Draft:Spaceflight Simulator
Submission rejected on 26 March 2024 by Jovanmilic97 (talk). This topic is not sufficiently notable for inclusion in Wikipedia. Rejected by Jovanmilic97 13 months ago. Last edited by 2601:204:C200:C7D0:A33B:5A05:BF57:40FC 13 months ago. | ![]() |
Submission declined on 3 February 2023 by AngusWOOF (talk). This submission appears to read more like an advertisement than an entry in an encyclopedia. Encyclopedia articles need to be written from a neutral point of view, and should refer to a range of independent, reliable, published sources, not just to materials produced by the creator of the subject being discussed. This is important so that the article can meet Wikipedia's verifiability policy and the notability of the subject can be established. If you still feel that this subject is worthy of inclusion in Wikipedia, please rewrite your submission to comply with these policies. Declined by AngusWOOF 2 years ago. | ![]() |
Submission declined on 8 September 2022 by Jovanmilic97 (talk). This draft's references do not show that the subject qualifies for a Wikipedia article. In summary, the draft needs multiple published sources that are:
This submission appears to read more like an advertisement than an entry in an encyclopedia. Encyclopedia articles need to be written from a neutral point of view, and should refer to a range of independent, reliable, published sources, not just to materials produced by the creator of the subject being discussed. This is important so that the article can meet Wikipedia's verifiability policy and the notability of the subject can be established. If you still feel that this subject is worthy of inclusion in Wikipedia, please rewrite your submission to comply with these policies. Declined by Jovanmilic97 2 years ago. | ![]() |
Submission declined on 19 February 2022 by Rusalkii (talk). This draft's references do not show that the subject qualifies for a Wikipedia article. In summary, the draft needs multiple published sources that are: Declined by Rusalkii 3 years ago.
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Submission declined on 31 December 2021 by Rusalkii (talk). This draft's references do not show that the subject qualifies for a Wikipedia article. In summary, the draft needs multiple published sources that are: Declined by Rusalkii 3 years ago.
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Comment: While this version reads less like an advertisement, the notability issues still persist and no new references have been added since. Jovanmilic97 (talk) 07:50, 26 March 2024 (UTC)
Comment: Putting aside the fact that all references come from the websites of questionable reliability, 2 out of those are rewordings/copy of WP:ROUTINE release date announcement. On top of that, Downloadable Content section contains pricings for each one, which is WP:PROMO and should be removed. Jovanmilic97 (talk) 08:21, 8 September 2022 (UTC)
Comment: Sources are wikis and app/game store listings, neither of which count towards notability. Rusalkii (talk) 21:43, 19 February 2022 (UTC)
Spaceflight Simulator | |
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![]() Logo since Update 1.5 | |
Developer(s) | Štefo Mai Morojna |
Publisher(s) | Štefo Mai Morojna |
Designer(s) | Štefo Mai Morojna, |
Programmer(s) | Štefo Mai Morojna, Jordi van der Molen, Chris Christo |
Artist(s) | Štefo Mai Morojna |
Composer(s) | Davi Vasc, Ashton Mills |
Engine | Unity |
Platform(s) | |
Release | iOS, iPadOS
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Genre(s) | Space flight simulation |
Mode(s) | Single-player |
Spaceflight Simulator is a 2D space flight simulation video game developed and published by Štefo Mai Morojna for iOS, iPadOS, Android, macOS, and Microsoft Windows. It was released on App Store on 29 November 2017. In the game, players build their own rockets with parts available to explore different planets. The game features a realistic orbital physics engine, allowing for various real-life orbital maneuvers such as Hohmann transfer orbits and bi-elliptic transfer orbits. As of September 2022, the game has more than 10 million downloads on Google Play.
The game features a 1:20 scale of the Solar System, which includes the Sun and the Inner planets and their satellites. The Planets expansion pack features Jupiter and the Galilean moons. The game also features planet editing, blueprint editing, and mods for the PC version only. The game currently supports 16 languages, including but not limited to: English, Spanish, French, Dutch, Bahasa, Russian, and Japanese.[1]
Ever since its release in 2017, the game has 5 expansion packs, both improving gameplay and parts. On June 5th and 6th of 2020, 1.5 or the Foundation Update was released, reworking the base of the game, and allowing more content to be added in the future. As of September 8th, 2022, the current game version is 1.5.7.3. There are no plans to release on Xbox and Playstation, but the developer has said that they will bring it to the Nintendo Switch in the future.[1]
Gameplay
Main Menu
The player loads into the game seeing the main menu, which includes the options to view credits, community, settings, DLC, and choosing worlds. The player can make a world by creating one, and choosing the world name and the solar system. On PC, difficulties go from Easy (1:20 scale), Hard (1:10 scale), and Realistic (1:1 scale). The only available mode is Classic, but Career and Sandbox will be available in the future. [citation needed]
Build Menu
The build menu has parts that can be dragged into the build area. With the help of the symmetry option (below the staging button), players can build rockets with ease. Parts that can be used to build the rocket are split into 10 categories, listed as Basics, 6 Wide, 8 Wide, 10 Wide, 12 Wide, Engines, Aerodynamics, Fairings, Structural, and Other. Players can set up staging by clicking the staging button (below the parts selection), and manually choose how their rocket stages. The interior view option (below the symmetry button) allows the player to view their rocket either with or without the fairing covering.
