Domain-specific architecture
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A Domain-specific architecture is a programmable computer architecture specifically tailored to operate very efficiently within the confines of a given application domain. The term is often used in contrast to general-purpose architectures, such as CPUs, that are designed to operate on any computer program.
History
In conjunction with the semiconductor boom started in the 1960s, computer architects were tasked with finding new ways to exploit the increasingly large number of transistors available. Moore's Law and Dennard Scaling enabled architects to focus on improving the performance of general-purpose microprocessors on general-purpose programs [1][2].
These efforts yielded several technological innovations such as multi-level caches, out-of-order execution, deep instruction pipelines, multithreading and multiprocessing. The impact of these innovations was measured on generalist benchmarks such as SPEC, and architects were not concerned with the internal structure or specific characteristics of these programs[3].
The end of Dennard scaling pushed computer architects to switch from a single, very fast processor to several processor cores. Performance improvement could no longer be achieved by simply increasing the operating frequency of a single core.[4]
The end of Moore's Law shifted the focus away from general purpose architectures, towards more specialized hardware. Although general-purpose CPU will likely have a place in any computer system, heterogeneous systems composed of general-purpose and domain-specific components are the most recent trend for achieving high-performance[5].
While hardware accelerators and ASIC have been used in very specialized application domains since the inception of the semiconductor industry, they generally implement a specific function with very limited flexibility. In contrast, the shift towards domain-specific architectures wants to achieve a better balance of flexibility and specialization.
A notable early example of a domain-specific programmable architecture are GPU. These specialized hardware were developed specifically to operate within the domain of image processing and computer graphics. These programmable processing units found widespread adoption both in gaming consoles and personal computers. With the improvement of the hardware/software stack for both NVIDIA and AMD GPUs, these architectures are being used more and more for the acceleration of embarassingly parallel tasks, even outside of the domain of image processing.
See also
References
- ^ Moore, G.E. (1998-01). "Cramming More Components Onto Integrated Circuits". Proceedings of the IEEE. 86 (1): 82–85. doi:10.1109/jproc.1998.658762. ISSN 0018-9219.
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(help) - ^ Dennard, R.H.; Gaensslen, F.H.; Yu, Hwa-Nien; Rideout, V.L.; Bassous, E.; LeBlanc, A.R. (1974-10). "Design of ion-implanted MOSFET's with very small physical dimensions". IEEE Journal of Solid-State Circuits. 9 (5): 256–268. doi:10.1109/jssc.1974.1050511. ISSN 0018-9200.
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(help) - ^ Hennessy, John L.; Patterson, David A. (2019). Computer architecture: a quantitative approach. Krste Asanović (Sixth edition ed.). Cambridge, Mass: Morgan Kaufmann Publishers, an imprint of Elsevier. p. 540. ISBN 978-0-12-811905-1.
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has extra text (help) - ^ Schauer, Bryan. "Multicore Processors – A Necessity" (PDF). Archived from the original (PDF) on 2011-11-25. Retrieved 2023-07-06.
- ^ Gajendra, Sharma; Prashant, Poudel (2022-11-24). "Current trends in heterogeneous systems: A review". Trends in Computer Science and Information Technology. 7 (3): 086–090. doi:10.17352/tcsit.000055. ISSN 2641-3086.