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Notification system

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In information technology, a notification system is a combination of software and hardware that provides a means of delivering a message to a set of recipients.[1] It commonly shows activity related to an account.[2] Such systems constitute an important aspect of modern web applications.[3]

Implications and effects

The widespread adoption of notification systems was a major technological development of the 20th century. A notification is a combination of software, hardware, and psychology that provides a means of delivering a message to a group of recipients. Notifications show activity that relates to an event, account, or person. A push notification is a message that appears on a mobile device such as a text, sports score, limited-time deal, or an e-mail announcing when a computer network will be down for scheduled maintenance. Notifications are sent from app publishers at any time in an effort to get users to open up their app or website. Notifications appear on a user's lock screen and also at the top of their phone screen when the phone is unlocked and in use. Push notifications can be valuable and convenient for both the app user and the developer due to the immediacy and display location of notifications. Notifications also pair with sounds to reach multiple senses of a user and reach maximum attention. For app publishers, push notifications are a way for them to speak directly to the user without being caught by spam filters or being pushed to the side by the flood of emails within an inbox. Because of this, these push click-through rates can be twice as high as email. They invite users to open an app or spend time and money in a certain way by the app publisher, even when the app isn't open. This means that for developers, publishers, and businesses, notifications are the most effective way to take attention and ultimately make money.

Psychology

Notifications use a concept known as variable rewards,[citation needed] which is a technique that slot machines use to engage gamblers. Similarly, variable reward systems keep users compulsively checking their phones due to the possibility of social approval awaiting them.

Ramsay Brown[4], co-founder of Boundless Mind[5] (formerly Dopamine Labs), CEO of Mission Control AI, and leader of AI Responsibility Lab, says, "The brain isn't particularly craving any one little feel-good signal as much as it does a good rhythm and pattern". Social media apps cater to the timing of the notifications that they deliver to deliver literal hits of dopamine to users at algorithmically determined times. Oftentimes, these companies will stockpile notifications before delivering them all in a batch in order to maximize the emotional impact that a user experiences.

Social psychologist Jonathan Haidt at NYU Stern School of Business points to concerns of mental health directly relating to social media and the notification system. He points to the increase in depression and suicide rates among teens and young adults since the early 2000s, and Haidt states that this trend started the year social media was made available on cell phones.[6]

Tristan Harris, former design ethicist at Google and co-founder of the Center for Humane Technology states that there is a "disinformation-for-profit business model" and companies profit by allowing "unregulated messages to reach anyone for the best price." [7] This becomes problematic as companies have unlimited and often unwarranted access to you and your focus through the notification system. This is always used to drive larger profits, whether that means that companies use notifications to simply promote their newest product, or if they subtly try to get you back onto the app in order to take more of your time. There is overwhelming evidence that notifications are associated with decreased productivity, poorer concentration, and increased distraction at work, school, and home.[8][9]

Interactive media

The number of ways a person can interact with technology has steadily increased. Advanced notification systems support at least one and sometimes all of the following communications media:

See also

References

  1. ^ "What Is a Notification System?". wiseGEEK. Retrieved 2016-02-24.
  2. ^ "Tutorial: building a notification feed". Stream Framework (previously Feedly). Retrieved 2016-02-24.
  3. ^ Philip Brown (2015-01-19). "Modelling a Notification System in PHP". Culttt. Archived from the original on 2015-01-19. Retrieved 2016-02-24.
  4. ^ "Ramsay Brown | Jesus College in the University of Cambridge". www.jesus.cam.ac.uk. Retrieved 2025-03-25.
  5. ^ Edwards, Haley Sweetland (2018-04-12). "You're Addicted to Your Smartphone. This Company Thinks It Can Change That". TIME. Retrieved 2025-03-25.
  6. ^ Payton, Claire (2024-11-26). "Does Social Media Have an Impact on Youth Mental Health?". TYDE. Retrieved 2025-03-25.
  7. ^ admin@atlantislearning.net (2022-08-11). "The Social Dilemma Transcript - Main Arguments - Atlantis School". Atlantis Learning Network. Retrieved 2025-03-25.
  8. ^ Kaminske, Althea; Brown, Adam; Aylward, Anna; Haller, Mckenzie (2022-07-15). "Cell Phone Notifications Harm Attention: An Exploration of the Factors that Contribute to Distraction". European Journal of Educational Research. 11 (3): 1487–1494. doi:10.12973/eu-jer.11.3.1487. ISSN 2165-8714.
  9. ^ "Constant Distraction And Stress, App Notifications Affect Minds Negatively: Study". www.ndtv.com. Retrieved 2025-03-25.

Biography of Ramsay Brown