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Talk:Relief mapping (computer graphics)

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This is the current revision of this page, as edited by Cewbot (talk | contribs) at 18:06, 8 February 2024 (Maintain {{WPBS}} and vital articles: 2 WikiProject templates. Create {{WPBS}}. Keep majority rating "Stub" in {{WPBS}}. Remove 2 same ratings as {{WPBS}} in {{WikiProject Computer graphics}}, {{WikiProject Computing}}.). The present address (URL) is a permanent link to this version.
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Proposed move

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Readers who look for "relief mapping" ought to be given the choices listed on the relief map page. I suggest moving this article to "relief mapping (computer graphics)" so that "relief mapping" can redirect to "relief map". Note that the entry for this article on the "relief map" page should mention "texture" instead of "terrain". JonH (talk) 19:22, 9 October 2008 (UTC)[reply]

Done. JonH (talk) 18:52, 17 October 2008 (UTC)[reply]

Difference between this and Voxel Space?

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Could someone clarify the difference between this and what is done in Comanche series and other games using the Voxel Space engine by NovaLogic? --Damian Yerrick (talk | stalk) 02:02, 13 December 2012 (UTC)[reply]