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Coding may refer to:Great! Here's a more advanced version of a Mario-style platformer game using Python + Pygame, including:

Multiple playable characters with different abilities

Character switching

Basic enemies and platforms

Simple gravity and jumping mechanics


Let me know if you'd like me to walk you through setting up Pygame or exporting this into a downloadable file.


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Python Game Code (Pygame-based Platformer)

import pygame import sys

pygame.init() WIDTH, HEIGHT = 800, 600 screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("Multi-Character Platformer") clock = pygame.time.Clock()

  1. Colors

WHITE = (255, 255, 255) SKY_BLUE = (135, 206, 235) BLACK = (0, 0, 0)

  1. Platform

platforms = [pygame.Rect(0, HEIGHT - 40, WIDTH, 40), pygame.Rect(200, 450, 200, 20), pygame.Rect(500, 350, 200, 20)]

  1. Player characters

class Character:

   def __init__(self, color, speed, jump_power):
       self.rect = pygame.Rect(100, HEIGHT - 150, 40, 60)
       self.color = color
       self.speed = speed
       self.jump_power = jump_power
       self.vel_y = 0
       self.on_ground = False
   def move(self, keys):
       if keys[pygame.K_LEFT]:
           self.rect.x -= self.speed
       if keys[pygame.K_RIGHT]:
           self.rect.x += self.speed
       if keys[pygame.K_UP] and self.on_ground:
           self.vel_y = -self.jump_power
           self.on_ground = False
   def apply_gravity(self):
       self.vel_y += 0.5  # Gravity
       self.rect.y += self.vel_y
       self.on_ground = False
       for plat in platforms:
           if self.rect.colliderect(plat) and self.vel_y > 0:
               self.rect.bottom = plat.top
               self.vel_y = 0
               self.on_ground = True
   def draw(self, screen):
       pygame.draw.rect(screen, self.color, self.rect)
  1. Characters

characters = [

   Character((255, 0, 0), speed=5, jump_power=10),  # Red: Balanced
   Character((0, 255, 0), speed=7, jump_power=8),   # Green: Fast, low jump
   Character((0, 0, 255), speed=4, jump_power=12)   # Blue: Slow, high jump

] current_char = 0

def draw_platforms():

   for plat in platforms:
       pygame.draw.rect(screen, BLACK, plat)
  1. Game loop

while True:

   screen.fill(SKY_BLUE)
   keys = pygame.key.get_pressed()
   for event in pygame.event.get():
       if event.type == pygame.QUIT:
           pygame.quit()
           sys.exit()
       elif event.type == pygame.KEYDOWN:
           if event.key == pygame.K_TAB:
               current_char = (current_char + 1) % len(characters)
               characters[current_char].rect.topleft = characters[(current_char - 1) % len(characters)].rect.topleft
   player = characters[current_char]
   player.move(keys)
   player.apply_gravity()
   draw_platforms()
   player.draw(screen)
   # Draw other characters (as ghosts)
   for i, c in enumerate(characters):
       if i != current_char:
           ghost = c.rect.copy()
           ghost.x, ghost.y = player.rect.x + (i - current_char) * 10, player.rect.y
           p

Computer science

Other uses

See also