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This is an old revision of this page, as edited by Fgenolini (talk | contribs) at 14:04, 15 December 2007 (minor spelling, grammar and structure still not good). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

I have removed the advert notice, since the information presented here is consistent with the other pages of in the 3D graphics topic. Sometimes feature lists can sound like adverts, but they are really just an enumeration of standard features of the domain --Tiganu 16:17, 26 October 2006 (UTC)[reply]

I originally added the tag, and it was not so much out of concern about which features to list, rather, how the information is presented. There are quite some claims of high performance - notably in the very first sentence of the article - which would probably require (third-party) comparisons to other projects to justify inclusion in an encyclopaedic article; also, I'm a bit uncomfortable with wordings such as "...allowing terabyte database to be explored at a solid 60Hz" and "Hobby becomes Obsession". Finally, the article may be in a grey area regarding copyright - the content seems to have been largely lifted from here, here and here - which may be a problem, since the OSG wiki apparently does not specify a free-content licence (I may have missed something here). In any case, I think a rewrite from scratch would be the best idea for this article. Changed to {{tone}} tag for now; feel free to remove if you disagree. — Peter L <talk|contribs> 19:25, 26 October 2006 (UTC)[reply]

Proposal for fair rewriting of article, if current tone is to be maintained: First define a Gold standard (test) based on a set of full featured serious games that exercise all claims in various ways, as these would require source code written by different unrelated people that can recompile for each system under test, in these circumstances an independant third party would be required to judge fairness of implementation of each implementation. Second explain plausibility and explanation of where each performance advantage comes from. Third perform statistically valid test runs to exclude measurement errors. Fourth perform double blind tests to remove observer bias. Each software implementation should look the exact same across all implementations, and only performance, data size, and quality settings should be recorded against an anonymous implementation. Fifth maintain a list of other competing 3D engines to test against (Irrlicht Engine, OGRE3D, etc...). Even then, over time, the test results are bound to evolve, so at least the tone of the article should reflect that current evidence (if any available, please quote) suggests that this entry has these characteristics. Fgenolini (talk) 14:02, 15 December 2007 (UTC) Aberdeen, Scotland[reply]