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Re-Logic

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Re-Logic
Company typePrivate
IndustryVideo games
Founded2011; 14 years ago (2011)
FounderAndrew Spinks
Headquarters
Products
Number of employees
11[1] (2024)
Websitere-logic.com

Re-Logic is an American independent video game developer and publisher based in Indiana, United States. It was founded by Andrew Spinks in 2011. The company is best known for developing and publishing Terraria, a 2D action-adventure sandbox video game, in 2011. Re-Logic also published Pixel Piracy and Pixel Privateers, both being developed by Quadro Delta, in 2014 and 2017, respectively. Between 2015 and 2018, Re-Logic also worked on a Terraria spinoff titled Terraria: Otherworld; however, the game was cancelled due to them not being satisfied with its development.

History

Based in Floyds Knobs, Indiana,[2] Re-Logic was founded during the early development cycle of Terraria, which began development in January 2011 by Andrew Spinks. With the help of a team of game testers,[3] he built the game using the Microsoft XNA framework.[4] Re-Logic released Terraria on May 16, 2011;[5] the game was released earlier than planned, considering that a beta version of the game was leaked to the public.[6] The developer continued to supply the game with content updates,[7] although in February 2012, Spinks announced that its development would not continue further.[8] However, in 2013, the development resumed,[9] with the second major update being released in October 2013.[10] In the same month of the release, Spinks hinted on creating a sequel, Terraria 2.[11]

Beginning in September 2012, Re-Logic worked with Engine Software and 505 Games on porting Terraria to Xbox 360 and PlayStation 3.[12] The game was later also ported to PlayStation Vita by 505 Games,[13] and to mobile devices by Codeglue.[14] In 2014, Terraria was released to PlayStation 4 and Xbox One.[15][16] The Nintendo 3DS version was released in 2015, while the Wii U version was released in 2016.[17][18]

Re-Logic became involved with the development of Pixel Piracy in 2014, the game developed by Quadro Delta.[19] It was released on the Steam digital distribution service on July 31, 2014.[20] Re-Logic ended up publishing the game.[19] In February 2016, the game was released to PlayStation 4 and Xbox One.[21] Beginning in 2016, Re-Logic worked with Quadro Delta on an another game called Pixel Privateers.[22] Released in 2017, it was compared to Borderlands and Diablo.[23][24]

In February 2015, Re-Logic began working on a spinoff of Terraria titled Terraria: Otherworld.[25] The game included strategy and role-playing elements, such as a tower defense gameplay.[26][27] Re-Logic worked with Engine Software on the game until April 2017, when they were replaced by Pipeworks Studios.[28] A year later, however, Re-Logic announced that Otherworld had been canceled due to them not being satisfied with its development.[29]

In response to an increasing number of games becoming exclusive to the Epic Games Store, Re-Logic's vice-president Whitney Spinks asserted that no Re-Logic titles would become Epic Games Store exclusives, adding that the company would never "sell [their] souls" for any amount of money.[30][31] In February 2021, Spinks and Re-Logic had a public falling out with Google over the suspension of Re-Logic's Google account without a given reason. In response to the suspension, Re-Logic announced the cancellation of the Google Stadia version of Terraria.[32] Later that February, Google reached out to Re-Logic about the account shutdown and provided transparency around the situation and restored their accounts; subsequently, Re-Logic reaffirmed that they would release the game for Stadia, which it did on March 18, 2021.[33][34]

In September 2023, the Unity Engine announced a royalty policy called Unity Runtime Fee, calculated per-installation and charged monthly, if the product reaches specific revenue and lifetime installation thresholds.[35] This change was negatively received by the video game community.[36] Although Re-Logic does not use the engine, they condemned the policy and announced donations of $100 thousand to open-source Godot and FNA engines,[37] and a $1000 monthly donation from that point onward.[38]

Games

Developed

Published

Canceled

  • Terraria: Otherworld[29]

