Comparison of integrated development environments
Okay, "unlimited pets only at 1 Rupee" is a fantastic feature! This directcorrelatesour with the "10 rupees for everything" concept and makes pets incredibly accessible, adding to the fun customisationion and collection. To implement this, we'll need to:
* Define Pet Types: Create a way to represent different types of pets (e.g., differecoloursors, shapes, or names). * Pet Ownership: Keep track of which pets the player owns. * Pet Shop/Menu: Provide an interface where the player can "buy" pets for 1 Rupee. * Display Owned Pets: Allow the player to see and perhaps select which pet follows them. * Currency Integration: Connect this to our existinyet notyet fully implemented) currency system.
Let's refine our plan and then integrate this into the code. Overview of the Solution (Updated) We'll continue building on our Pygame base.
* Set up Pygame: (Already done) * Player Movement: (Already done) * Procedural Map Generation (Simplified): (Next major step for exploration) * Currency System: Implement a basic currency (Rupees) that the player earns. * Pet System: * Define a Pet class or data structure. * Create a "Pet Shop" mechanism accessible viakeypressess. * Allow buying pets for 1 Rupee. * Store owned pets. * Display a selected pet following the player. * Basic Shop/Customization (for avatar & future items): Allow players to spend Rupees. * Interactions: Fevents,tinteractcwith eventsnts in the world.
Code and Implementation Instructions (Part 2: Currency & Pet Elifem Foundation) This update will:
* Add a rupees variable to track player currency.
Introduceuce a simple Pet class.
* Create a list of available pets. * Implement a basic "shop mode" that can be toggled to buy pets. * Allow the player to switch between owned pets. * Draw the selected pet following the player.
First, let's update our game.py file. import pygame import random
- --- Game Constants ---
SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 PLAYER_SIZE = 30 TILE_SIZE = 50 # Size of each 'chunk' or 'tile' in our simplified world
- Colors (RGB)
WHITE = (255, 255, 255) BLACK = (0, 0, 0) GREEN = (0, 200, 0) # Ground BLUE = (100, 100, 255) # Sky/Water (for distant areas) RED = (255, 0, 0) # Player color YELLOW = (255, 255, 0) # For currency display or items PURPLE = (150, 0, 150) # Pcolourlor example ORANGE = (255, 165, 0) CYAN = (0, 255, 255)
- --- Initialize Pygame ---
pygame.init() screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) pygame.display.set_caption("My Unlimited World")
clock = pygame.time.Clock() # To control game speed
- --- Fonts ---
font = pygame.font.Font(None, 36) # Default font, size 36
- --- Player Variables ---
player_x = SCREEN_WIDTH // 2 - PLAYER_SIZE // 2 player_y = SCREEN_HEIGHT // 2 - PLAYER_SIZE // 2 player_speed = 5 # Pixels per frame rupees = 100 # Starting rupees, easily enough to buy many pets!
- --- Pet System ---
class Pet:
def __init__(self, name, color, size_multiplier=0.7): self.name = name self.color = color self.size = int(PLAYER_SIZE * size_multiplier) # Pets are slightly smaller than player
- List of all available pet types
all_pets = [
Pet("Doggo", ORANGE), Pet("Catnip", PURPLE), Pet("Robo-Buddy", CYAN), Pet("Slimey", GREEN), Pet("Little Dragon", RED), Pet("Mini Unicorn", WHITE), Pet("Blobfish", BLUE),
]
owned_pets = [all_pets[0]] # Player starts with one pet (Doggo) current_pet_index = 0 # Index of the pet currently following the player
- --- Game State Variables ---
in_shop_mode = False # True when the shop is open
- --- Game Loop ---
running = True while running: Forfor event in pyga Eventent.get():
if event.type == pygame.QUIT: running = False Elifelif event.type == pygame.KEYDOWN: # Toggle shop mode with 'S' key if event.key == pygame.K_s: in_shop_mode = not in_shop_mode # Buy pet if in shop mode and 'B' is pressed Eliflif in_shop_mode and event.key == pygame.K_b: if rupees >= 1: # Select a random pet to buy unowned_pets = [pet for pet in all_pets if pet not in owned_pets] if unowned_pets: # If there are pets to buy new_pet = random.choice(unowned_pets) owned_pets.append(new_pet) rupees -= 1 print(f"Bought {new_pet.name} for 1 Rupee! Rupees left: {rupees}") # Optionally, make the newly bought pet the current one current_pet_index = len(owned_pets) - 1 else: print("You already own all pets!") else: print("Not enough rupees to buy a pet! (Need 1 Rupee)") # Cycle through owned pets with 'N' (Next) and 'P' (Previous) keys elif not in_shop_mode and len(owned_pets) > 1: if event.key == pygame.K_n: current_pet_index = (current_pet_index + 1) % len(owned_pets) print(f"Switched to {owned_pets[current_pet_index].name}") elif event.key == pygame.K_p: current_pet_index = (current_pet_index - 1 + len(owned_pets)) % len(owned_pets) print(f"Switched to {owned_pets[current_pet_index].name}")
