Comparison of multi-paradigm programming languages
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Programming languages can be grouped by the number and types of paradigms supported.
Paradigm summaries
A concise reference for the programming paradigms listed in this article.
- Concurrent programming – have language constructs for concurrency, these may involve multi-threading, support for distributed computing, message passing, shared resources (including shared memory), or futures
- Actor programming – concurrent computation with actors that make local decisions in response to the environment (capable of selfish or competitive behavior)
- Constraint programming – relations between variables are expressed as constraints (or constraint networks), directing allowable solutions (uses constraint satisfaction or simplex algorithm)
- Dataflow programming – forced recalculation of formulas when data values change (e.g. spreadsheets)
- Declarative programming – describes what a computation should perform, without specifying detailed state changes c.f. imperative programming (functional and logic programming are major subgroups of declarative programing)
- Distributed programming – have support for multiple autonomous computers that communicate via computer networks
- Functional programming – uses evaluation of mathematical functions and avoids state and mutable data
- Generic programming – uses algorithms written in terms of to-be-specified-later types that are then instantiated as needed for specific types provided as parameters
- Imperative programming – explicit statements that change a program state
- Logic programming – uses explicit mathematical logic for programming
- Metaprogramming – writing programs that write or manipulate other programs (or themselves) as their data, or that do part of the work at compile time that would otherwise be done at runtime
- Template metaprogramming – metaprogramming methods in which templates are used by a compiler to generate temporary source code, which is merged by the compiler with the rest of the source code and then compiled
- Reflective programming – metaprogramming methods in which a program modifies or extends itself
- Object-oriented programming – uses data structures consisting of data fields and methods together with their interactions (objects) to design programs
- Class-based – object-oriented programming in which inheritance is achieved by defining classes of objects, versus the objects themselves
- Prototype-based – object-oriented programming that avoids classes and implements inheritance via cloning of instances
- Pipeline programming – a simple syntax change to add syntax to nest function calls to language originally designed with none
- Rule-based programming – a network of rules of thumb that comprise a knowledge base and can be used for expert systems and problem deduction & resolution
- Visual programming – manipulating program elements graphically rather than by specifying them textually (e.g. Simulink); also termed diagrammatic programming[1]
Italic text==Language overview==
Language | Number of Paradigms | Concurrent | Constraints | Dataflow | Declarative | Distributed | Functional | Metaprogramming | Generic | Imperative | Logic | Reflection | Objectoriented | Pipelines | Visual | Rule-based | Other paradigms |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ada[2][3][4][5][6] | 5 | Yes[a 1] | No | No | No | Yes | No | No | Yes | Yes | No | No | Yes[a 2] | No | No | No | No |
ALF | 2 | No | No | No | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No |
AmigaE[citation needed] | 2 | No | No | No | No | No | No | No | No | Yes | No | No | Yes[a 2] | No | No | No | No |
APL | 3 | No | No | No | No | No | Yes | No | No | Yes | No | No | No | No | No | No | Array (multi-dimensional) |
BETA [citation needed] | 3 | No | No | No | No | No | Yes | No | No | Yes | No | No | Yes[a 2] | No | No | No | No |