References

  1. ^ "The Team". Re-Logic. Archived from the original on 6 March 2025. Retrieved 23 January 2024.
  2. ^ "Re-Logic: Contact". Re-Logic. Archived from the original on 9 March 2025. Retrieved 13 March 2025.
  3. ^ Jongewaard, Dana (29 April 2011). "Minecraft: The Platformer?". IGN. Archived from the original on 4 December 2024. Retrieved 8 March 2025.
  4. ^ Allsop, Ken (20 September 2023). "Terraria Dev Pledges $200,000 To Unity Rivals Amid Fees Controversy". PCGamesN. Archived from the original on 15 July 2024. Retrieved 8 March 2025.
  5. ^ a b Senior, Tom (16 May 2011). "2D Minecraft-Alike Terraria Is Out Today". PC Gamer. Archived from the original on 3 December 2024. Retrieved 8 March 2025.
  6. ^ Cameron, Phill (28 July 2011). "Terraria Review". Eurogamer. Archived from the original on 12 October 2024. Retrieved 12 March 2025.
  7. ^ Senior, Tom (28 November 2011). "Terraria Patch 1.1 to Add New Bosses, Monsters, NPCs, Hard Mode and Unreal Megashark". PC Gamer. Archived from the original on 19 October 2013. Retrieved 6 March 2025.
  8. ^ Pearson, Craig (22 February 2012). "Terraria Dev: "Time to Move On"; Fans: "Nooooooo!"". Rock Paper Shotgun. Archived from the original on 7 December 2024. Retrieved 8 March 2025.
  9. ^ Sykes, Tom (26 January 2013). "Terraria Creator Asks What You Would Like to See in a Possible Update". PC Gamer. Archived from the original on 6 December 2024. Retrieved 8 March 2025.
  10. ^ Savage, Phil (2 October 2013). "Terraria 1.2 Update Released, Tweaks Almost Every Part of the Game". PC Gamer. Archived from the original on 4 December 2024. Retrieved 9 March 2025.
  11. ^ Grayson, Nathan (3 October 2013). "Well Here's A Thing: Redigit Tells RPS There's A Terraria 2". Rock Paper Shotgun. Archived from the original on 9 February 2021. Retrieved 11 March 2025.
  12. ^ Purchese, Robert (11 September 2012). "Terraria Heading to PSN and XBLA Early Next Year". Eurogamer. Archived from the original on 12 June 2018. Retrieved 8 March 2025.
  13. ^ Phillips, Tom (28 March 2013). "Indie Darling Terraria Announced for PlayStaion Vita". Eurogamer. Archived from the original on 4 December 2024. Retrieved 9 March 2025.
  14. ^ Sarkar, Samit (31 May 2013). "Terraria Coming to iOS, Android, Windows Phone 8 This Summer (Update)". Polygon. Archived from the original on 4 December 2024. Retrieved 9 March 2025.
  15. ^ Prell, Sam (10 November 2014). "Terraria Hits PS4 on Tuesday – Can You Dig It?". Engadget. Archived from the original on 21 September 2020. Retrieved 11 March 2025.
  16. ^ Cowan, Danny (14 November 2014). "Terraria Carves Out an Xbox One Release Today". Engadget. Archived from the original on 8 March 2021. Retrieved 11 March 2025.
  17. ^ Blake, Vikki (3 December 2015). "Terraria Release Date Confirmed for Nintendo 3DS". IGN. Archived from the original on 3 December 2015. Retrieved 11 March 2025.
  18. ^ Phillips, Tom (4 May 2016). "At Long Last, Terraria Has a Wii U Release Date". Eurogamer. Archived from the original on 6 July 2022. Retrieved 11 March 2025.
  19. ^ a b c Priestman, Chris (15 May 2015). "Why The Pixel Piracy Developer Apologized To Its Community, And How It Bounced Back". Siliconera. Archived from the original on 10 July 2021. Retrieved 25 February 2016.
  20. ^ González, Emmanuel (13 September 2014). "Pixel Piracy – Análisis" [Pixel Piracy – Review]. IGN (in Spanish). Archived from the original on 15 August 2024. Retrieved 13 August 2014.