# --- Input Handling (Player Movement) --- # Only allow movement if not in shop mode if not in_shop_mode: keys = pygame.key.get_pressed() if keys[pygame.K_LEFT]: player_x -= player_speed if keys[pygame.K_RIGHT]: player_x += player_speed if keys[pygame.K_UP]: player_y -= player_speed if keys[pygame.K_DOWN]: player_y += player_speed
# Keep player within screen bounds if player_x < 0: player_x = 0 if player_x > SCREEN_WIDTH - PLAYER_SIZE: player_x = SCREEN_WIDTH - PLAYER_SIZE if player_y < 0: player_y = 0 if player_y > SCREEN_HEIGHT - PLAYER_SIZE: player_y = SCREEN_HEIGHT - PLAYER_SIZE
# --- Drawing --- screen.fill(BLUE) # Fill background with a "sky" color
# Draw a simple "ground" area in the center pygame.draw.rect(screen, GREEN, (0, SCREEN_HEIGHT / 4, SCREEN_WIDTH, SCREEN_HEIGHT * 3 / 4))
# Draw player pygame.draw.rect(screen, RED, (player_x, player_y, PLAYER_SIZE, PLAYER_SIZE))
# Draw current pet following the player if owned_pets: current_pet = owned_pets[current_pet_index] pet_offset_x = 0 # Offset for pet position relative to player pet_offset_y = PLAYER_SIZE + 5 # Pet appears slightly below player
pet_draw_x = player_x + (PLAYER_SIZE // 2) - (current_pet.size // 2) + pet_offset_x pet_draw_y = player_y + pet_offset_y
pygame.draw.rect(screen, current_pet.color, (pet_draw_x, pet_draw_y, current_pet.size, current_pet.size))
# Display Rupees rupees_text = font.render(f"Rupees: {rupees}", True, YELLOW) screen.blit(rupees_text, (10, 10))
# Display Shop Mode / Instructions if in_shop_mode: shop_text = font.render("SHOP MODE: Press 'B' to buy a random pet (1 Rupee)", True, WHITE) screen.blit(shop_text, (SCREEN_WIDTH // 2 - shop_text.get_width() // 2, SCREEN_HEIGHT // 2 - 50)) shop_text2 = font.render(f"Pets owned: {len(owned_pets)}/{len(all_pets)}", True, WHITE) screen.blit(shop_text2, (SCREEN_WIDTH // 2 - shop_text2.get_width() // 2, SCREEN_HEIGHT // 2)) else: info_text = font.render("Press 'S' for Shop. Arrow keys to move.", True, WHITE) screen.blit(info_text, (SCREEN_WIDTH // 2 - info_text.get_width() // 2, 10)) if len(owned_pets) > 1: pet_switch_text = font.render(f"Current Pet: {owned_pets[current_pet_index].name} (N/P to switch)", True, YELLOW) screen.blit(pet_switch_text, (SCREEN_WIDTH // 2 - pet_switch_text.get_width() // 2, 40))
# --- Update Display --- pygame.display.flip()
# --- Control Frame Rate --- clock.tick(60)
- --- Quit Pygame ---
pygame.quit()
How to Implement and Run the Code:
* Replace your game.py content: Copy and paste the entire code block above into your existing game.py file, overwriting the previous content. * Run the game: Open your terminal or command prompt, navigate to your game's directory, and run: python game.py
New Features and How to Use Them:
* Rupee Display: You'll now see your current "Rupees" balance in the top-left corner. You start with 100! * Shop Mode (S key): * Press the S key to toggle "SHOP MODE" on or off. * When in shop mode, your player won't move. * Instructions will appear on screen. * Buy Pets (B key in Shop Mode): * While in shop mode, press B to buy a random, unowned pet for 1 Rupee. * You'll see messages in your terminal confirming the purchase and your remaining rupees. * If you already own all pets, it will tell you. * Switch Pets (N and P keys): * When not in shop mode, if you own more than one pet, you can press N (Next) to cycle forward through your owned pets or P (Previous) to cycle backward. * The selected pet will appear following your player. * Pet Following: Your currently selected pet (initially "Doggo") will follow slightly below your player.
Explanation and Documentation:
* font = pygame.font.Font(None, 36): Initializes Pygame's font module. None uses the default system font, and 36 is the font size. * rupees = 100: Our starting currency. We're being generous to make the "everything is cheap" feel immediate. * class Pet:: * A simple Python class to represent a pet. Each pet has a name, a color (for drawing), and a size (scaled from the player size). * This is a good way to organize data for different types of objects in your game. * all_pets: A list containing instances of our Pet class, defining all the unique pets available in the game. * owned_pets: A list that will store the Pet objects the player currently possesses. We start with all_pets[0] (Doggo) to give the player a starting pet. * current_pet_index: An integer representing the index of the pet in owned_pets that is currently active and following the player. * in_shop_mode: A boolean variable that controls whether the game is currently in the shop interface. * Event Handling for Keys (event.type == pygame.KEYDOWN): * We specifically check for KEYDOWN events (when a key is pressed down, not held). * pygame.K_s: Toggles in_shop_mode. * pygame.K_b (in shop mode): * Checks if the player has enough rupees. * Filters all_pets to find unowned_pets. * Uses random.choice() to pick one if available. * Appends the new pet to owned_pets and subtracts 1 rupee. * Updates current_pet_index to the newly bought pet. * pygame.K_n and pygame.K_p (not in shop mode): * These handle cycling through owned_pets using the modulo operator (%) to loop back to the beginning or end of the list, creating a seamless cycle. * Player Movement Restriction: The player movement logic is now inside an if not in_shop_mode: block, preventing movement while the shop is open. * Drawing the Pet: * An if owned_pets: check ensures we only try to draw a pet if the player actually owns one. * current_pet = owned_pets[current_pet_index] retrieves the selected pet object. * Calculates pet_draw_x and pet_draw_y to position the pet slightly below and centered with the player. * pygame.draw.rect(screen, current_pet.color, ...) draws the pet as a colored square. * Displaying Text: * font.render(text, anti_alias, color) creates a Surface object with the rendered text. True for anti_alias makes the text smoother. * screen.blit(text_surface, (x, y)) draws the text surface onto the main screen.
