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Talk:Rapidly exploring random tree

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This is the current revision of this page, as edited by 69.157.145.104 (talk) at 02:11, 30 January 2025 (Mud Cracks: Reply). The present address (URL) is a permanent link to this version.
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First version

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I was in a bit of a rush putting this article together, and therefore the text in the introduction is more or less copied from the [page]. Not only does the article need to be expanded, but this paragraph needs some rewriting. — Stimpy talk 16:52, 6 November 2007 (UTC)[reply]

Unclear about algorithm

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I felt bold and deleted the word "loose" from the {{algorithm-end}} template a few moments ago. — Pt(T) 20:29, 7 April 2012 (UTC)[reply]

Revision

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I'm going to make an effort to clean up this article so I can add a mention of the optimal variant of RRT, RRT*, that has become quite popular in robotics. — Nutshell1524 (talk) 15:31, 16 September 2013 (UTC)[reply]

Mud Cracks

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Shoud insert a link to crack models as the patterns are essentially the same. 77.13.248.157 (talk) 06:17, 23 October 2014 (UTC)[reply]

Disagree. RRT is a classic and well recognized methods with extensive analysis. The similarity of the patterns is pretty obscure and of questionable relevance. 69.157.145.104 (talk) 02:11, 30 January 2025 (UTC)[reply]