C++ | 7 (15) | Yes[7][8][9] | Library[10] | Library[11][12] | Library[13][14] | Library[15][16] | Yes | Yes[17] | Yes[a 3] | Yes | Library[18][19] | Library[20] | Yes[a 2] | Yes[21] | No | Library[22] | Array (multi-dimensional; using STL) |
C# | 6 (7) | Yes | No | Library[a 4] | No | No | Yes[a 5] | No | Yes | Yes | No | Yes | Yes[a 2] | No | No | No | reactive[a 6] |
ChucK [citation needed] | 3 | Yes | No | No | No | No | No | No | No | Yes | No | No | Yes[a 2] | No | No | No | No |
Claire | 2 | No | No | No | No | No | Yes | No | No | No | No | No | Yes[a 2] | No | No | No | No |
Clojure | 5 | Yes[23][24] | No | No | Yes | No | Yes[25] | Yes[26] | No | No | Library[27] | No | No | Yes[28] | Editor[29] | No | Multiple dispatch,[30] Agents[31] |
Common Lisp | 7 (14) | Library[32] | Library[33] | Library[34] | Yes[35] | Library[36] | Yes | Yes | Yes[37] | Yes | Library[38] | Yes | Yes (multiple dispatch, method combinations)[39][a 2] | Library[40] | No | Library[41] | Multiple dispatch, meta-OOP system,[42] Language is extensible via metaprogramming. |
Curl | 5 | No | No | No | No | No | Yes | No | Yes[a 3] | Yes | No | Yes | Yes[a 2] | No | No | No | No |
Curry | 4 | Yes | Yes | No | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No |
D (version 2.0)[43][44] | 6 | Yes[a 7] | No | No | No | No | Yes | Yes[45][a 3] | Yes[a 3] | Yes | No | No | Yes[a 2] | No | No | No | No |
Delphi | 3 | No | No | No | No | No | No | No | Yes[a 3] | Yes | No | No | Yes[a 2] | No | No | No | No |
Dylan[citation needed] | 3 | No | No | No | No | No | Yes | No | No | No | No | Yes | Yes[a 2] | No | No | No | No |
E | 3 | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes[a 2] | No | No | No | No |
ECMAScript[46][47] (ActionScript, E4X, JavaScript, JScript) | 4 (5) | partial (promises, native extensions)[a 8] | No | No | Library[48][49] | No | Yes | No | No | Yes | No | Yes | Yes[a 9] | Library[50][51] | Editor[52] | No | reactive,[a 10][53] event driven[a 11][a 12] |
Erlang | 3 | Yes | No | No | Yes | Yes | Yes | No | No | No | No | No | No | Yes | No | No | No |
Elixir | 4 | Yes | No | No | No | Yes | Yes | Yes | No | No | No | No | No | Yes | No | No | No |
Elm | 6 | Yes | No | Yes | Yes | No | Yes | No | Yes | No | No | No | No | Yes | No | No | reactive |
F# | 7 (8) | Yes[a 7] | No | Library[a 4] | Yes | No | Yes | No | Yes | Yes | No | Yes | Yes[a 2] | No | No | No | reactive[a 6] |
Fortran | 4 (5) | Yes | No | No | No | No | Yes[a 13] | No | Yes[a 14] | No | No | No | Yes[a 2] | No | No | No | Array (multi-dimensional) |
Go | 4 | Yes | No | No | No | No | No | No | No | Yes | No | Yes | No | Yes | No | No | No |
Haskell | 8 (15) | Yes | Library[54] | Library[55] | Yes | Library[56] | Yes (lazy) | Yes[57] | Yes | Yes | Library[58] | No | Immutable | Yes | Yes | Library[59] | literate, reactive, dependent types (partial) |
Io | 4 | Yes[a 7] | No | No | No | No | Yes | No | No | Yes | No | No | Yes[a 9] | No | No | No | No |
J [citation needed] | 3 | No | No | No | No | No | Yes | No | No | Yes | No | No | Yes[a 2] | No | No | No | No |
Java | 6 | Yes | Library[60] | Library[61] | No | No | Yes | No | Yes | Yes | No | Yes | Yes[a 2] | No | No | No | No |
Julia | 9 (17) | Yes | Library[62] | Library[63][64] | Library[65] | Yes | Yes (eager) | Yes | Yes | Yes | Library[66] | Yes | Yes (multiple dispatch, not traditional single) | Yes | No | Library[67][68] | Multiple dispatch, Array (multi-dimensional); optionally lazy[69] and reactive (with libraries) |
Kotlin | 8 | Yes | No | No | No | No | Yes | Yes | Yes | Yes | No | Yes | Yes | Yes | No | No | No |
LabVIEW | 4 | Yes | No | Yes | No | No | No | No | No | No | No | No | Yes | No | Yes | No | No |
Lava | 2 | No | No | No | No | No | No | No | No | No | No | No | Yes[a 2] | No | Yes | No | No |
LispWorks (version 6.0 with support for symmetric multi-processing, rules, logic (Prolog), CORBA) | 9 | Yes | No | No | No | Yes | Yes | Yes | No | Yes | Yes | Yes | Yes[a 2] | No | No | Yes | No |