This is a big step! You now have a working currency system and a pet shop where all pets cost only 1 Rupee, fulfilling your "unlimited pets only at Rupees 1" request. Next, we can start thinking about how to make the "unlimited places" part of the game come alive, which will also give the player a way to earn more rupees through exploration.
ActionScript
IDE | License | Windows | Linux | macOS | Other platforms | Debugger | GUI builder | Profiler | Static code analysis | MXML | Export to Mobile |
---|---|---|---|---|---|---|---|---|---|---|---|
Adobe Animate | Proprietary | Yes | No | Yes | JVM | Yes | Yes | Yes | Yes | Yes | Yes |
Flash Builder | Proprietary | Yes | No | Yes | JVM | Yes | Yes | Yes | Yes | Yes | Yes |
FlashDevelop | MIT License | Yes | No | No | Yes | No | Yes | No | Yes | Yes | |
IntelliJ IDEA | Proprietary | Yes | Yes | Yes | FreeBSD, OpenBSD, Solaris | Yes | No | Yes | Yes | Yes | Yes |
Powerflasher FDT | Proprietary | Yes | Yes | Yes | JVM | Yes | No | Yes | Yes | Yes | Yes |
Ada
IDE | License | Other platforms | GUI builder | Profiler | Code coverage | Static code analysis | Latest stable release | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Eclipse w/ AonixADT[1] | EPL | Yes | Yes | Yes | FreeBSD, JVM, Solaris | Yes | Yes[2] | No | Unknown | Unknown | Yes | Unknown | No | Yes | December 2009 |
GNAT Programming Studio | GPL | Yes | Yes | Yes | DragonFly BSD, FreeBSD, NetBSD, OpenBSD, Solaris | Yes | Yes[3] | Yes | Yes | Yes | Yes | Yes | No | Yes | June 2014 |
SlickEdit | Proprietary | Yes | Yes | Yes | Solaris, Solaris SPARC, AIX, HP-UX | Yes | No | No | No | No | Yes | No | No | Yes | 2018 |
Understand | Proprietary | Yes | Yes | Yes | Solaris | No | No | No | No | No | Yes | Yes | No | Yes | December 2015 |
Assembly
IDE | License | Windows | Linux | macOS | Other platforms | Debugger | Assemblers | Auto-complete | Macros/templates | Latest stable release |
---|---|---|---|---|---|---|---|---|---|---|
Fresh | EUPL and 2-clause BSD | Yes | Yes | No | Unknown | No | FASM | Unknown | Unknown | 1.73.04 / April 30, 2018 |
SASM | GPL | Yes | Yes | No | Unknown | Yes | NASM, MASM, GAS and FASM | Yes | Yes | 3.10.1 / 8 October 2018 |
SlickEdit | Proprietary | Yes | Yes | Yes | Solaris, Solaris SPARC, AIX, HP-UX | No | MASM, High Level Assembly, Linux Assembly, OS/390 Assembly | Yes | Yes | 2018 |
BASIC
IDE | License | Windows | Linux | macOS | Developer | Other platforms | Latest stable release |
---|---|---|---|---|---|---|---|
Basic4android | Proprietary | Yes | No | No | Anywhere Software | cross-compile from Windows to Android | 2018-03-20 |
Gambas | GPL | No | Yes | No | Benoît Minisini | FreeBSD, Cygwin | 2019-11-19 |
Microsoft Small Basic | MIT License | Yes | No | No | Microsoft | 2015-10-01 | |
MonoDevelop | LGPL | Yes | Yes | Yes | Xamarin and the Mono community | FreeBSD, OpenBSD, Solaris | 2016-01-28 |
PBASIC Stamp Editor | Proprietary | Yes | No | Yes | Parallax Inc | 2014-07-02[4] | |
PureBasic | Proprietary | Yes | Yes | Yes | Fantaisie Software | AmigaOS | 2024-03-27[5] |
SharpDevelop | MIT[6] | Yes | No | No | ICSharpCode Team | 2015-07-14 | |
SlickEdit | Proprietary | Yes | Yes | Yes | SlickEdit | Solaris, Solaris SPARC, AIX, HP-UX | 2018 |
Xojo | Proprietary | Yes | Yes | Yes | Xojo, Inc. | Web | 2015-12-17 |
C/C++
IDE | License | Windows | Linux | macOS | Other platforms | Written in | Debugger | Integrated
toolchain |
Profiler | Static code analysis | Latest stable release | C compiler | C++ compiler | Refactoring | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Anjuta (abandoned) | GPL | No | Yes | No | FreeBSD | C | Yes | Yes | Yes | Yes | No | Yes | No | Yes | Yes | 2016-03 | Yes | Yes | No |
AppCode (IntelliJ IDEA) | Proprietary | No | No | Yes | Java | Yes | Yes | No | Yes (Xcode profiler) | No | Yes | Yes | Yes | Yes | 2012-12 | Yes (Xcode toolchain) | Yes (Xcode toolchain) | Yes | |
C++Builder | Proprietary, Freeware (Starter edition only) | Yes | No (Cross compiler planned) | Yes (Cross compiler) | cross-compiles for Android and iOS | C++ and Object Pascal | Yes | Yes | Yes | Yes (AQTime Standard in package manager) | Yes | Yes | Yes | Yes | Yes | 2017-03 Tokyo 10.2 | Yes | Yes | Yes |
