Module:Chessboard/Hiashatar
Appearance
Usage
Lua error in Module:Chessboard at line 175: attempt to call field 'dims' (a nil value).
{{Chess diagram|style=Hiashatar
| tright
| Header
|rd|nd|bd|hd|kd|qd|hd|bd|nd|rd
| | | | | | | | | |
|pd|pd|pd|pd|pd|pd|pd|pd|pd|pd
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
|pl|pl|pl|pl|pl|pl|pl|pl|pl|pl
| | | | | | | | | |
|rl|nl|bl|hl|kl|ql|hl|bl|nl|rl
|Caption
|size=35}}
local p = {}
local function image_square( pc, row, col, size )
local colornames = {
l = { m = 'white', f = 'white' },
d = { m = 'black', f = 'black' }
}
local piecenames = {
k = { name = 'king', gender = 'm' },
h = { name = 'hia', gender = 'm' },
q = { name = 'queen', gender = 'f' },
b = { name = 'bishop', gender = 'm' },
n = { name = 'knight', gender = 'm' },
r = { name = 'rook', gender = 'f' },
p = { name = 'pawn', gender = 'f' }
}
local symnames = {
xx = 'black cross',
ox = 'white cross',
xo = 'black circle',
oo = 'white circle',
ul = 'arrow up-left',
ua = 'arrow up',
ur = 'arrow up-right',
la = 'arrow left',
ra = 'arrow right',
dl = 'arrow down-left',
da = 'arrow down',
dr = 'arrow down-right',
lr = 'arrow left-right',
ud = 'arrow up-down',
x0 = 'zero',
x1 = 'one',
x2 = 'two',
x3 = 'three',
x4 = 'four',
x5 = 'five',
x6 = 'six',
x7 = 'seven',
x8 = 'eight',
x9 = 'nine',
}
local colchar = {'A','B','C','D','E','F','G','H','I','J'}
local color = mw.ustring.gsub( pc, '^.*(%w)(%w).*$', '%2' ) or ''
local piece = mw.ustring.gsub( pc, '^.*(%w)(%w).*$', '%1' ) or ''
local alt = colchar[col] .. row .. ' '
if colornames[color] and piecenames[piece] then
alt = alt .. colornames[color][piecenames[piece]['gender']] .. ' ' .. piecenames[piece]['name']
else
alt = alt .. ( symnames[piece .. color] or piece .. ' ' .. color )
end
fn = ''
if pc == 'kl' then
fn = 'Chess klt45'
elseif pc == 'kd' then
fn = 'Chess kdt45'
elseif pc == 'hl' then
fn = 'Hia white'
elseif pc == 'hd' then
fn = 'Hia black'
elseif pc == 'ql' then
fn = 'Chess qlt45'
elseif pc == 'qd' then
fn = 'Chess qdt45'
elseif pc == 'bl' then
fn = 'Chess blt45'
elseif pc == 'bd' then
fn = 'Chess bdt45'
elseif pc == 'nl' then
fn = 'Chess nlt45'
elseif pc == 'nd' then
fn = 'Chess ndt45'
elseif pc == 'rl' then
fn = 'Chess rlt45'
elseif pc == 'rd' then
fn = 'Chess rdt45'
elseif pc == 'pl' then
fn = 'Chess plt45'
elseif pc == 'pd' then
fn = 'Chess pdt45'
end
return string.format( '[[File:%s.svg|%dx%dpx|alt=%s|%s]]', fn, size, size, alt, alt )
end
local function innerboard(args, size, rev)
local root = mw.html.create('div')
root:addClass('hiashatar-board')
:css('position', 'relative')
:wikitext(string.format( '[[File:HiaShatar.svg|%dx%dpx|link=]]', 10 * size, 10 * size ))
for trow = 1,10 do
local row = rev and trow or ( 11 - trow )
for tcol = 1,10 do
local col = rev and ( 11 - tcol ) or tcol
local piece = args[10 * ( 10 - row ) + col + 2] or ''
if piece:match( '%w%w' ) then
local img = image_square(piece:match('%w%w'), row, col, size )
root:tag('div')
:css('position', 'absolute')
:css('z-index', '3')
:css('top', tostring(( trow - 1.5 ) * size) .. 'px')
:css('left', tostring(( tcol - 0.2 ) * size) .. 'px')
:css('width', size .. 'px')
:css('height', size .. 'px')
:wikitext(img)
end
end
end
return tostring(root)
end
function HiaShatarboard(args, size, rev, letters, numbers, header, footer, align, clear)
function letters_row( rev, num_lt, num_rt )
local letters = {'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J'}
local root = mw.html.create('')
if num_lt then
root:tag('td')
:css('vertical-align', 'inherit')
:css('padding', '0')
end
for k = 1,10 do
root:tag('td')
:css('padding', '0')
:css('vartical-align', 'inherit')
:css('height', '18px')
:css('width', size .. 'px')
:wikitext(rev and letters[11-k] or letters[k])
end
if num_rt then
root:tag('td')
:css('vertical-align', 'inherit')
:css('padding', '0')
end
return tostring(root)
end
local letters_tp = letters:match( 'both' ) or letters:match( 'top' )
local letters_bt = letters:match( 'both' ) or letters:match( 'bottom' )
local numbers_lt = numbers:match( 'both' ) or numbers:match( 'left' )
local numbers_rt = numbers:match( 'both' ) or numbers:match( 'right' )
local width = 10 * size + 2
if ( numbers_lt ) then width = width + 18 end
if ( numbers_rt ) then width = width + 18 end
local root = mw.html.create('div')
:addClass('thumb')
:addClass(align)
:css('clear', clear)
:css('text-align', 'center')
:wikitext(header)
local div = root:tag('div')
:addClass('thumbinner')
:css('width', width .. 'px')
local b = div:tag('table')
