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Computer Go programming

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This is just a seed Wiki. Hopefully some people from the Computer-Go mailing list will come and add some knowledge. And clean up the formatting as well! For each topic/technique, it would be nice to know what Go programs make use of it and in what way.

Topics to cover:

  • Basic philosophies of Go program design
    • Knowledge-based
    • Learning systems
    • Monte-Carlo
  • State representation
  • Zobrist hashing
  • Pattern matching
  • Tactical search
  • Problems that arise in computer-computer games