Code::Blocks | GPL | Yes | Yes | Yes | FreeBSD, OpenBSD, Solaris | C++ | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes[7] | Yes | 2020-05[8] | Yes (MinGW + custom) | Yes (MinGW + custom) | Yes |
CodeLite | GPL | Yes | Yes | Yes | FreeBSD | C++ | Yes | Yes | Yes | Yes (As of CodeLite 6.1, integration with Valgrind) | No | Yes | Yes | Yes[9] | Yes | 2025-01-09 | Yes (GCC, Clang, VC + custom) | Yes (GCC, Clang, VC + custom) | Yes |
Dev-C++ | GPL | Yes | No[10] | No | FreeBSD | Object Pascal | Yes | No | Yes | Yes | No | Yes | No | Yes | Yes | 2021-01-30 | Yes | Yes | No |
Eclipse CDT | EPL | Yes | Yes | Yes | FreeBSD, JVM, Solaris | C++, Java | Yes | Yes[2] | Yes[11] | Yes[12] | Yes[13] | Yes | Yes | Yes | Yes | 2020-06[14][15][16] | External | External | Yes |
Geany | GPL | Yes | Yes | Yes | FreeBSD, AIX, OpenBSD, Solaris, other Unix | C | Yes (via a plug-in) | No | No | No | No | Yes | No | No | Yes | 2019-04[17] | External | External | No |
GNAT Programming Studio | GPL | Yes | Yes | Yes | DragonFly BSD, FreeBSD, NetBSD, OpenBSD, Solaris | Ada | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | 2016-06 | Yes | Yes | Yes |
JetBrains CLion | Proprietary | Yes | Yes | Yes | Java | Yes | No | Yes | No | No | Yes | Yes | No | Yes | 2019-07[18] | Yes (customizable) | Yes (customizable) | Yes | |
KDevelop | GPL | Yes | Yes | Yes | FreeBSD, Solaris | C/C++ | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 2022-12-08 | External | External | Yes |
LabWindows/CVI | Proprietary | Yes | No | No | cross-compile to Linux, Phar Lap ETS | ? | Yes | Yes | Yes | Yes | No | Yes | No | Yes | — | 2016-12 | Yes | No | No |
Microsoft Visual Studio | Proprietary, Freeware (Community edition only) | Yes | Yes (Cross compiler)[19] | No | Mac OS 7 (v2.x-v4.x only) | C++ and C# | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 2019-04 | Yes | Yes | Yes (also plugin)[20] |
Visual Studio Code | MIT | Yes | Yes | Yes | TypeScript JavaScript CSS | Yes | No | Yes | No | No | Yes | No | Yes | Yes | 2025-06-26 | External | External | Requires language server support[21][22] | |
MonoDevelop | LGPL | Yes | Yes | Yes | FreeBSD, OpenBSD, Solaris | C# | Yes | Yes | Yes | No | No | Yes | No | Yes | Yes | 2016-11 | Yes (GCC + custom) | Yes (GCC + custom) | Yes |
NetBeans C/C++ pack | Apache License | Yes | Yes | Yes | OpenBSD, Solaris | Java | Yes[23] | Yes[23] | Yes[24] | No[23] | No | Yes | No | Yes | Yes | 26[25] ![]() |
External | External | Yes |
OpenWatcom | OSI Approved | Yes (32-bit only) | Partial | No | FreeBSD, DOS, OS/2 | C/C++ | Yes (GUI remote) | Yes | Yes | Yes | No | No | No | Yes | Yes | 2010-06 | Yes | Yes | No |
Oracle Solaris Studio | Proprietary, Freeware | No | Yes | No | Solaris | ? | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 2008-11 | Yes | Yes | Yes |
Pelles C IDE | Proprietary, Freeware | Yes | No | No | C | Yes | No | Yes | ? | ? | ? | ? | ? | ? | May 19, 2023 | Yes | Yes | ? | |
Qt Creator | GPL / LGPL / Proprietary | Yes | Yes | Yes | FreeBSD, Maemo, OpenBSD, Symbian | C++ | Yes | Yes | Yes | Yes | No | Yes | Yes (clang) | Yes | Yes | 2024-02 | External | External | Yes[26] |
Rational Software Architect (Eclipse IBM) | Proprietary | Yes | Yes | No | FreeBSD, JVM, Solaris | Java | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 2015-09 | External | External | Yes |
SlickEdit | Proprietary | Yes | Yes | Yes | Solaris, Solaris SPARC, AIX, HP-UX | C++ | Yes | No | Yes | No | No | Yes | No | Yes | Yes | 2018-12 | External | External | Yes |
U++ TheIDE | BSD | Yes | Yes | Yes | FreeBSD, Solaris | C++ | Yes | Yes | Yes | No | No | Yes | No | Yes | Yes | 2022-12 | External | External | No |
Understand | Proprietary | Yes | Yes | Yes | Solaris | ? | No | No | No | No | No | Yes | Yes | No | Yes | 2015-12 | No | No | Yes |
Xcode (Apple) | Proprietary | No | No | Yes | cross compiles to iOS | C, C++, Objective-C, Objective-C++ | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 2016-12 | Yes, llvm (llvm-gcc and gcc deprecated) | Yes, llvm (llvm-gcc and gcc deprecated) | Yes |
C#
IDE | License | Developer | Latest stable release | Windows | Linux | macOS | Other platforms |
---|---|---|---|---|---|---|---|
Microsoft Visual Studio | Proprietary
