Text-based game
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A text game or text-based game is an electronic game that uses a text-based user interface, that is, the user interface employs a set of encodable characters, such as ASCII, instead of bitmap or vector graphics.
All text-based games have been well documented since at least the 1960s, when teleprinters were interlaced with mainframe computers as a form of input, where the output was printed on paper. With that, notable titles were developed for those computers using the sprinter in the 1960s and 1970sjijijijaphics|last=Edwards|first=Benj|work=PC Magazine|publisher=Ziff Davis|date=March 10, 2016|access-date=May 1, 2019}}</ref> several notable genres started as and were popularized by text-based games.
Text adventure
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MUD
An MUD (originally Multi-User Dungeon, with later variants Multi-User Dimension and Multi-User Domain),[1][2] is a multi-user real-time online virtual world. Most MUDs are represented entirely in text, but graphical MUDs are not unknown.[3] MUDs combine elements of role-playing games, hack and slash, interactive fiction, and online chat. Players can read or view depictions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players typically interact with each other and the world by typing commands that resemble a natural language.
Roguelike
The roguelike is a subgenre of role-playing video games, characterized by randomization for replayability, permanent death, and turn-based movement. Many early roguelikes featured ASCII graphics. Games are typically dungeon crawls, with many monsters, items, and environmental features. Computer roguelikes usually employ the majority of the keyboard to facilitate interaction with items and the environment. The name of the genre comes from the 1980 game Rogue.[4]
See also
References
- ^ Bartle, Richard (2003). Designing Virtual Worlds. New Riders. pp. 9–10, 741. ISBN 0-13-101816-7.
[pp. 9-10] TinyMUD was deliberately intended to be distanced from the prevailing hack-and-slay AberMUD style, and the "D" in its name was said to stand for "Dimension" (or, occasionally, "Domain") rather than "Dungeon;" this is the ultimate cause of the MUD/MU* distinction that was to arise some years later. [pp. 741] The "D" in MUD stands for "Dungeon" [...] because the version of ZORK Roy played was a Fortran port called DUNGEN.
- ^ Hahn, Harley (1996). The Internet Complete Reference (2nd ed.). Osborne McGraw-Hill. pp. 553. ISBN 0-07-882138-X.
[...] muds had evolved to the point where the original name was too confining, and people started to say that "MUD" stood for the more generic "Multi-User Dimension" or "Multi-User Domain".
- ^ Bartle, Richard (2003). Designing Virtual Worlds. New Riders. p. 3. ISBN 0131018167.
Confusingly, although the term MUD applies to virtual worlds in general, the term MU* does not—it is used strictly for text-based worlds. The introduction of computer graphics into the mix therefore caused a second spate of naming, in order to make a distinction between graphical MUDs and text MUDs.
- ^ Harris, Christopher; Harris, Patricia (January 15, 2015). Teaching Programming Concepts Through Play. Rosen Publishing. p. 53. ISBN 9781499490121.