limitations inherent in the static nature of a spoken or written word and the barrier of a spoken language that is 'foreign'.
Other types of graphical languages allow people to interact with graphical representations on graphical displays. This allows either individuals or groups of people to act collaboratively and, for instance, perform complex graphical modeling in practially any endeavor, including chemistry, biochemistry, finance, avionics, engineering, manufacturing, mining, logistics, and so forth.
Web site development is one example of the development and use of the web browser as a graphical language. To the extent that someone who does not speak Chinese but who can make use of their ability to manipulate and make use of a Chinese web site, that person is demonstrating the ability to supersede the limitations of spoken and written language and communicate by use of a graphical language.
Other primates, including Gorillas and Chimpanzees, have learned to communicate with humans using some of the first graphical languages.
Examples of graphical languages are XML-GL, a graphical query language for XML documents, Molecular interaction maps (MIMs) which use a graphical language to depict complex biological processes.
It is accurate and appropriate to acknowledge that graphical languages surround us already and that virtually all of them are designed for a specific applications, such as the user interfaces for gaming, vehicle navigation systems, point of sale, and automation of computer-based machines, systems and appliances. In fact, anything that is performed, monitored or controlled through a display which does not involve typing text likely involves the use of a graphical language, even if limited in its design or its usefulness.