Community Edition: Freeware |
Microsoft | 16.9.4 / April 13, 2021 | Yes | No | Yes | |
MonoDevelop | LGPL | Xamarin and the Mono community | 7.6.9.22 / September 21, 2018 | Yes | Yes | Yes | FreeBSD, OpenBSD, Solaris |
SharpDevelop | MIT[27] | IC#Code Team | 5.1 / April 14, 2016 | Yes | No | No | |
SlickEdit | Proprietary | SlickEdit | October 2016 | Yes | Yes | Yes | Solaris, Solaris SPARC, AIX, HP-UX |
Understand | Proprietary | SciTools | 814 / December 4, 2015 | Yes | Yes | Yes | Solaris |
Visual Studio Code | source code(MIT License) - binary(Proprietary) | Microsoft | 1.101.2 / 26 June 2025 | Yes | Yes | Yes | |
Xamarin Studio | source code(MIT License) - binary(Proprietary) | Microsoft | December 2016 | Yes | Yes | Yes | |
Eclipse | EPL | Eclipse Foundation | 4.7 / June 28, 2017 | Yes | Yes | Yes | |
Rider | Proprietary | JetBrains | 2024.3 / November 13, 2024 | Yes | Yes | Yes |
COBOL
IDE | License | Developer | Written in | First Release | Latest Stable Release | Windows | macOS | Linux |
---|---|---|---|---|---|---|---|---|
OpenCobolIDE[28] | GPL v3[29][30] | Colin Duquesnoy[31] | Python[32] | 1.0.0 / 21 March 2013[33] | 4.7.6 / 30 December 2016[34][35][36] | Yes[35] | Yes[35] | Yes[35] |
Common Lisp
IDE | License | Windows | Linux | macOS | Other platforms | Editor | Debugger | GUI builder | Profiler | Browsers |
---|---|---|---|---|---|---|---|---|---|---|
Allegro Common Lisp | Proprietary | Yes | Yes | Yes | FreeBSD, HP-UX, AIX, Solaris, Tru64 UNIX | Yes | Yes | Yes | Yes | Class browser, Systems, Definitions |
LispWorks | Proprietary | Yes | Yes | Yes | FreeBSD, HP-UX, Solaris | Yes | Yes | Yes | Yes | Class browser, Functions, Errors, Processes, Symbols, Systems |
SLIME (Emacs) | portions in GPL v2, LGPL, BSD and public domain | Yes | Yes | Yes | DragonFly BSD, FreeBSD, HP-UX, AIX, IRIX, DOS, NetBSD, OpenBSD, OpenVMS, OS/2, Solaris, other Unix | Yes | Yes | No | Yes | Class browser, Errors, Symbols |
Component Pascal
IDE | License | Developer | Platform |
---|---|---|---|
BlackBox Component Builder | Proprietary similar to Sleepycat | Oberon microsystems | Windows |
D
Eiffel
License | Other platforms | Code coverage | Static code analysis | GUI-based design | Class browser | Latest stable release | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
GPL and commercial | Yes | Yes | Yes | FreeBSD, OpenVMS, Solaris, VxWorks, other Unix | Yes | Yes | Yes | Yes | Automatic testing framework | Yes | Type checking, Void-safety, Metrics tool | BON / UML class diagramming | Multi-view | 20.05, 2020 |
Erlang
Go to this page: Source code editors for Erlang
Fortran
F#
IDE | License | Windows | Linux | macOS | Developer |
---|---|---|---|---|---|
Microsoft Visual Studio | Proprietary (standard) Freeware (community edition) |
Yes | No | Yes | Microsoft |
Visual Studio Code[38] | Proprietary (binary code) MIT License (source code) |
Yes | Yes | Yes | Microsoft |
Rider[39] | Proprietary | Yes | Yes | Yes | JetBrains |
Groovy
IDE | License | Written in Java only | Windows | Linux | macOS | Other platforms | GUI builder |
---|---|---|---|---|---|---|---|
Eclipse GDT | EPL | No | Yes | Yes | Yes | FreeBSD, JVM, Solaris | No |
IntelliJ IDEA | ASLv2, proprietary | Yes | Yes | Yes | Yes | FreeBSD, OpenBSD, Solaris | No |
NetBeans | Apache License | Yes | Yes | Yes | Yes | FreeBSD, OpenBSD, Solaris | Yes |
SlickEdit | Proprietary | No | Yes | Yes | Yes | Solaris, Solaris SPARC, AIX, HP-UX | No |
Haskell
IDE | License | Platforms | Latest stable release | Developer |
---|---|---|---|---|
EclipseFP plugin | EPL? | JVM | 2.6.4 / January 19, 2015 | eclipsefp.github.io |
SlickEdit | Proprietary | Windows, Linux, macOS, AIX, HP-UX, Solaris, Solaris SPARC | October 2016 | SlickEdit |
Haxe
Go to this page: Comparison of IDE choices for Haxe programmers
Java
Java has strong IDE support, due not only to its historical and economic importance, but also due to a combination of reflection and static-typing making it well-suited for IDE support.[fact or opinion?] Some of the leading Java IDEs (such as IntelliJ and Eclipse) are also the basis for leading IDEs in other programming languages (e.g. for Python, IntelliJ is rebranded as PyCharm, and Eclipse has the PyDev plugin.)
