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Talk:Computer graphics/Archive 1

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This is an old revision of this page, as edited by Trevorgoodchild (talk | contribs) at 16:18, 9 February 2007 (Removing talk irrelevant to the new article). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Guidelines for this article

This article has recently experienced a "reboot," to focus on the acadmic discipline of Computer Graphics rather than applications of computer graphics to movies and video games (as these topics are covered extensively by other Wikipedia pages). It has been modeled after the general article on physics -- the idea is to give a broad overview of the problem, the connection of computer graphics to other disciplines, and some history of the field as a whole. You may want to take a look at the physics article before editing this one to get an idea of what a good overview article looks like. Some sections are left sparse or empty as placeholders for future information - please try to fill these in if you can. I have tried to maintain a broad perspective while linking to specialized pages when appropriate.

Specific information about graphics sub-topics is abundant on the Wikipedia and does not need to be repeated here!

Additionally, if you'd like to write something about, e.g., graphics specific to the movie industry or graphics specific to the video game industry, I would encourage you to contribute to the CGI page, one of the video games subpages, or to create a specialized page.

I've also weeded out links which are of microscopic relevance (e.g., links to the Macromedia Flash SDK) - let's try to keep it this way.


—The preceding unsigned comment was added by 208.102.51.211 (talk) 18:08, 29 December 2006 (UTC).