Jump to content

Draft:Spaceflight Simulator

From Wikipedia, the free encyclopedia
This is an old revision of this page, as edited by Jovanmilic97 (talk | contribs) at 08:21, 8 September 2022 (Declining submission: nn - Submission is about a topic not yet shown to meet general notability guidelines (be more specific if possible) and adv - Submission reads like an advertisement (AFCH 0.9.1)). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.


  • Comment: Putting aside the fact that all references come from the websites of questionable reliability, 2 out of those are rewordings/copy of WP:ROUTINE release date announcement. On top of that, Downloadable Content section contains pricings for each one, which is WP:PROMO and should be removed. Jovanmilic97 (talk) 08:21, 8 September 2022 (UTC)
  • Comment: Sources are wikis and app/game store listings, neither of which count towards notability. Rusalkii (talk) 21:43, 19 February 2022 (UTC)

Spaceflight Simulator
Logo since Update 1.5
Developer(s)Štefo Mai Morojna
Publisher(s)Štefo Mai Morojna
Designer(s)Štefo Mai Morojna,
Programmer(s)Štefo Mai Morojna, Jordi van der Molen, Chris Christo
Artist(s)Štefo Mai Morojna
Composer(s)Davi Vasc, Ashton Mills
EngineUnity
Platform(s)
ReleaseiOS, iPadOS
  • WW: 29 Nov 2017
Android
  • WW: 5 Dec 2017
Steam
  • WW: 18 February 2022
(early access)
Genre(s)Space flight simulation
Mode(s)Single-player

Spaceflight Simulator is a 2D space flight simulation video game developed and published by Štefo Mai Morojna for iOS, iPadOS, Android, macOS, and Microsoft Windows. It was released on App Store on 29 November 2017. In the game, players build their own rockets with parts available to explore different planets. The game features a realistic orbital physics engine, allowing for various real-life orbital maneuvers such as Hohmann transfer orbits and bi-elliptic transfer orbits. As of September 2022, the game has more than 10 million downloads on Google Play.

The game features a 1:20 scale of the Solar System, which includes the Sun and the Inner planets and their satellites. The Planets expansion pack features Jupiter and the Galilean moons. The game also features planet editing, blueprint editing, and mods for the PC version only. The game currently supports 16 languages, including but not limited to: English, Spanish, French, Dutch, Bahasa, Russian, and Japanese.[1]

Ever since its release in 2017, the game has 5 expansion packs, both improving gameplay and parts. On June 5th and 6th of 2020, 1.5 or the Foundation Update was released, reworking the base of the game, and allowing more content to be added in the future. As of September 8th, 2022, the current game version is 1.5.7.3. There are no plans to release on Xbox and Playstation, but the developer has said that they will bring it to the Nintendo Switch in the future.[1]

Gameplay

Main Menu

The player loads into the game seeing the main menu, which includes the options to view credits, community, settings, DLC, and choosing worlds. The player can make a world by creating one, and choosing the world name and the solar system. On PC, difficulties go from Easy (1:20 scale), Hard (1:10 scale), and Realistic (1:1 scale). The only available mode is Classic, but Career and Sandbox will be available in the future. [citation needed]

Build Menu

File:Spaceflight Simulator Build Menu Interface.png
Build menu

The build menu has parts that can be dragged into the build area. With the help of the symmetry option (below the staging button), players can build rockets with ease. Parts that can be used to build the rocket are split into 10 categories, listed as Basics, 6 Wide, 8 Wide, 10 Wide, 12 Wide, Engines, Aerodynamics, Fairings, Structural, and Other. Players can set up staging by clicking the staging button (below the parts selection), and manually choose how their rocket stages. The interior view option (below the symmetry button) allows the player to view their rocket either with or without the fairing covering.

The menu option allows the player to save or load their rocket at a "blueprint," and can save up to an unlimited amount. In the blueprint menu, players can delete, rename, import, or load their creations. Other options include being able to move the rocket, clear the build screen, load example rockets that are pre-made, cheats, and settings, among a few other options. After the player has built their rocket, they can launch it by clicking the launch button, although a warning will pop up if you don't have a control part, heat shield, and/or a Thrust to Weight Ratio (TWR) of more than 1.0.