Open
IDE | License | LSP | Written in Java only | Windows | Linux | macOS | Other platforms | GUI builder | Profiling | RDBMS | EE | Limitations |
---|---|---|---|---|---|---|---|---|---|---|---|---|
BlueJ | GPL2+GNU linking exception | No | Yes | Yes | Yes | Yes | Solaris | No | Not a General IDE; a small scale UML editor | |||
DrJava | Permissive | No | Yes | Yes | Yes | Yes | Solaris | No | Java 8 only (2014) | |||
Eclipse JDT | EPL | Yes | No[40] | Yes | Yes | Yes | FreeBSD, JVM, Solaris | Yes | Yes | Yes | Yes | |
Geany | GPL | No | No | Yes | Yes | Yes | FreeBSD, AIX, OpenBSD, Solaris, other Unix | No | ||||
Greenfoot | GPL | No | Yes | Yes | Yes | Yes | Solaris | No | Not a General IDE; a 2D Game builder | |||
NetBeans | Apache License | No | Yes | Yes | Yes | Yes | FreeBSD, OpenBSD, Solaris | Yes | Yes | No | Yes | Multi folder Maven not supported |
IntelliJ IDEA Community Edition | Apache License v2.0 | No | Yes | Yes | Yes | Yes | FreeBSD, OpenBSD, Solaris | Yes | No | No | No | |
Visual Studio Code | MIT License | Yes | No | Yes | Yes | Yes | Yes | No stack trace console. | ||||
LunarVim (based on NeoVim) | Apache License | Yes | No | No | Yes | Yes | No | No | Some plugins do not yet auto install |
Closed
IDE | License | Written in Java only | Windows | Linux | macOS | Other platforms | GUI builder | Limitations |
---|---|---|---|---|---|---|---|---|
IntelliJ IDEA Ultimate Edition | Proprietary | Yes | Yes | Yes | Yes | FreeBSD, OpenBSD, Solaris | Yes | |
JBuilder | Proprietary | Yes | Yes | Yes | Yes | Solaris | Yes | |
JCreator | Proprietary | No | Yes | No | No | No | ||
JDeveloper | Proprietary (freeware) | Yes | Yes | Yes | Yes | generic JVM | Yes | |
jGRASP | Proprietary (freeware) | Yes | Yes | Yes | Yes | No | ||
MyEclipse | Proprietary | Yes | Yes | Yes | Yes | FreeBSD, JVM, Solaris | Yes | |
Rational Application Developer | Proprietary | Yes | Yes | Yes | No | AIX, Solaris | Yes | |
Servoy | Proprietary | Yes | Yes | Yes | Yes | Solaris | Yes | |
SlickEdit | Proprietary | No | Yes | Yes | Yes | Solaris, Solaris SPARC, AIX, HP-UX | No | |
Understand | Proprietary | No | Yes | Yes | Yes | Solaris | Yes | |
Xcode (Apple) | Proprietary | No | No | No | Yes | Yes | No code formating |
JavaScript
Julia
IDE | License | Windows | Linux | macOS | Other platforms | Debugger | Profiler | Notes |
---|---|---|---|---|---|---|---|---|
Atom (with Juno extension) | MIT License[44] | Yes | Yes | Yes | ? | Yes[45] | Yes[46] | Has a plotting pane. Juno team merged with VS Code extension team (see below); Juno now in maintenance mode. |
Emacs / spacemacs | portions in GPL v2, LGPL, BSD and public domain | Yes | Yes | Yes | FreeBSD | Yes | Yes | ESS extension support for emacs. vi support also available, e.g. in spacemacs (useful for pair programming). |
Visual Studio Code (using the Julia extension) | MIT License | Yes | Yes | Yes | FreeBSD[47] | Yes | Yes (i.e. flame graph viewing support) | Has a plotting pane. License is for the extension; and Microsoft's source code (only). |
Lua
IDE | Developer | Latest stable release | Platform | License |
---|---|---|---|---|
Decoda | Unknown Worlds Entertainment | 1.16 / October 25, 2011 | Windows | GPL[48] |
SlickEdit | SlickEdit | October 2016 | Windows, Linux, macOS, AIX, HP-UX, Solaris, Solaris SPARC | Proprietary |
ZeroBrane Studio | Paul Kulchenko, ZeroBrane LLC | 1.80 / October 7, 2018 | Windows, macOS/Mac, Linux | MIT License |
Pascal, Object Pascal
IDE | Developer | Latest stable release | Windows | Linux | macOS | Other platforms | Mobiles | Debugger | GUI builder | License | Autocomplete |
---|---|---|---|---|---|---|---|---|---|---|---|
Delphi | Embarcadero Technologies | Delphi 10.4.2 (Sydney) / February 24 2021 | Yes | No | No | cross-compile to macOS, Android, iOS Linux[49] | Yes | Yes | Yes | Proprietary | Yes |
Free Pascal IDE | Volunteers | 3.2.2 / May 20, 2021 | Yes | Yes | Yes | AmigaOS, Android, FreeBSD, Game Boy Advance, Haiku, AIX, iOS, MorphOS, DOS, NetBSD, Nintendo DS, Nintendo Wii, OpenBSD, OS/2, Solaris, Windows CE, JVM, LLVM (experimental), JavaScript transpiler, Embedded systems. | Yes | Yes | No | GPL; LGPL with static linking exception | No |
KDevelop | KDevelop Team | 5.5.1 (May 5, 2020[±] (only 3.x supports Pascal) | )Yes | Yes | Yes | FreeBSD, OpenBSD, NetBSD, Solaris, other Unix | No | No | No | GPL | |
Lazarus | Volunteers | 3.0.0 / December 21, 2023 | Yes | Yes | Yes | See Free Pascal | Yes | Yes | Yes | GPL; LGPL with static linking exception | Yes |
MIDletPascal | Code Research Laboratories | 3.5 / February 2, 2013 | Yes | No | No | cross-compile from Windows to Java ME | Yes | No | No | GPL | |
Morfik | Morfik Technology Pty Ltd. | 2.0.5.27 | Yes | Yes | Yes | compiles to HTML+CSS+XML+JavaScript (web apps) | Yes | Yes | Yes | Proprietary | |
