This is the current revision of this page, as edited by Citation bot(talk | contribs) at 05:31, 19 June 2024(Add: date, title. Changed bare reference to CS1/2. | Use this bot. Report bugs. | Suggested by Jay8g | Linked from User:Jay8g/sandbox | #UCB_webform_linked 398/1100). The present address (URL) is a permanent link to this version.Revision as of 05:31, 19 June 2024 by Citation bot(talk | contribs)(Add: date, title. Changed bare reference to CS1/2. | Use this bot. Report bugs. | Suggested by Jay8g | Linked from User:Jay8g/sandbox | #UCB_webform_linked 398/1100)
Dragonlance Campaign Setting was designed by Margaret Weis, Don Perrin, Jamie Chambers, and Christopher Coyle.[1] Weis explained that the designers "wanted to begin with the beginning, which was Tracy [Hickman]'s original vision for Dragonlance. That made me the "keeper of the flame" when questions arose. I also worked with the book department editors and the other Dragonlance authors to incorporate their visions into the original. Tracy always said that Krynn was real to those who entered it and that we all saw the same things, just from different perspectives."[1]