Coding
Coding may refer to:Great! Here's a more advanced version of a Mario-style platformer game using Python + Pygame, including:
Multiple playable characters with different abilities
Character switching
Basic enemies and platforms
Simple gravity and jumping mechanics
Let me know if you'd like me to walk you through setting up Pygame or exporting this into a downloadable file.
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Python Game Code (Pygame-based Platformer)
import pygame import sys
pygame.init() WIDTH, HEIGHT = 800, 600 screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("Multi-Character Platformer") clock = pygame.time.Clock()
- Colors
WHITE = (255, 255, 255) SKY_BLUE = (135, 206, 235) BLACK = (0, 0, 0)
- Platform
platforms = [pygame.Rect(0, HEIGHT - 40, WIDTH, 40), pygame.Rect(200, 450, 200, 20), pygame.Rect(500, 350, 200, 20)]
- Player characters
class Character:
def __init__(self, color, speed, jump_power): self.rect = pygame.Rect(100, HEIGHT - 150, 40, 60) self.color = color self.speed = speed self.jump_power = jump_power self.vel_y = 0 self.on_ground = False
def move(self, keys): if keys[pygame.K_LEFT]: self.rect.x -= self.speed if keys[pygame.K_RIGHT]: self.rect.x += self.speed if keys[pygame.K_UP] and self.on_ground: self.vel_y = -self.jump_power self.on_ground = False
def apply_gravity(self): self.vel_y += 0.5 # Gravity self.rect.y += self.vel_y self.on_ground = False for plat in platforms: if self.rect.colliderect(plat) and self.vel_y > 0: self.rect.bottom = plat.top self.vel_y = 0 self.on_ground = True
def draw(self, screen): pygame.draw.rect(screen, self.color, self.rect)
- Characters
characters = [
Character((255, 0, 0), speed=5, jump_power=10), # Red: Balanced Character((0, 255, 0), speed=7, jump_power=8), # Green: Fast, low jump Character((0, 0, 255), speed=4, jump_power=12) # Blue: Slow, high jump
] current_char = 0
def draw_platforms():
for plat in platforms: pygame.draw.rect(screen, BLACK, plat)
- Game loop
while True:
screen.fill(SKY_BLUE) keys = pygame.key.get_pressed()
for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_TAB: current_char = (current_char + 1) % len(characters) characters[current_char].rect.topleft = characters[(current_char - 1) % len(characters)].rect.topleft
player = characters[current_char] player.move(keys) player.apply_gravity()
draw_platforms() player.draw(screen)
# Draw other characters (as ghosts) for i, c in enumerate(characters): if i != current_char: ghost = c.rect.copy() ghost.x, ghost.y = player.rect.x + (i - current_char) * 10, player.rect.y p
Computer science
- Computer programming, the process of creating and maintaining the source code of computer programs
- Line coding, in data storage
- Source coding, compression used in data transmission
- Coding theory
- Channel coding
Other uses
- Coding (social sciences), an analytical process in which data are categorized for analysis
- Coding strand of DNA in molecular biology
- Legal coding, the process of creating summary or keyword data from a document in the legal profession
- Medical coding, representation of medical diagnoses and procedures in standard code numbers
- Number coding in Metro Manila, a road space rationing policy implemented in Metro Manila, Philippines, commonly referred to as "coding"
- Coding (therapy), alternative therapeutic methods used to treat addictions in the post-Soviet countries
- Queer coding