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Debugging pattern

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A debugging pattern describes a generic set of steps to rectify or correct a bug within a software system. It is a solution to a recurring problem that is related to a particular bug or type of bug in a specific context.[1]

A bug pattern is a particular type of pattern. The original concept of a pattern was introduced by the architect Christopher Alexander as a design pattern.[1]

Some examples of debugging patterns include:

  • Eliminate noise bug pattern – Isolate and expose a particular bug by eliminating all other noise in the system. This enables you to concentrate on finding the real issue.[1]
  • Recurring bug pattern – Expose a bug via a unit test. Run that unit test as part of a standard build from that moment on. This ensure that the bug will not recur.[1]
  • Time-specific bug pattern – Expose the bug by writing a continuous test that runs continuously and fails when an expected error occurs. This is useful for transient bugs.[1]

See Also

  1. ^ a b c d e "About: Debugging pattern". dbpedia.org. Retrieved 2024-09-29.