Talk:Xcode
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![]() | History of Xcode was nominated for deletion. The discussion was closed on 21 June 2010 with a consensus to merge. Its contents were merged into Xcode. The original page is now a redirect to this page. For the contribution history and old versions of the redirected article, please see its history; for its talk page, see here. |
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Good stuff
👍🖑 — Preceding unsigned comment added by 190.107.252.25 (talk) 21:26, 9 May 2022 (UTC)
A Commons file used on this page or its Wikidata item has been nominated for speedy deletion
The following Wikimedia Commons file used on this page or its Wikidata item has been nominated for speedy deletion:
You can see the reason for deletion at the file description page linked above. —Community Tech bot (talk) 07:52, 23 September 2022 (UTC)
A Commons file used on this page or its Wikidata item has been nominated for speedy deletion
The following Wikimedia Commons file used on this page or its Wikidata item has been nominated for speedy deletion:
You can see the reason for deletion at the file description page linked above. —Community Tech bot (talk) 14:38, 9 May 2023 (UTC)
import Cocoa class ViewController: NSViewController { var numbers = [Int](1...25) var currentNumber: Int? @IBOutlet weak var numberLabel: NSTextField! @IBOutlet var gridButtons: [NSButton]! override func viewDidLoad() { super.viewDidLoad() generateGridNumbers() } func generateGridNumbers() { numbers.shuffle() for (index, button) in gridButtons.enumerated() { button.title = "\(numbers[index])" } } @IBAction func nextNumberButtonPressed(_ sender: NSButton) { if numbers.count > 0 { currentNumber = numbers.removeFirst() numberLabel.stringValue = "Number: \(currentNumber!)" checkWinner() } else { numberLabel.stringValue = "Game over" } } func checkWinner() { // Implement your logic to check if a player has won the game } } 169.224.9.204 (talk) 17:52, 4 November 2023 (UTC)