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This is an old revision of this page, as edited by ShuffyIosys (talk | contribs) at 14:27, 30 May 2023 (GeForce 40 series: Separated base/boost core clock speeds, put memory transfer speed into memory header). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

About this page
This page is to show some examples of tables to propose for the List of Nvidia graphics processing units page. Some of these tables are not complete, they're meant to only provide a template/example.

Some notes about the thought process:

  • Any stat that can be derived is listed instead its breakdown or another form of it. For example, in GPUs since G80, NVIDIA grouped the shaders into clusers, so you only need to list how many of these clusters are with a note of how many shaders are in each cluster
  • For memory, prefer transfers/second over clock speed. Also wanted to avoid having the memory type as its own field. Maybe it could be its own model (but I don't have an example for this)
  • Specific generation features like "third gen ray tracing cores" or "supports transparency" are removed, because that's what the main page is for.
  • Not really sure what to do with some other secondary/tertiary specs like display connectors, outside of maybe a separate feature table.

Example Tables

Note: This is a proposed table for NVIDIA GPUs before GeForce 8

GeForce 7 (7xxx) series

Model Launch Codename Bus Interface Core Config [a] Clock Speeds Memory SLI
Date MSRP (USD)
Core Clock (MHz) Memory (MT/s) Size (MB) Bus-Width (Bit)
GeForce
7300 GT
May 15, 2006 G73 AGP 8x
PCIe 1.x x16
8:5:8:4 350
750 (DDR2)
1400 (GDDR3)
128
256
128 No
GeForce
7600GT
March 9, 2006 G72 PCIe 1.x x16 12:5:12:8 560 800 (DDR2)
1400 (GDDR3)
256
128 2-way
July 15, 2006 AGP 8x
GeForce
7800 GTX
June 22, 2005 G70 PCIe 1.x x16 24:8:24:16 430 600 256 256
Nov 14, 2005 550 850 512
GeForce
7950 GX2
June 5, 2006 2xG71 2x
24:8:24:16
500 600 2x 512 256
  1. ^ Pixel shaders: vertex shaders: texture mapping units: render output units


Note: This is a proposed table for NVIDIA GPUs from GeForce 900 and after

GeForce 900 series

Model Launch Codename Bus Interface SMM [a] Clock Speeds Memory Board Power (W) SLI
Date MSRP (USD)
Core Clock (MHz) Memory (MT/s) Size (GB) Bus-Width (Bit)
GeForce GT
945A
Feb, 2016 OEM GM108 PCIe 3.0 x8 4 1072
(1176)
1800 1, 2 64 33 No
GeForce GTX
950
Aug 20, 2015 $159
GM206-250 PCIe 3.0 x16 6 1024
(1188)
6600 2 128 75, 90
2-way
GeForce GTX
960
Jan 22, 2015
$199 GM206-300 8 1127
(1178)
7000 2, 4 128 120
GeForce GTX
970
Sep 18, 2014 $329
GM204-200 13 1050
(1178)
3.5 + 0.5 224 + 32
145 4-way
GeForce GTX
980
Sep 18, 2014 $549 GM204-400 16 1126
(1216)
4 256 165
  1. ^ Stream Multiprocessor, Maxwell (SMM). Each SMM contains 128 FP units and 8 texture mapping units

GeForce 40 series

Model Launch Code Name Bus Interface SM [a] Core Clock Speeds Memory Board Power (W)
Date MSRP (USD) Base Clock (MHz) Boost Clock (MHz) Size (GB) Speed (GT/S) Bus-Width (bit)
GeForce RTX
4060
Jul 2023 $299 AD107-400 PCIe 4.0 x8 24 1830 2460 8 17.0 128 115
GeForce RTX
4060 Ti
Mar 24, 2023 $399 AD106-350 34 2310 2540 18.0 160
Jul 2023 $499 AD106-351 16
GeForce RTX
4070
Mar 24, 2023
$599 AD104-250 PCIe 4.0 x16 46 1920 2475 12 21.0 192 200
GeForce RTX
4070 Ti
Jan 5, 2023 4799 AD104-400 60 2310 2610 285
GeForce RTX
4080 (12 GB)
Cancelled $899
GeForce RTX
4080
Nov 16, 2022 $1199 AD103-300 76 2210 2505 16 22.4 256 320
GeForce RTX
4090
Oct 12, 2022 $1599 AD102-300 128 2230 2520 24 21.0 384 450
  1. ^ Stream Multiprocessor (SM). Each SM contains 32 FP/INT units, 32 FP units, 4 tensor units, 4 texture mapping units, and 1 ray-tracing core