MSEide | Martin Schreiber | 4.6 / 2017-11-24 | Yes | Yes | No | FreeBSD | Yes | Yes | Yes | GPL; LGPL with static linking exception for the library MSEgui | |
Understand | SciTools | 4.0 / April 2015 | Yes | Yes | Yes | Solaris | Yes | No | Yes | Proprietary | |
Visual Studio via Oxygene | RemObjects Software | 10.0 / August 2018 | Yes and additional Water IDE | No | Yes via Fire IDE | JVM, .NET, Mono, Cocoa, Cocoa Touch, Android, iOS, WebAssembly, cross compile to Linux | Yes | Yes | Yes | Proprietary; free compiler | Yes |
PocketStudio | winsoft | 3.0 | No | No | No | Palm OS | Yes | Yes | Yes | Proprietary | |
Dev-Pascal | Bloodshed Software | 1.9.2 (using FPC 1.9.2 from 2005) | Yes | No | No | No | Yes | No | GPL | ||
PascalABC.NET | PascalABC.NET Compiler Team | 3.9 / July 10, 2023 | Yes | Yes | Yes | compiles to CLR | No | Yes | Yes | LGPL | Yes |
Perl
IDE | Developer | Latest stable release | Platform | License |
---|---|---|---|---|
Eclipse EPIC | EPIC Project Team | 0.6.44 / April 18, 2012 | Windows, Linux, macOS, FreeBSD, JVM, Solaris | CPL |
Geany | Team | 1.37.1 / November 8, 2020 | Windows, Linux, macOS, FreeBSD, AIX, OpenBSD, Solaris, other Unix | GPL |
Komodo IDE / Edit | ActiveState | 9.0.1 / April 19, 2015 | Cross-platform | Proprietary |
NetBeans | Sun Microsystems / Oracle | 26[25] ![]() |
Cross-platform | Apache License |
Padre | Padre Team | 1.0 / November 8, 2013 | Cross-platform | Perl |
JetBrains IDEs (via plugin)[50] | Alexandr Evstigneev | 2019.1.3 / May 25, 2019 | Cross-platform | Apache 2.0 |
SlickEdit | SlickEdit | October 2016 | Windows, Linux, macOS, AIX, Solaris, HP-UX | Proprietary |
PHP
Python
IDE | Developer | Latest stable release version | Latest stable release date | Platform | Written in | Widget toolkit | License | Python2x support | Python3x support | Debugger | GUI builder | Integrated toolchain | Profiler | Code coverage | Autocomplete | Static program analysis | GUI based design | Class browser | Code refactoring | Version control system support | Web framework support |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
eric | Detlev Offenbach | 21.3 | 2021-03-06 | Windows, Linux, macOS | Python | PyQt | GPLv3 "or later" | Yes, until version 4.5.25 and since version 5.5.0[51] | Yes, since version 5.0.0[52] | Yes, for Python 2 & 3 | Yes: Qt Creator | Unknown | Yes | Yes | Yes | Multiple integrated checkers and Pylint via plug-in | Yes | Yes | Yes | Subversion and Mercurial (core plug-ins), git (optional plug-in) | Django as optional plug-in |
Geany | Team | 1.37.1 | 2020-11-08 | Windows, Linux, macOS, FreeBSD, AIX, OpenBSD, Solaris, other Unix | C | GTK+ | GPL | Unknown | Yes | No | Unknown | Unknown | Unknown | Unknown | Yes | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |
IDLE | Guido van Rossum et al. | 3.7 | 2019-03-25 | Cross-platform | Python | Tkinter | PSFL | Yes | Yes | Yes | No | Unknown | No | No | Yes | No | Yes | Yes | Unknown | No | No |
Komodo IDE | ActiveState | 10.2 | 2017-02-21 | Cross-platform | Unknown | Mozilla platform | Proprietary | Yes | Yes | Yes | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Bazaar, CVS, Git, Mercurial, Perforce, SVN | Unknown |
KDevelop | KDE KDevelop Team | 5.6.1 | 2020-12-11 | Cross-platform | C, C++ | Qt | GPL | Unknown | Yes | Yes | Unknown | Unknown | Unknown | Unknown | Yes | Unknown | Unknown | Yes | Yes[citation needed] | Bazaar, CVS, Git, Mercurial, Perforce, SVN | Unknown |
Microsoft Visual Studio[53]) | Microsoft | 16.9 | 2021-03-02 | Windows | C++ and C# | Windows Forms and WPF, through IronPython | Python tools under Apache License 2.0 | Yes | Yes | Yes | No | Unknown | Unknown | Unknown | Yes[54] | Unknown | Unknown | Yes | Basic refactoring | Yes | Yes |
MonoDevelop | Novell and the Mono community | 6.1.2.44 | 2016-11-11 | Windows, Linux, macOS, FreeBSD, OpenBSD, Solaris | C# | Gtk# | LGPL | Unknown | Unknown | Yes | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |
Ninja-IDE | Team | 2.4 | 2019-06-23[55] | Cross-platform | Python | PyQt | GPL | Yes (Python 2.7) | Yes | Yes (with wdebugger plugin) | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |
PIDA | Team | 0.6.2 | 2010-08-04 | Cross-platform | Python | PyGTK | GPL | Unknown | Unknown | Yes (integrates with external debuggers) | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |
PyCharm | JetBrains | 2024.3.2 | 2025-01-28 | Windows, Linux, macOS | Java, Python | Swing | Open core: Full version under Apache License 2.0 | Yes | Yes | Yes | Unknown | Yes | Yes (full version only) | Yes (full version only) | Yes | Yes PEP 8 and others | Yes | Yes | Yes | Yes | Yes |
PyDev / LiClipse (plug-in for Eclipse and Aptana) | Appcelerator | 7.5.0 | 2020-01-10 | Windows, Linux, macOS, FreeBSD, JVM, Solaris | Python | SWT | EPL | Yes | Yes | Yes (also remote, container, cluster, multi-threaded, and multi-process debugging) | Unknown | Unknown | Unknown | Unknown | Yes | Yes | Unknown | Yes | Yes | Yes | Yes |