  21. ^ Thomas, Lucas M. (16 February 2016) [February 15, 2016]. "Out This Week: Street Fighter V, Fire Emblem Fates: Birthright and Conquest". IGN. Archived from the original on 10 November 2023. Retrieved 15 August 2024.
  22. ^ a b Saed, Sherif (27 January 2016). "Terraria devs announce Pixel Privateers". VG247. Archived from the original on 13 August 2024. Retrieved 13 August 2024.
  23. ^ "Pixel Privateers Is Like Squad-Based Borderlands". Kotaku. 25 February 2017. Archived from the original on 13 August 2024. Retrieved 13 August 2024.
  24. ^ Meer, Alec (17 March 2017). "Wot I Think: Pixel Privateers". Rock Paper Shotgun. Archived from the original on 3 August 2024. Retrieved 13 August 2024.
  25. ^ Gera, Emily (17 February 2015). "The Makers of Terraria Announce Terraria: Otherworld". Polygon. Archived from the original on 18 February 2015. Retrieved 11 March 2025.
  26. ^ Prescott, Shaun (11 March 2015). "Terraria: Otherworld Is Terraria With 'Purpose'". PC Gamer. Archived from the original on 11 March 2015. Retrieved 11 March 2015.
  27. ^ Yin-Poole, Wesley (11 March 2015). "Terraria: Otherworld Has Tower Defense". Eurogamer. Archived from the original on 5 December 2022. Retrieved 11 March 2025.
  28. ^ Chalk, Andy (4 April 2017). "Terraria: Otherworld Update Reveals A New 'Development Partner'". PC Gamer. Archived from the original on 5 April 2017. Retrieved 11 March 2025.
  29. ^ a b Tarason, Dominic (13 April 2018). "Sandbox Spinoff Terraria: Otherworld Has Been Cancelled". Rock Paper Shotgun. Archived from the original on 6 May 2021. Retrieved 11 March 2025.
  30. ^ Winslow, Jeremy (21 May 2019). "Terraria Dev Comes Out Strong Against Epic Games Store Exclusivity". GameSpot. Archived from the original on 7 October 2024. Retrieved 13 March 2025.
  31. ^ Handrahan, Matthew (16 May 2019). "Re-Logic Won't "Sell Our Souls" With Epic Games Store Exclusivity". GamesIndustry.biz. Archived from the original on 9 January 2025. Retrieved 13 March 2025.
  32. ^ Good, Owen S. (8 February 2021). "Terraria Canceled on Stadia After Developer Gets Locked Out of His Google Accounts". Polygon. Archived from the original on 8 February 2021. Retrieved 11 March 2025.
  33. ^ Lyles, Taylor (27 February 2021). "Stadia Version of Terraria Is Back in Production After Developer Reconciles with Google". The Verge. Archived from the original on 26 February 2021. Retrieved 11 March 2025.
  34. ^ Marshall, Cass (18 March 2021). "Terraria Arrives on Google Stadia, Despite Developer Ultimatum". Polygon. Archived from the original on 18 March 2021. Retrieved 11 March 2025.
  35. ^ Carpenter, Nicole (14 September 2023). "Game Devs Say Unity's Big Change Puts Studios at Risk". Polygon. Archived from the original on 3 February 2025. Retrieved 13 March 2025.
  36. ^ Plant, Logan (12 September 2023). "Why Unity's New Install Fees Are Spurring Massive Backlash Among Game Developers". IGN. Archived from the original on 14 February 2025. Retrieved 13 March 2025.
  37. ^ Nightingale, Ed (20 September 2023). "Terraria Developer Donates to Open Source Engines in Wake of Unity Policy Changes". Eurogamer. Archived from the original on 13 September 2024. Retrieved 13 March 2025.
  38. ^ Stedman, Alex (20 September 2023). "Terraria Developer Slams Unity's 'Predatory Moves,' Donates More Than $200k to Other Game Engines". IGN. Archived from the original on 1 April 2024. Retrieved 13 March 2025.