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This is an old revision of this page, as edited by BattyBot (talk | contribs) at 22:43, 11 January 2024 (top: Fixed/removed unknown WikiProject parameter(s) and general fixes). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Good stuff

👍🖑 — Preceding unsigned comment added by 190.107.252.25 (talk) 21:26, 9 May 2022 (UTC)[reply]

A Commons file used on this page or its Wikidata item has been nominated for speedy deletion

The following Wikimedia Commons file used on this page or its Wikidata item has been nominated for speedy deletion:

You can see the reason for deletion at the file description page linked above. —Community Tech bot (talk) 07:52, 23 September 2022 (UTC)[reply]

A Commons file used on this page or its Wikidata item has been nominated for speedy deletion

The following Wikimedia Commons file used on this page or its Wikidata item has been nominated for speedy deletion:

You can see the reason for deletion at the file description page linked above. —Community Tech bot (talk) 14:38, 9 May 2023 (UTC)[reply]

import Cocoa class ViewController: NSViewController { var numbers = [Int](1...25) var currentNumber: Int? @IBOutlet weak var numberLabel: NSTextField! @IBOutlet var gridButtons: [NSButton]! override func viewDidLoad() { super.viewDidLoad() generateGridNumbers() } func generateGridNumbers() { numbers.shuffle() for (index, button) in gridButtons.enumerated() { button.title = "\(numbers[index])" } } @IBAction func nextNumberButtonPressed(_ sender: NSButton) { if numbers.count > 0 { currentNumber = numbers.removeFirst() numberLabel.stringValue = "Number: \(currentNumber!)" checkWinner() } else { numberLabel.stringValue = "Game over" } } func checkWinner() { // Implement your logic to check if a player has won the game } } 169.224.9.204 (talk) 17:52, 4 November 2023 (UTC)[reply]