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Computer Go programming

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This is an old revision of this page, as edited by 82.212.56.81 (talk) at 01:25, 24 May 2005 (External link). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Topics to cover:

  • Basic philosophies of Go program design
    • Knowledge-based
    • Learning systems
    • Monte-Carlo
  • State representation
  • Zobrist hashing
  • Pattern matching
  • Tactical search
  • Problems that arise in computer-computer games
  • Life and death
  • Global vs Local reading
  • Fuseki and opening books

See also