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This is an old revision of this page, as edited by Gunslinger47 (talk | contribs) at 19:25, 9 April 2007 (Cartridge and Nintendo Loading Times: wish I could find that reference). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
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GTA Game Title Correction

I have corrected the title where it used to say

"The game Grand Theft Auto: Vice City shows a slideshow of hand-drawn gangster images to disguise its very lengthy initialization period (over 2 minutes)."

to

"The game Grand Theft Auto: San Andreas shows a slideshow of hand-drawn gangster images to disguise its very lengthy initialization period (over 2 minutes)."

--Wakimakirolls 14:09, 27 October 2006 (UTC)[reply]

Actually I think it's true of both of these games, but anyway ... Richard W.M. Jones 15:49, 27 October 2006 (UTC)[reply]

{{unreferenced}} tag

Why does this article have this tag? Loading screens are perfectly common on games. Richard W.M. Jones 08:53, 1 December 2006 (UTC)[reply]

Cartridge and Nintendo Loading Times

Is it worth noting that cartridge games very rarely have loading times due to the ease of data retrieval? (An exception: Madagascar on GBA). Also, the Nintendo disc consoles (namely the Gamecube and the Wii) also lack loading screens in most games. Exceptions include Rayman Raving Rabbids (Wii) and P.N. 03 (Gamecube). —The preceding unsigned comment was added by Peter shillito (talkcontribs) 16:25, 9 April 2007 (UTC).[reply]

It takes effort to get rid of loading screens, but it certainly is possible with proper coding. I've been trying to find a reference for a while now: I read (somewhere), Shigeru Miyamoto says there is no good, technical reason for the prevalence of loading screens in modern games. There is nothing special about the Wii hardware, it's just the first-party Nintendo developers who are going the extra mile. –Gunslinger47 19:25, 9 April 2007 (UTC)[reply]