Lua [citation needed] | 3 | No | No | No | No | No | Yes | No | No | Yes | No | No | Yes[a 9] | No | No | No | No |
MATLAB | 6 (10) | Toolbox[70] | Toolbox[71] | Yes[72] | No | Toolbox[73] | No | Yes[74] | Yes[75] | No | No | Yes[76] | Yes[77] | No | Yes[78] | No | Array (multi-dimensional) |
Nemerle | 7 | Yes | No | No | No | No | Yes | Yes | Yes | Yes | No | Yes | Yes[a 2] | No | No | No | No |
Object Pascal | 4 | Yes | No | No | No | No | Yes | No | No | Yes | No | No | Yes[a 2] | No | No | No | No |
OCaml | 4 | No | No | No | No | No | Yes | No | Yes | Yes | No | No | Yes[a 2] | No | No | No | No |
Oz | 11 | Yes | Yes | Yes | Yes | Yes | Yes | No | No | Yes | Yes | No | Yes[a 2] | Yes | No | Yes | No |
Perl [citation needed] | 8 (9) | Yes[79] | Library[80] | Yes[81] | No | No | Yes | Yes | No | Yes | No | Yes[a 2] | Yes[a 2] | Yes | No | No | No |
PHP[82][83][84] | 4 | No | No | No | No | No | Yes | No | No | Yes | No | Yes | Yes[a 2] | No | No | No | No |
Poplog | 3 | No | No | No | No | No | Yes | No | No | Yes | Yes | No | No | No | No | No | No |
Prograph | 3 | No | No | Yes | No | No | No | No | No | No | No | No | Yes[a 2] | No | Yes | No | No |
Python | 5 (10) | Library[85][86] | Library[87] | No | No | Library[88] | Partial | Yes[89][90] | Yes[91][92] | Yes | Library[93] | Yes | Yes[a 2] | No | Editor[94] | No | structured |
R | 4 (6) | Library[95] | No | No | No | Library[96] | Yes | No | No | Yes | No | Yes | Yes | Yes[97] | No | No | Array (multi-dimensional) |
Racket | 10 | Yes[98] | Yes[99] | Yes[100] | No | Yes[101] | Yes | Yes | No | Yes | Yes | Yes | Yes | No | No | No | Lazy[102] |
Raku | 10 | Yes[103] | Yes[104] | Yes[105] | No | Library[106] | Yes | Yes[107] | Yes[108] | Yes | No | Yes[109] | Yes[110] | Yes | No | No | Multiple dispatch, lazy lists, reactive. |
ROOP | 3 | No | No | No | No | No | No | No | No | Yes | Yes | No | No | No | No | Yes | No |
Ruby | 5 | No | No | No | No | No | Yes | Yes | No | Yes | No | Yes | Yes[a 2] | No | No | No | No |
Rust (version 1.0.0-alpha) | 6 | Yes[a 7] | No | No | No | No | Yes | Yes[111][112] | Yes[113] | Yes | No | No | Yes | No | No | No | linear, affline, and ownership types |
Sather[citation needed] | 2 | No | No | No | No | No | Yes | No | No | No | No | No | Yes[a 2] | No | No | No | No |
Scala[114][115] | 9 | Yes[a 7] | No | Yes[a 15] | Yes | No | Yes | Yes | Yes | Yes | No | Yes | Yes[a 2] | No | No | No | No |
Simula[citation needed] | 2 | No | No | No | No | No | No | No | No | Yes | No | No | Yes[a 2] | No | No | No | No |
SISAL | 3 | Yes | No | Yes | No | No | Yes | No | No | No | No | No | No | No | No | No | No |
Spreadsheets | 2 | No | No | No | No | No | Yes | No | No | No | No | No | No | No | Yes | No | No |
Swift | 7 | Yes | No | No | No | No | Yes | Yes | Yes | Yes | No | Yes | Yes[a 2] | No | No | No | block-structured |
Tcl with Snit extension [citation needed] | 3 | No | No | No | No | No | Yes[116] | No | No | Yes | No | No | Yes[a 9][117] | No | No | No | No |
Visual Basic .NET | 6 (7) | Yes | No | Library[a 4] | No | No | Yes | No | Yes | Yes | No | Yes | Yes[a 2] | No | No | No | reactive[a 6] |
Windows PowerShell | 6 | No | No | No | No | No | Yes | No | Yes | Yes | No | Yes | Yes[a 2] | Yes | No | No | No |
Wolfram Language & Mathematica | 13[118] (14) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes[119] | No | Yes | Knowledge Based |
See also
- Programming paradigm
- Categorical list of programming languages
- Domain-specific programming language
- Domain-specific multimodeling
Notes
- ^ rendezvous and monitor-like based
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai Class-based
- ^ a b c d e Template metaprogramming
- ^ a b c using TPL Dataflow
- ^ only lambda support (lazy functional programming)
- ^ a b c using Reactive Extensions (Rx)
- ^ a b c d e actor programming
- ^ using Node.js' cluster module or child_process.fork method, web workers in the browser, etc.
