Constraint (computer-aided design)
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In engineering design, particularly in the use of computer-aided drafting and design, in the creation of 3D assemblies and multibody systems, the plural term "constraints" refers to demarcations of geometrical characteristics between two or more entities or solid modeling bodies; these delimiters are intentional in defining diverse properties of theoretical physical position and motion, or displacement. In addition, 2D sketches - including the ones used to create extrusions and solid bodies - can also be constrained.
There are several constraints that may be applied between the entities or bodies depending much on their actual natural geometry; sometimes these are also referred to as ’’mates’’ and include: collinearity, perpendicularity, tangency, symmetry, coincidency and parallelity among other ways of establishing the orientation of the entity. Also, a constraint on two (or more) lines may be added so these are equal in length; in the same manner, the diameter of circles can be set to have the same dimension. Moreover, a solid model can also be set to be locked or fixed in space. Depending on the program, the terminology used in the application may differ.
The purpose of constraints in a design is to control and limit the behavior of the entities and bodies in relation to another entity, plane or body. Effective constraints or mates between two or more bodies may exist at the assembly level of these or between two or more entities in defining a sketch, but adding conflicting, unnecessary or redundant constraints may result in an overdefined sketch and an error message.
History
The original idea of "constraits" was introduced by Ivan Sutherland in 1975 and is derived from ides employed in Sketchpad system (1963).[1]: 3 in his work he stated that a usefulness of a techinical drawing made by a computer programs dwells exactly on their structured nature. Traditional drawings lack this structure and therefore are inferior. In important idea was that a CAD system should maintain structure of a entities (lines, angles, areas etc.) as designer manipulates a geometric model.[1]: 3
In 70s the idea was further extended into three-dimensional spaces (a solid 3D modelling constraints) and in 80s a more generalized constraint-based programming languages idea has emerged and has found some application in CADs software.[2] At least one conceptual prototype built around concepts of constraint maintenance was implemented in 1989.[1]: 3
Example
Ideally, a rod will need to be concentric to a hole drilled through the plate where it will be inserted, so the constraint "concentric" guarantees that the diameter of the rod and the diameter of the hole maintain a common centerline, thus "locking" the manner the rod relates to the hole in the plate; this means that the rod could still slide on either direction since the position of its ends has not been limited. Instance 2 illustrates that the rod may still rotate along its centerline while it slides up or down.
See also
- Constraint (classical mechanics)
- Geometric constraint solving
- Parametric modeling
- Preliminary design & detailed design
References
- ^ a b c J. Mitchell, William (1989). "A New Agenda For Computer-Aided Architectural Design". Massachusetts, US: Harvard University Graduate School of Design.
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: CS1 maint: url-status (link) - ^ Craig, Iain (January 1989). "Constraint Programming Languages: Their Specification And Generation by Wm Leler Addison-Wesley, Reading MA, 1988, 202 pages (incl. index) (£24.95)". Robotica. 7 (1): 85–85. doi:10.1017/S026357470000521X. ISSN 0263-5747.
Sources
- Introducing AutoCAD 2010 and AutoCAD LT 2010 (pages 117-122), by George Omura. 2009; 1st. Edition. Wiley Publishing, Inc., Indianapolis, Indiana. ISBN 978-0-470-43867-1 Hard Cover; 384 pages.
- Autodesk® Inventor® 2011 Essentials Plus (pages 312-341), by Daniel T. Banach; Travis Jones; Alan J. Kalameja. 2011; Delmar/Cengage Learning, Autodesk Press. Printed in the United States of America. ISBN 978-1-1111-3527-0; ISBN 1-1111-3527-4. New York.