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Box modeling

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Box modeling is a technique in 3D computer graphics. Using the box modeling method, a modeler starts out with a 3D primitive (typically a cube) and extrudes faces from this, resizing them as needed. This results in a blocky version of the model, which is subdivided (smoothed) to create the final form of the object.

Advantages and Disadvantages

Box modeling is a modeling method that is quick and easy to learn. It is also appreciably faster than placing each point individually. However, it is difficult to add high amounts of detail to models created using this technique without practice.