- ^ a b c d Prototype-based
- ^ using Reactive Extensions (RxJS)
- ^ in Node.js via their events module
- ^ in browsers via their native EventTarget API
- ^ purely functional
- ^ parameterized classes
- ^ Akka Archived 2013-01-19 at the Wayback Machine
Citations
- ^ Bragg, S.D.; Driskill, C.G. (20–22 September 1994). "Diagrammatic-graphical programming languages and DoD-STD-2167A". Proceedings of AUTOTESTCON '94. IEEE. pp. 211–220. doi:10.1109/AUTEST.1994.381508. ISBN 978-0-7803-1910-3. S2CID 62509261.
{{cite book}}
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ignored (help) - ^ Ada Reference Manual, ISO/IEC 8652:2005(E) Ed. 3, Section 9: Tasks and Synchronization
- ^ Ada Reference Manual, ISO/IEC 8652:2005(E) Ed. 3 Annex E: Distributed Systems
- ^ Ada Reference Manual, ISO/IEC 8652:2005(E) Ed. 3, Section 12: Generic Units
- ^ Ada Reference Manual, ISO/IEC 8652:2005(E) Ed. 3, Section 6: Subprograms
- ^ Ada Reference Manual, ISO/IEC 8652:2005(E) Ed. 3, 3.9 Tagged Types and Type Extensions
- ^ Thread support
- ^ Atomics support
- ^ Memory model
- ^ Gecode
- ^ SystemC
- ^ Boost.Iostreams
- ^ Boolinq
- ^ AraRat
- ^ OpenMPI
- ^ Boost.MPI
- ^ Boost.MPL
- ^ LC++
- ^ Castor Archived 2013-01-25 at the Wayback Machine
- ^ Reflect Library
- ^ N3534
- ^ Boost.Spirit
- ^ Clojure - Concurrent Programming
- ^ Clojure - core.async
- ^ Clojure - Functional Programming
- ^ Clojure - Macros
- ^ Clojure - core.logic
- ^ Clojure - Threading Macros Guide
- ^ "Light Table". 2019-04-08.
- ^ Multimethods and Hierarchies
- ^ Agents and Asynchronous Actions
- ^ [1] many concurrency paradigms implemented as language extensions
- ^ [2] constraint programming inside CL through extensions
- ^ [3] dataflow extension
- ^ [4] by creating DSLs using the built-in metaprogramming; also see note on functional, constraint and logic paradigms, which are part of declarative
- ^ [5] MPI, etc via language extensions
- ^ template metaprogramming using macros (see C++)
- ^ [6] [7] [8] Prolog implemented as a language extension
- ^ Common Lisp Object System see Wikipedia article on CLOS, the Common Lisp Object System.
- ^ implemented by the user via a short macro, example of implementation: [9]
- ^ [10] rule-based programming extension
- ^ [11] through the Meta Object Protocol
- ^ D Language Feature Table
- ^ Phobos std.algorithm
- ^ D language String Mixins
- ^ The Little JavaScripter demonstrates fundamental commonality with Scheme, a functional language.
- ^ Object Oriented Programming in JavaScript Archived 2019-02-10 at the Wayback Machine gives an overview of object-oriented programming techniques in JavaScript.
- ^ "React – A JavaScript library for building user interfaces". 2019-04-08.
- ^ "TNG-Hooks". 2019-04-08.
- ^ "Lodash documentation". 2019-04-08.
- ^ "mori". 2019-04-08.
- ^ "Light Table". 2019-04-08.
- ^ "TNG-Hooks". 2019-04-08.
- ^ Prolog embedding
- ^ "Functional Reactive Programming - HaskellWiki".
- ^ Cloud Haskell
- ^ "Template Haskell - HaskellWiki".
- ^ "Logict: A backtracking logic-programming monad".
- ^ [12]
- ^ https://jcp.org/en/jsr/detail?id=331 JSR 331: Constraint Programming API
- ^ https://github.com/GoogleCloudPlatform/DataflowJavaSDK Google Cloud Platform Dataflow SDK
- ^ "JuliaOpt/JuMP.jl". GitHub. JuliaOpt. 11 February 2020. Retrieved 12 February 2020.
