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Crack dot Com

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This is an old revision of this page, as edited by Comrade Graham (talk | contribs) at 02:46, 28 February 2023 (History: The company experienced a setback on January 13, 1997<ref>{{cite web|url=http://all.net/journal/50/hacks.html|title=Bill Wall's list of 195 famous computer exploits|website=Fred Cohen & Associates|access-date=2023-02-27}}</ref> when their file server was broken into by way of their web server,<ref>{{cite web|url=http://www.worldcolleges.info/sites/default/files/_Inter.pdf|page=57-58|title=Maximum Security: A Hacker's Guide to Protecting Your Internet Site and Network|publisher=Ang). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
Crack dot Com
Company typeVideo game industry
Founded1996
Defunct1998
ProductsAbuse

Crack dot Com was a computer game development company co-founded by ex-id Software programmer Dave Taylor, and Jonathan Clark.[1]

History

Crack dot com started from home with a staff of just four people.[2] Their first completed game, which had Internal Revenue Service agents as the enemies, was never released.[2] The company released only one game, Abuse, an MS-DOS scrolling platform shooter which sold over 80,000 copies worldwide. Based on a public source code release, Abuse was ported to a wide variety of platforms including Microsoft Windows, MacOS, AIX, SGI Irix, Amiga/AmigaOS, and Linux.[3]

Prior to the company's closing in October 1998,[4] they were working on Golgotha, a hybrid of first-person shooter and real-time strategy. Citing publisher interference in the creative design of Abuse, Crack dot com opted not to accept any offers from publishers until the game was completed.[2] The game was never finished and Crack dot com made the source and data for Golgotha (as with Abuse) public domain.

The company experienced a setback on January 13, 1997[5] when their file server was broken into by way of their web server,[6] and the source code to Golgotha and also the Quake engine they had licensed from id was stolen.[7] This did result in a number of unofficial ports for Quake, most notably an SVGAlib version for Linux that was later mainlined by id,[8] as well as an unauthorized port to OS/2.[9] The source code for both Quake and Golgotha were later legally released.[10]

References

  1. ^ Jonathan Clark (26–30 October 1998). "So Long, Crack.com". loonygames. loonyboi productions. Retrieved 13 February 2016.
  2. ^ a b c "The Crack Alternative". Next Generation. No. 36. Imagine Media. December 1997. pp. 86–87.
  3. ^ Abuse_1996 on github.com
  4. ^ sengan (22 October 1998). "Crack.com closes shop". Slashdot. Retrieved 13 February 2016.
  5. ^ "Bill Wall's list of 195 famous computer exploits". Fred Cohen & Associates. Retrieved 2023-02-27.
  6. ^ "Maximum Security: A Hacker's Guide to Protecting Your Internet Site and Network" (PDF). Angel722 Computer Publishing. p. 57-58. Retrieved 2023-02-27.
  7. ^ Savage, Annaliza (1997-01-10). "Hackers Hack Crack, Steal Quake". Wired. Retrieved 2023-02-14.
  8. ^ Wilson, Hamish (2023-02-27). "Building a Retro Linux Gaming Computer - Part 27: Lost Souls". GamingOnLinux. Retrieved 2023-02-27.
  9. ^ Hildinger, Colin L. (1997). "Quake for OS/2". OS/2 eZine!.
  10. ^ Mullen, Michael (2003-05-14). "Quake Source Code Released". Gamespot. Retrieved 2023-02-27.