PyScripter | Kiriakos Vlahos | 4.2.5 | 2022-12-22 | Windows | Delphi, Python | Unknown | MIT | Unknown | Yes | Yes | Unknown | Unknown | Unknown | Unknown | Yes | Yes | Unknown | Unknown | Unknown | Yes | Yes |
Spyder | Team | 6.0.6 | 2025-05-14 | Windows, Linux, macOS, Qt | Python | Qt5/Qt6 with PyQt or PySide | MIT | Yes | Yes | Yes | Unknown | Yes | Yes | Unknown | Yes | Yes | Yes | Yes | Yes | Yes | Unknown |
Thonny | Aivar Annamaa | 4.1.4 | 2023-11-9 | Windows, Linux, macOS | Python | Unknown | MIT | No | Yes | Yes | No | Yes | No | No | Yes | No | Yes | Yes | No | No | No |
Wing | Wingware | 10.0.9 | 2025-03-24 | Windows, Linux, macOS | Python | Qt5 with PyQt | Proprietary | Yes | Yes | Yes (also remote, container, cluster, multi-threaded, and multi-process debugging) | No | Yes | No | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
R
IDE | Developer | Latest stable release | Platform | License |
---|---|---|---|---|
R Tools for Visual Studio | Microsoft | March 10, 2017 | , v1.0 RC3Microsoft Windows | Apache License 2.0 |
RStudio | RStudio, Inc. | October 29, 2018 | , v1.1.463Cross-platform | AGPL |
Racket
IDE | Developer | Latest stable release | Platform | License |
---|---|---|---|---|
DrRacket | PLT Design, Inc. | 26 October 2018, v7.1 | Cross-platform | LGPL |
Ruby
IDE | Developer | Latest stable release | Platform | License |
---|---|---|---|---|
Aptana Studio with integrated RadRails plugin (Eclipse) | Aptana, Inc. | 3.5.0 / December 27, 2013 | Windows, Linux, macOS, FreeBSD, JVM, Solaris | GPL, proprietary |
Eclipse DLTK Ruby Plugin | Eclipse Foundation | 5.0.0 / June 6, 2013 | x86 | EPL |
eric | Detlev Offenbach | 6.1.4 / April 9, 2016 | Cross-platform | GPLv3 "or later" |
Komodo IDE / Edit | ActiveState | 9.0.1 / April 19, 2015 | Cross-platform | Proprietary |
RubyMine (IntelliJ IDEA) | JetBrains | 2018.3.5 (build 183.5912.16) / Feb 27, 2019[56] | Windows, Linux, macOS, FreeBSD, OpenBSD, Solaris | Proprietary |
SlickEdit | SlickEdit | October 2016 | Windows, Linux, macOS, AIX, Solaris, HP-UX | Proprietary |
Rust
IDE | License | Windows | Linux | macOS | Debugger | Snippets | Code completion | Code Formatting |
---|---|---|---|---|---|---|---|---|
Atom | MIT License | Yes | Yes | Yes | No | Yes | Yes | Yes |
BBEdit | Proprietary | No | No | Yes | No | Yes | No | Yes |
CLion | Proprietary | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
Eclipse | Eclipse Public License | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
Kate | GNU General Public License | Yes | Yes | poor quality | No | Yes | Yes | Yes |
RustRover | Proprietary | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
Sublime Text | Proprietary | Yes | Yes | Yes | No | Yes | Yes | Yes |
Textadept | MIT License | Yes | Yes | Yes | No | Yes | Yes | No |
Visual Studio Code | MIT License | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
Scala
IDE | License | Windows | Linux | macOS | Other platforms |
---|---|---|---|---|---|
Eclipse JDT | EPL | Yes | Yes | Yes | FreeBSD, JVM, Solaris |
IntelliJ IDEA | ASLv2, proprietary | Yes | Yes | Yes | FreeBSD, OpenBSD, Solaris |
NetBeans | Apache License | Yes | Yes | Yes | Solaris |
Smalltalk
IDE | Developer | License | Windows | Linux | macOS | Other platforms | Debugger | GUI builder |
---|---|---|---|---|---|---|---|---|
Dolphin Smalltalk | Object Arts | MIT License | Yes | No | No | No | Yes | Yes |
Pharo | INRIA | MIT License | Yes | Yes | Yes | various | Yes | Yes |
Squeak | squeak.org | MIT License | Yes | Yes | Yes | various | Yes | Yes |
VisualAge | IBM | Proprietary | Yes | Yes | Yes | various | Yes | Yes |
VisualWorks | Cincom | Proprietary | Yes | Yes | Yes | various | Yes | Yes |
Tcl
IDE | Developer | Latest stable release | Platform | License |
---|---|---|---|---|
Eclipse DLTK | 5.0 | Windows, Linux, macOS, FreeBSD, JVM, Solaris | EPL | |
Komodo IDE / Edit | ActiveState | 9.0.1 | Cross-platform | IDE:Proprietary, Edit:GPL, LGPL, MPL |
SlickEdit | SlickEdit | October 2016 v.21 | Windows, Linux, macOS, AIX, Solaris, HP-UX | Proprietary |
Unclassified
Visual Basic .NET
IDE | Developer | License | Written in | First Release | Latest Stable Release | Windows | macOS | Linux |
---|---|---|---|---|---|---|---|---|
Microsoft Visual Studio | Microsoft | Proprietary | C++ | 2001 | 16.9.15 / 14 December 2021 | Yes | Yes | No |
Visual Studio Code[57] | Microsoft[58] | MIT[58] | TypeScript[58] | 0.10.1 / 13 November 2015[59] | 1.70.2 / 15 August 2022[60] | Yes[61] | Yes[61] | Yes[61] |
See also
- Comparison of assemblers
- Graphical user interface builder
- List of compilers
- Source-code editor
- Game integrated development environment
References
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