The menu option allows the player to save or load their rocket at a "blueprint," and can save up to an unlimited amount. In the blueprint menu, players can delete, rename, import, or load their creations. Other options include being able to move the rocket, clear the build screen, load example rockets that are pre-made, cheats, and settings, among a few other options. After the player has built their rocket, they can launch it by clicking the launch button, although a warning will pop up if you don't have a control part, heat shield, and/or a Thrust to Weight Ratio (TWR) of more than 1.0.
Launching
When the player loads into the game, they start on the launch pad on Earth, which is a green ball orbiting the Sun. The player can activate and deactivate parts by clicking on the part itself, such as Engines and Reaction Control Systems (RCS). The UI depends on whether the game is on mobile or PC, as the throttle is controlled by the interface on the right side of the screen (Shift, left ctrl, and X/Z on PC), staging by clicking the button below the throttle (Enter), maneuver buttons (Q/E, W/A/S/D for RCS), the on/off for engines (spacebar), and time warp (, or .). The map can be accessed by the map button (M), and shows every object the player has launched, celestial objects, atmospheres, orbits, and object names.
The player can seamlessly switch objects by clicking on them, and "switch to," along with targeting, focusing, and renaming controllable objects. The map can be zoomed out as large as the furthest object is in the game save, in which the time warp also depends on the furthest object. The player can also access the game menu from here.
The player can, from here, launch their rocket into orbit, and can decide to do about anything they can think of. A few options include:
- Building a Space Station around any object,
- Orbit satellites and land rovers,
- Send a crewed mission to any object and return them to Earth,
- Build a surface base.
There are three video tutorials to help the player, along with the in-game tutorial.[2]
Development
Versions
The game was created by Štefo Mai Morojna as a job application for the development team of Kerbal Space Program, for which got declined.[3] Version 1.0 was the initial public release on the App Store on 29 November, 2017. When 1.0 was released on November 30th, 2017, the game was very early into development, and didn't have many features. 1.1 brought a rework to building, and added three parts and more build space. Up to 1.3, the build system was improved, and in 1.31, the wheel was added, along with a docking tutorial. 1.35 included electrical parts, fuel transferring, and rocket sharing. Unfortunately, sharing and electricity needed to be removed to be revamped or reworked for the future.
1.4 added adaptable tanks and fairings, DLC, and graphical improvements. there was an approximated two year period between 1.4 and 1.5, with only 1.4.06 being implemented as a bug fix. With 1.5, or The Foundation Update, everything in the game was reworked from the ground up to include worlds, new modes, solar systems, quality of life changes, graphical changes,and more. This is still the biggest update as of September 8th, 2022. Update 1.52 focused on improving staging, while adding the ability to name rockets, and move multiple parts at once. 1.53 added Reentry, which added heat damage, atmosphere effects, and physics time warp. During 1.54, players can no longer clip engine parts, making many players frustrated. this issue was fixed in 1.55, but engines can now produce heat damage to other parts. only DLC players could use cheats to turn this off, while non-DLC players use the blueprint editing software to toggle heat damage from engines off. Other updates like 1.56, 1.57 had many inference and setting changes, having new features in the game for players to access. 1.58 had a new expansion bundle, The Mercury-Atlas Pact. it had parts from the real-world rockets that were launched back during the early 1960s. it featured the Launch Escape System (LES), the Mercury capsule, a Retro Pact, and fuel tanks, engines and new textures and more. during this time, Stefo revealed the upcoming water update and astronauts and also new engine physics. The only thing concerning is that the water physics would cause too much lag for mobile users, but is more stable on the PC version. 1.59 had introduced new textures on various parts and with new truss structure variants as well as fairings too. In mid 2023, 1.5.10, this update includes challenge mode. this mode lets players to not have the ability to allow cheats (or saving) during gameplay making the overall experience a bit more harder for players. it also added a new celestial object, the captured asteroid which is an asteroid that had been captured by Earth's sphere of influence. It does not relate to any of the real-world quasi moons of Earth.
Future Updates
As of September 2022, there are 5 planned large updates that will be released in the future. 1.54 will add visual effects, particles, and sounds, 1.55 will introduce Solid Rocket Boosters (outside of the beta career mode implemented in the mobile version), and 1.6 with Astronauts, having oxygen, Extravehicular activity, and more. 1.7 will add Career mode, which will introduce contracts, funds, science, and more. 1.8 is likely the last update, adding the Outer Planets from Saturn to Neptune, Pluto has not been confirmed to be included in this update. Bug fixes will likely be in between each update. The electric system will be revamped in a future update, as it had issues in previous updates and been removed since 1.4.[citation needed]
Downloadable Content
There are five expansion packs and three bundles in the game for adding parts, textures, planets, and cheat features in the mobile versions; the PC version includes all the expansions.
See also
- Space flight simulation game(genre)
- List of Spaceflight Simulation Games
- Kerbal Space Program
- Kerbal Space Program 2
References
- ^ a b Shadow, Gray. "Spaceflight Simulator Touches Down on Steam Early Access Jan. 25". Noobfeed. Adam Siddiqui. Retrieved 8 September 2022.
- ^ "Spaceflight Simulator Preview". Thumb Culture. 23 March 2022. Retrieved 8 September 2022.
- ^ Rivera, C. Anthony (12 October 2021). "Spaceflight Simulator Travels Between the Stars Next Year in Early Access". The Nerd Stash. Retrieved 8 September 2022.
External Links
- AfC submissions by date/26 March 2024
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- AfC submissions by date/08 September 2022
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- AfC submissions by date/31 December 2021
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