Draft:Spaceflight Simulator
Submission declined on 19 February 2022 by Rusalkii (talk).
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This draft has not been edited in over six months and qualifies to be deleted per CSD G13. Declined by Rusalkii 3 years ago. Last edited by Thitut 3 years ago. Reviewer: Inform author.
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Submission declined on 31 December 2021 by Rusalkii (talk). This draft's references do not show that the subject qualifies for a Wikipedia article. In summary, the draft needs multiple published sources that are: Declined by Rusalkii 3 years ago.
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Comment: Sources are wikis and app/game store listings, neither of which count towards notability. Rusalkii (talk) 21:43, 19 February 2022 (UTC)
Spaceflight Simulator | |
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Developer(s) | Štefo Mai Morojna |
Publisher(s) | Štefo Mai Morojna |
Designer(s) | Štefo Mai Morojna, |
Programmer(s) | Štefo Mai Morojna, Jordi van der Molen, Chris Christo |
Artist(s) | Štefo Mai Morojna |
Composer(s) | Davi Vasc, Ashton Mills |
Engine | Unity |
Platform(s) | |
Release | iOS, iPadOS
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Genre(s) | Space flight simulation |
Mode(s) | Single-player |
Spaceflight Simulator is a 2D space flight simulation video game developed and published by Štefo Mai Morojna for iOS, iPadOS, Android, macOS, and Microsoft Windows. It was released on App Store on 29 November 2017. [1] In the game, players build their own rocket with parts available to explore different planet. The game features a realistic orbital physics engine, allowing for various real-life orbital manoeuvres such as Hohmann transfer orbits and bi-elliptic transfer orbits.
As of April 2022, the game has approximately 10 million downloads on Google Play. [2]
The game features a stellar system inspired by the Solar System, which included the Sun, the Inner planets and their satellites. Planets expansion pack features Jupiter and the Galilean moons and the planet editing/creation capability.
Gameplay
The rocket can be created via the build menu, with different categories like engines or aerodynamics.
The Build Menu

The build menu has parts that can be dragged into the build area.With the help of symmetry option (bottom left) players can build rockets with ease.
In order to launch the rocket the player must push the launch button in the top right corner. After selecting the launch button the rocket is taken to the launchpad.
Launching The Rocket

To launch the rocket the player has to enable the engines by tapping them, then the player has to turn on the thrusters by tapping the button on the right side of the screen; below the button is a slider that allows you to control the thrust, when launching a rocket the slider is automatically set to 50% but can be increased or decreased before activating the thrusters. Getting to orbit is easy, there is a angle indicator which shows the needed angle to get to orbit. once you get to orbit you can do various things(Some examples are. 1: Deploying a satellite. 2: Going to another planet. 3: Docking and with skill, you can make a space station)
To turn parts on or off they need to be tapped or included in the staging.[4]
Development
Pre-1.5:[5]
The game was created by Štefo Mai Morojna as an application for the development team of Kerbal Space Program, which he hasn’t got a response.[6] Version 1.0 was the game initial public released on App Store on 29 November 2017. Compared to the current version of the game, 1.0 lacked many parts and planets which is available in the current version.
1.0 Initial Release
November 30th, 2017.
1.0.1
January 31st, 2018.
Bug Fixes.
1.1
February 6th, 2018.
Rework of the building system.
Three new parts.
Increased build space.
Bug Fixes.
1.2
February 7th, 2018.
Improvements to build system.
Bug Fixes.
1.3
February 20th, 2018.
Improvements to the build system.
Bug Fixes.
1.31
March 29th, 2018.
New wheel part
Docking tutorial.
Community links.
Bug Fixes.
1.35 Beta
May 6th, 2018.
Added Batteries and two other electricity parts.
1.35
May 8th, 2018
Rocket sharing.
Electric system.
Fuel transfer.
New flame textures.
Bug Fixes.
1.4
September 1st, 2018.
Engine changes.
Adaptable fuel tanks and fairings.
Rocket skins.
Large version of parts.
New fairings.
Build space increased.
Build editor has line to indicate the middle.
Earth's Sphere of Influence is smaller.
Jupiter and the Galilean moons.
Bigger Launchpad.
Removed probe from user interface.
New lighting.
Clouds.
1.4.06
Sep 9, 2018.
Bug Fixes.
1.5 The Foundation Update.
June 4th/5th, 2020.
Worlds system.
In the future, worlds will allow you to have a separate sandbox and career worlds.
Each world can have its own set of custom planets.
Added a legacy system that automatically converts 1.4 blueprints, quicksaves, and custom planets to 1.5.
Increased zoom distance.
Increased build height.
Added build persistent.
Added symmetry mode.
New build grid texture.
Improved part adaptation system, parts now adapt to a more wide variety of sizes, newly placed part now adapts to existing ones.
Select Tool.
Parts.
New skins.
Added skins to fairings, nosecones, and stage separators.
Added revert to launch and revert to build.
Improved fuel transfer.
Added horizontal/vertical velocity indicators.