- ^ "GitHub - MikeInnes/DataFlow.jl". 2019-01-15.
- ^ "GitHub - JuliaGizmos/Reactive.jl: Reactive programming primitives for Julia". 2018-12-28.
- ^ https://github.com/davidanthoff/Query.jl Query almost anything in julia
- ^ https://github.com/lilinjn/LilKanren.jl A collection of Kanren implementations in Julia
- ^ "GitHub - abeschneider/PEGParser.jl: PEG Parser for Julia". 2018-12-03.
- ^ "GitHub - gitfoxi/Parsimonious.jl: A PEG parser generator for Julia". 2017-08-03.
- ^ Lazy https://github.com/MikeInnes/Lazy.jl
- ^ "Execute loop iterations in parallel". mathworks.com. Retrieved 21 October 2016.
- ^ "Write Constraints". mathworks.com. Retrieved 21 October 2016.
- ^ "Getting Started with SimEvents". mathworks.com. Retrieved 21 October 2016.
- ^ "Execute loop iterations in parallel". mathworks.com. Retrieved 21 October 2016.
- ^ "Execute MATLAB expression in text - MATLAB eval". mathworks.com. Retrieved 21 October 2016.
- ^ "Determine class of object". mathworks.com. Retrieved 21 October 2016.
- ^ "Class Metadata". mathworks.com. Retrieved 21 October 2016.
- ^ "Object-Oriented Programming". mathworks.com. Retrieved 21 October 2016.
- ^ "Simulink". mathworks.com. Retrieved 21 October 2016.
- ^ interpreter based threads
- ^ Moose
- ^ Higher Order Perl
- ^ PHP Manual, Chapter 17. Functions
- ^ PHP Manual, Chapter 19. Classes and Objects (PHP 5)
- ^ PHP Manual, Anonymous functions
- ^ "Parallel Processing and Multiprocessing in Python". wiki.python.org. Retrieved 21 October 2016.
- ^ "threading — Higher-level threading interface". docs.python.org. Retrieved 21 October 2016.
- ^ "python-constraint". pypi.python.org. Retrieved 21 October 2016.
- ^ "DistributedProgramming". wiki.python.org. Retrieved 21 October 2016.
- ^ "Chapter 9. Metaprogramming". chimera.labs.oreilly.com. Archived from the original on 23 October 2016. Retrieved 22 October 2016.
- ^ "Metaprogramming". readthedocs.io. Retrieved 22 October 2016.
- ^ "PEP 443 -- Single-dispatch generic functions". python.org. Retrieved 22 October 2016.
- ^ "PEP 484 -- Type Hints". python.org. Retrieved 22 October 2016.
- ^ "PyDatalog". Retrieved 22 October 2016.
- ^ "Light Table". 2019-04-08.
- ^ "Futureverse".
- ^ "future batchtools".
- ^ "Magrittr: A Forward Pipe Operator for R". cran.r-project.org\accessdate=13 July 2017. 17 November 2020.
- ^ Racket Guide: Concurrency and Synchronization
- ^ The Rosette Guide
- ^ FrTime: A Language for Reactive Programs
- ^ Racket Guide: Distributed Places
- ^ Lazy Racket
- ^ Channels and other mechanisms
- ^ "Class Signature".
- ^ Feed operator
- ^ https://github.com/perl6/doc/issues/1744#issuecomment-360565196 Cro module
- ^ "Meta-programming: What, why and how". 2011-12-14.
- ^ https://perl6advent.wordpress.com/2009/12/18/day-18-roles/ Parametrized Roles
- ^ "Meta-object protocol (MOP)".
- ^ https://docs.perl6.org/language/classtut Classes and Roles
- ^ "The Rust macros guide". Rust. Retrieved 19 January 2015.
- ^ "The Rust compiler plugins guide". Rust. Retrieved 19 January 2015.
- ^ The Rust Reference §6.1.3.1
- ^ An Overview of the Scala Programming Language
- ^ Scala Language Specification
- ^ "Tcl Programming/Introduction". en.wikibooks.org. Retrieved 22 October 2016.
- ^ "TCLLIB - Tcl Standard Library: snitfaq". sourceforge.net. Retrieved 22 October 2016.
- ^ Notes for Programming Language Experts, Wolfram Language Documentation.
- ^ External Programs, Wolfram Language Documentation.
References
- Jim Coplien, Multiparadigm Design for C++, Addison-Wesley Professional, 1998.