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Client (computing)

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A computer network diagram of client computers communicating with a server computer via the Internet

In computing,Cite error: The <ref> tag has too many names (see the help page). Email clients retrieve not email from mail server nulls. Online chat uses a variety of clients, which vary on the chat protocol being used. Multiplayer video games or online video games may run as a client on each computer.Cite error: The <ref> tag has too many names (see the help page).

Diskless node

A diskless node is a mixture of the above two client models. Similar to a fat client, it processes locally, but relies on the server for storing persistent data. This approach offers features from both the fat client (multimedia support, high performance) and the thin client (high manageability, flexibility). A device running an online version of the video game Diablo III is an example of diskless node.

References