Added Achievements for lower/upper atmosphere, high/low/capture orbit and crashes.
Reduced Phobos and Deimos diameter to a more realistic size.
Completely new aerodynamics systems, drag now only applies to exposed surfaces (will be easier to visualize once re-entry is added).
New cleaner visual design.
New smooth animations.
High detail terrain in Map Mode.
Added a completely new navigation system, select a destination and an optima trajectory to an encounter will be automatically calculated.
Reworked touch input system.
Dark UI.
Translucent UI.
More responsive buttons.
Opening any menu pauses the game.
New end mission menu.
New Roadmap and patch notes.
Settings are now accessible from any scene.
Added renaming and reordering to load menu.
Added load screens.
Added translations.
Added translations folder that allows you to easily create custom translations.
New star background.
New part lighting system.
New part render order system.
Added 3 new music tracks, Depths of Space, Space whales and Long journey.
Added option to purchase specific expansions.
Added expansions bundle.
Added prices in local currency.
Improved performance of big rockets.
Reduced startup time.
Each world can have a different set of custom planets.
Added custom heightmaps folder.
Textures and heightmaps now use width/height for sizing.
Detail levels are now automatically generated.
Game now exports an example solar system file.
Game now retains default solar system.
Timewarp max and zoom distance now automatically scales with planet sizes.
Added an extensive planet editing debug system.
Some parts now have width/height/size variables, part properties will now scale with them.
Part pivots are now always top center or bottom center.
Fully removed big probe
Bug Fixes.
1.52 Staging.
May 1st, 2021.
Redesigned part description menu.
Tweak parts in build menu.
Naming rockets.
Hold in build menu to select multiple parts in an area.
Korean translations.
Bug fixes.
Files can be accessed on Ios.
Parts can be scaled down in files.
Fixed scale reset when docking.
Added orbit direction and has terrain collider values for planets.
1.53 Reentry.
December 10th, 2021
Reentry effects and aerodynamic stress that destroy parts.
Adds a plasma effect when reentering
Brought back 1.4 fairing textures
Added physics 2x time warp
Added infinite build space
Development plans
1.54 Visual Effects, Particles and Sounds.
Most likely a texture fix/update.
1.55 Solid Rocket Boosters.
Solid rocket boosters are uncontrollable when activated but may be more efficient or cost less when career mode is added.
1.6 Astronauts.
The ability to transfer crew from one ship to another. Extravehicular activity may be possible.
1.7 Career.
A mode that will give contracts that will fund science missions which will allow you to research new technologies.
1.8 Outer Planets.
The other planets beyond Jupiter, such as Saturn, Uranus, Neptune and possibly Pluto.
NOTE: Updates may change over time
The Electric System.
1.5 was intended to revamp the electric system but it released early, currently wheels work without electricity, and ion engines only use fuel. Batteries and RTGs can not be found in the build menu and are grayed out in existing buildings and blueprints. It has been confirmed that The Electric System will be re-added in a future update.
Expansion Packs
There are five expansion packs and three expansion bundle in the game.
Expansions:
Parts - $6.99 Cad / $5.45 USD
This expansion adds larger versions of existing parts, making farther destinations easier to reach.
Skins - $3.99 Cad / $3.11 USD
This expansion adds various skins and textures which can be added to fuel tanks, nose cones, fairings, and aerodynamic fuselages.
Planets - $5.49 Cad / $4.28 USD
This expansion adds the fifth planet, Jupiter, and it’s four biggest moons: Io, Europa, Ganymede, and Callisto. Also adds Planet / World editing
Cheats - $6.99 Cad / $5.45 USD
This expansion adds Infinite fuel, No Gravity - doesn't get rid of orbits, No Atmospheric Drag, No Collision Damage, and No Heat Damage
Infinite Build Area - $3.99 Cad / $3.11 USD
This expansion makes the build area infinite
Bundles:
Builder Bundle - $8.49 Cad / $6.62 USD
Parts and Skins Expansions
Sandbox Bundle - $8.49 Cad / $6.62 USD
Cheats and Infinite Build Area Expansions
Full Bundle - $16.99 Cad / $13.25 USD
All Expansions in one
See also
- Space flight simulation game(genre)
- List of Spaceflight Simulation Games
- Kerbal Space Program
- Kerbal Space Program 2
References
- ^ a b "Spaceflight Simulator on the App Store". App Store Preview. Retrieved 24 July 2020.
- ^ a b "Spaceflight Simulator - Android app on AppBrain". AppBrain. Retrieved 24 July 2020.
- ^ "Spaceflight Simulator on Steam". Steam (service) Preview. Retrieved 12 October 2021.
- ^ "Staging". Spaceflight Simulator Wiki. Retrieved 18 February 2022.
- ^ "Version History". Spaceflight Simulator Wiki. Retrieved 18 February 2022.
- ^ Craddock, Ryan. "Put Musk And Branson In Their Place When Spaceflight Simulator Takes Off On Switch". Nintendo Life. Hookshot Media. Retrieved 16 April 2022.
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