:attr('cellpadding', '0')
:attr('cellspacing', '0')
:css('background', 'white')
:css('font-size', '88%')
:css('border' , '1px #b0b0b0 solid')
:css('padding', '0')
:css('margin', 'auto')
if ( letters_tp ) then
b:tag('tr')
:css('vertical-align', 'middle')
:wikitext(letters_row( rev, numbers_lt, numbers_rt ))
end
local tablerow = b:tag('tr'):css('vertical-align','middle')
if ( numbers_lt ) then
tablerow:tag('td')
:css('padding', '0')
:css('vertical-align', 'inherit')
:css('width', '18px')
:css('height', size .. 'px')
:wikitext(rev and 1 or 10)
end
local td = tablerow:tag('td')
:attr('colspan', 10)
:attr('rowspan', 10)
:css('padding', '0')
:css('vertical-align', 'inherit')
:wikitext(innerboard(args, size, rev))
if ( numbers_rt ) then
tablerow:tag('td')
:css('padding', '0')
:css('vertical-align', 'inherit')
:css('width', '18px')
:css('height', size .. 'px')
:wikitext(rev and 1 or 10)
end
if ( numbers_lt or numbers_rt ) then
for trow = 2, 10 do
local idx = rev and trow or ( 11 - trow )
tablerow = b:tag('tr')
:css('vertical-align', 'middle')
if ( numbers_lt ) then
tablerow:tag('td')
:css('padding', '0')
:css('vertical-align', 'inherit')
:css('height', size .. 'px')
:wikitext(idx)
end
if ( numbers_rt ) then
tablerow:tag('td')
:css('padding', '0')
:css('vertical-align', 'inherit')
:css('height', size .. 'px')
:wikitext(idx)
end
end
end
if ( letters_bt ) then
b:tag('tr')
:css('vertical-align', 'middle')
:wikitext(letters_row( rev, numbers_lt, numbers_rt ))
end
if (footer and footer ~= '') then
div:tag('div')
:addClass('thumbcaption')
:wikitext(footer)
end
return tostring(root)
end
function convertFenToArgs( fen )
-- converts FEN notation to 64 entry array of positions, offset by 2
local res = { ' ', ' ' }
-- Loop over rows, which are delimited by /
for srow in string.gmatch( "/" .. fen, "/%w+" ) do
-- Loop over all letters and numbers in the row
for piece in srow:gmatch( "%w" ) do
if piece:match( "%d" ) then -- if a digit
for k=1,piece do
table.insert(res,' ')
end
else -- not a digit
local color = piece:match( '%u' ) and 'l' or 'd'
piece = piece:lower()
table.insert( res, piece .. color )
end
end
end
return res
end
function convertArgsToFen( args, offset )
function nullOrWhitespace( s ) return not s or s:match( '^%s*(.-)%s*$' ) == '' end
function piece( s )
return nullOrWhitespace( s ) and 1
or s:gsub( '%s*(%a)(%a)%s*', function( a, b ) return b == 'l' and a:upper() or a end )
end
local res = ''
offset = offset or 0
for row = 1, 10 do
for file = 1, 10 do
res = res .. piece( args[10*(row - 1) + file + offset] )
end
if row < 10 then res = res .. '/' end
end
return mw.ustring.gsub(res, '1+', function( s ) return #s end )
end
function p.board(frame)
local args = frame.args
local pargs = frame:getParent().args
local size = args.size or pargs.size or '26'
local reverse = ( args.reverse or pargs.reverse or '' ):lower() == "true"
local letters = ( args.letters or pargs.letters or 'both' ):lower()
local numbers = ( args.numbers or pargs.numbers or 'both' ):lower()
local header = args[2] or pargs[2] or ''
local footer = args[67] or pargs[67] or ''
local align = ( args[1] or pargs[1] or 'tright' ):lower()
local clear = args.clear or pargs.clear or ( align:match('tright') and 'right' ) or 'none'
local fen = args.fen or pargs.fen
size = mw.ustring.match( size, '[%d]+' ) or '26' -- remove px from size
if (fen) then
align = args.align or pargs.align or 'tright'
clear = args.clear or pargs.clear or ( align:match('tright') and 'right' ) or 'none'
header = args.header or pargs.header or ''
footer = args.footer or pargs.footer or ''
return HiaShatarboard( convertFenToArgs( fen ), size, reverse, letters, numbers, header, footer, align, clear )
end
if args[3] then
return HiaShatarboard(args, size, reverse, letters, numbers, header, footer, align, clear)
else
return HiaShatarboard(pargs, size, reverse, letters, numbers, header, footer, align, clear)
end
end
function p.fen2ascii(frame)
-- {{#invoke:HiaShatarboard|fen2ascii|fen=...}}
local b = convertFenToArgs( frame.args.fen )
local res = '|=\n'
local offset = 2
for row = 1,10 do
local n = (11 - row)
res = res .. n .. ' |' ..
table.concat(b, '|', 10*(row-1) + 1 + offset, 10*(row-1) + 10 + offset) .. '|=\n'
end
res = mw.ustring.gsub( res,'\| \|', '| |' )
res = mw.ustring.gsub( res,'\| \|', '| |' )
res = res .. ' A B C D E F G H I J'
return res
end
function p.ascii2fen( frame )
-- {{#invoke:HiaShatarboard|ascii2fen|kl| | |....}}
return convertArgsToFen( frame.args, frame.args.offset or 1 )
end
return p