Computer Go programming
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Topics to cover:
- Basic philosophies of program design for the game of Go (board game)
- Knowledge-based
- Learning systems
- Monte-Carlo
- State representation
- Zobrist hashing
- Pattern matching
- Tactical search
- Problems that arise in computer-computer games
- Life and death
- Eye spaces
- Escape and confinement
- Capturing races
- Global vs Local reading
- Fuseki and opening books