PowerAnimator
Developer(s) | Alias Systems Corporation |
---|---|
Initial release | 1988[1] |
Stable release | 9.0.2
/ July 22, 1999 |
Operating system | IRIX, AIX |
Type | Computer graphics |
License | Proprietary |
Website | www |
PowerAnimator and Animator, also referred to simply as "Alias", the precursor to what is now Maya and StudioTools, was a highly integrated industrial 3D modeling, animation, and visual effects suite. It had a relatively long track record, starting with Technological Threat in 1988 and ending in Pokémon: The Movie 2000 in 1999. PowerAnimator ran natively on MIPS-based SGI IRIX and IBM AIX systems.
History
PowerAnimator was launched in 1988.[1]
In 1997, John Gibson, Rob Krieger, Milan Novacek, Glen Ozymok, and Dave Springer were presented with the Scientific and Engineering Award for their contributions to the geometric modeling component of the PowerAnimator system. The citation was:
"The Alias PowerAnimator system is widely regarded in the computer animation field as one of the best commercially available software packages for digital geometric modeling. Used by many motion picture visual effects houses, it has been a benchmark for comparison of modeling tools and has had a major influence on visual effects and animation."[2]
Television and film

PowerAnimator was used to create the water creature in the 1989 film The Abyss, as well as the T-1000 character in Terminator 2: Judgment Day, at a cost of $460,000 per minute. It was also used heavily for the many visual effects of the 1996 film Independence Day. PowerAnimator also served as the solution used to produce South Park episodes digitally before production was moved to Maya. The title sequence of Disney's One Saturday Morning was created using Alias Wavefront Power Animator.
Notable films:
- Disney's One Saturday Morning
- The Abyss
- Terminator 2: Judgment Day
- Jurassic Park
- Independence Day
- South Park
- Magic Knight Rayearth
- Teletubbies
- Sesame Street
- Rolie Polie Olie
- Batman Returns
- Technological Threat
- My Neighbor Totoro
- Akira
- All Dogs Go To Heaven
- Kiki's Delivery Service
- Jetsons: The Movie
- The Funtastic World of Hanna-Barbera
- Rock-a-Doodle
- An American Tail: Fievel Goes West
- Porco Rosso
- Romeo and Juliet
- We're Back! A Dinosaur's Story
- Thumbelina
- The Swan Princess
- A Troll in Central Park
- Asterix in America
- Pom Poko
- Felidae
- Balto
- Ghost in the Shell
- Whisper of the Heart
- James and the Giant Peach
- Beavis and Butt-head Do America
- Forrest Gump
- The Mask
- Speed
- Dragonheart
- The Flintstones
- True Lies
- Futurama
- Space Jam
- Casper
- Jumanji
- Oliver & Company
- Tin Toy
- Knick Knack
- The Little Mermaid
- The Prince and the Pauper
- The Rescuers Down Under
- Beauty and the Beast
- Aladdin
- Off His Rockers
- The Muppet Christmas Carol
- Hocus Pocus
- The Nightmare Before Christmas
- Sailor Moon R: The Movie: The Promise of the Rose
- The Lion King
- Sailor Moon S: The Movie - Hearts in Ice
- Pocahontas
- Sailor Moon SuperS: The Movie: Black Dream Hole
- Toy Story
- Ghibli Experimental Theater On Your Mark
- The Hunchback of Notre Dame
- Twister
- Muppet Treasure Island
- Hercules
- Princess Mononoke
- Anastasia
- The Fearless Four
- Geri's Game
- Mulan
- Quest for Camelot
- A Bug's Life
- The Rugrats Movie
- The Prince of Egypt
- Pokémon The First Movie: Mewtwo Strikes Back
- Tarzan
- The Iron Giant
- South Park: Bigger, Longer and Uncut
- Farscape
- Star Wars: Episode I - The Phantom Menace
- The King and I
- Pokémon: The Movie 2000
Game development
PowerAnimator was also used in game development, in particular as a part of Nintendo 64's SGI-based developers kit. It saw some use for modeling, texturing, animation and realtime effects for other titles and platforms as well.
Notable titles:
- Crash Bandicoot[3]
- Crash Bandicoot 2: Cortex Strikes Back
- Crash Bandicoot: Warped
- Final Fantasy VII
- Shining Wisdom
- Virtua Fighter
- PaRappa the Rapper
- The Legend of Zelda: A Link to the Past
- Super Mario Kart
- Virtua Fighter
- Ridge Racer
- Daytona USA
- Star Wars: Dark Forces
- Magic Knight Rayearth
- Sailor Moon SuperS: Shin Shuyaku Sōdatsusen
- Um Jammer Lammy
- Super Mario 64
- Mario Kart 64
- Croc: Legend of the Gobbos
- Lego Island
- Spyro the Dragon
- Casper[4]
- Yoshi’s Island
- Yoshi’s Story
- Sonic the Hedgehog 3
- Sonic & Knuckles
- Donkey Kong Country series
- GoldenEye 007
- Klonoa: Door to Phantomile
- Banjo-Kazooie
- Star Fox 64
- Lunar: Silver Star Story Complete
- Turok: Dinosaur Hunter
- Turok 2: Seeds of Evil
- The Legend of Zelda: Ocarina of Time
- Lunar 2: Eternal Blue Complete
- Oddworld: Abe's Oddysee
- Oddworld: Abe's Exoddus
- Ape Escape
- Wing Commander 3
- Wing Commander 4[5]
- Quake I
- Star Wars Arcade (1993)
- Star Trek: The Next Generation - A Final Unity
- Super Turrican 2
- Fallout 2
- Sonic 3D Blast
- Sonic Jam
- Sonic R
- Sonic Adventure
References
- ^ a b "History of Alias". Archived from the original on October 1, 2012.
- ^ "HISTORY OF DIGITAL IMAGING/COMPUTER GRAPHICS SCI-TECH AWARDS". www.virtualcinematography.org. Archived from the original on 2003-04-23.
- ^ Gavin, Andy. "Making Crash Bandicoot – part 3".
- ^ "Interplay to "Spook" Platform Gamers". Electronic Gaming Monthly (71). Ziff Davis: 30. June 1995.
- ^ https://www.scribd.com/document/133225106/PowerAnimator-8-Games-Flyer