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Talk:2D computer graphics

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This is an old revision of this page, as edited by Wapcaplet (talk | contribs) at 03:15, 31 December 2002. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Might be good to go into some detail about the distinction between Vector and Raster video hardware. Early Vector displays were expensive and did not catch on - see the Vectrex for example (though I do not know if this is truly Vector hardware, since it used a regular TV). Also good would be some more clarification on the fact that modern displays are predominantly raster (with pixels), even though some software uses vector techniques (Illustrator, any SVG editor, etc.) I am no expert on the subject though, so it may be best left to someone with more knowledge. -- Wapcaplet

The paragraph beginning "Still, one can't diminish the value of the earlier geneneration of graphic programs..." seems pretty darned biased. Should it be re-worded or omitted? -Frecklefoot

Definitely needs re-wording. Ideally, there'd be a short history of 2D graphics software, in the context of the hardware available at the time (unless this has already been covered in another article), but I wouldn't be qualified to do this without quite a bit of research. -- Wapcaplet
It seems like this would be very involved. Tracing the history of 2D graphics software from its inception across all available (or at least most) systems available over the years could be very daunting. At the very least, I think it should go in a seperate article, not in this one. A short discussion would be appropriate here, but an exhaustive one should have its own page. Anyone else? -Frecklefoot
Agreed. Perhaps we need a new article, History of computer graphics. -- Wapcaplet
I thought the discussion would be the History of computer graphic software. If you want to approach it from the other angle, that's fine with me. -Frecklefoot
Sounds like a daunting article (or articles), no matter how you look at it. A quick googling turns up A Short History of Computer Graphics, which looks to be a good starting point, and even has significant advances on both the software and hardware fronts. I'll see if I can work up a stub for both History of computer graphic software and History of computer graphic hardware. -- Wapcaplet