Launching

File:Spaceflight Simulator gameplay control interface.png
Launch interface

When the player loads into the game, they start on the launch pad on Earth, which is a green ball orbiting the Sun. The player can activate and deactivate parts by clicking on the part itself, such as Engines and Reaction Control Systems (RCS). The UI depends on whether the game is on mobile or PC, as the throttle is controlled by the interface on the right side of the screen (Shift, left ctrl, and X/Z on PC), staging by clicking the button below the throttle (Enter), maneuver buttons (Q/E, W/A/S/D for RCS), the on/off for engines (spacebar), and time warp (, or .). The map can be accessed by the map button (M), and shows every object the player has launched, celestial objects, atmospheres, orbits, and object names.

The player can seamlessly switch objects by clicking on them, and "switch to," along with targeting, focusing, and renaming controllable objects. The map can be zoomed out as large as the furthest object is in the game save, in which the time warp also depends on the furthest object. The player can also access the game menu from here.

The player can, from here, launch their rocket into orbit, and can decide to do about anything they can think of. A few options include:

There are three video tutorials to help the player, along with the in-game tutorial.[2]

Development

Versions

The game was created by Štefo Mai Morojna as a job application for the development team of Kerbal Space Program, for which got declined.[3] Version 1.0 was the initial public release on the App Store on 29 November, 2017. When 1.0 was released on November 30th, 2017, the game was very early into development, and didn't have many features. 1.1 brought a rework to building, and added three parts and more build space. Up to 1.3, the build system was improved, and in 1.31, the wheel was added, along with a docking tutorial. 1.35 included electrical parts, fuel transferring, and rocket sharing. Unfortunately, sharing and electricity needed to be removed to be revamped or reworked for the future. [citation needed]

1.4 added adaptable tanks and fairings, DLC, and graphical improvements. there was an approximated two year period between 1.4 and 1.5, with only 1.4.06 being implemented as a bug fix. With 1.5, or The Foundation Update, everything in the game was reworked from the ground up to include worlds, new modes, solar systems, quality of life changes, graphical changes,and more. This is still the biggest update as of September 8th, 2022. Update 1.52 focused on improving staging, while adding the ability to name rockets, and move multiple parts at once. 1.53 added Reentry, which added heat damage, atmosphere effects, and physics time warp. [citation needed]

Future Updates

As of September 2022, there are 5 planned large updates that will be released in the future. 1.54 will add visual effects, particles, and sounds, 1.55 will introduce Solid Rocket Boosters (outside of the beta career mode implemented in the mobile version), and 1.6 with Astronauts, having oxygen, Extravehicular activity, and more. 1.7 will add Career mode, which will introduce contracts, funds, science, and more. 1.8 is likely the last update, adding the Outer Planets from Saturn to Neptune, Pluto has not been confirmed to be included in this update. Bug fixes will likely be in between each update. The electric system will be revamped in a future update, as it had issues in previous updates and been removed since 1.4.[citation needed]

Downloadable Content

There are five expansion packs and three expansion bundle in the game for the mobile versions for DLC's. The PC version includes all of these.

  • Parts - $4.99 USD
    • This expansion adds more fuel tanks, two engines, separators, nosecones, fairing parts, struts, a new landing leg, two docking ports, and also a larger build space. This was the first of the five expansions.
  • Skins - $2.99 USD
    • This expansion adds skins to fuel tanks, separators, nosecones, and fairings, ranging from colors, to the texture.
  • Planets - $3.99 USD
  • Cheats - $4.99 USD
    • This expansion adds the options to enable/disable infinite fuel, atmospheric drag, gravity, collision damage, heat damage, and burn marks.
  • Infinite Build Area - $2.99 USD
    • This expansion adds the infinite build area option, and is the last of the 5 expansions.
  • Builder Bundle - $6.99 USD
    • This bundle includes the Parts and Skins Expansions.
  • Sandbox Bundle - $6.99 USD
    • This bundle includes the Cheats and the Infinite Build Area Expansions.
  • Full Bundle - $11.99 USD
    • This bundle includes all 5 expansion packs, including future expansions.

Future DLC are planned, such as an Apollo/Soyuz pack, Redstone pack, etc. [citation needed]

See also

References

  1. ^ a b Shadow, Gray. "Spaceflight Simulator Touches Down on Steam Early Access Jan. 25". Noobfeed. Adam Siddiqui. Retrieved 8 September 2022.
  2. ^ "Spaceflight Simulator Preview". Thumb Culture. Retrieved 8 September 2022.
  3. ^ Rivera, C. Anthony. "Spaceflight Simulator Travels Between the Stars Next Year in Early Access". The Nerd Stash. Retrieved 8 September 2022.