Talk:Boxing (computer programming)
int i = 9; int j = 13; int k = i + j;
This is done all in a primitive type. Shouldn't the first line, for example, be "Integer i = 9"? -- Taku 01:24, September 1, 2005 (UTC)
This article doesn't say much about what an object type is. It's trying to explain autoboxing, but not doing a very good job. I'd rather read the Sun article. Can anyone do a better job? --Uncle Ed 21:42, 7 November 2006 (UTC)
Isn't it all about 'object types' living garbage collectably on the heap, and primitive types, structs living on the stack? (at least in c# and java). Boxing is creating a new object on heap out of a stack object so it can be manipulated with a reference - it is unsafe to get a reference to an object living on stack, because it could die too early and program could crash. exe 03:32, 13 May 2007 (UTC)
I think that the part about unboxing mostly speaks about what code constructs different versions of the java compiler/language accepts, and not about the language neutral concept of boxing/unboxing. I think that part should be removed, or at least some of it. (Sorry, no wikipedia account. LarsR) 10:10, 8 Aug 2007 (CET)
Haskell unboxing
Unboxing redirects here, but this is about how objects work in Java. It doesn't seem to be a suitable place to put something about unboxed types in Haskell, although there is similarity in the underlying concepts. In Haskell everything by default is 'boxed', and a boxed thing could be either the thing itself or some unevaluated expression that could evaluate to something of the correct type (because Haskell is lazy). —Preceding unsigned comment added by Furby100 (talk • contribs) 21:13, 12 January 2008 (UTC)