In general, a polyhedron is defined as the intersection of a finite number of halfspaces . There are many problems in which it is useful to find the intersection of a ray and a polyhedron; for example, in computer graphics, optimization, and even in some Monte Carlo methods. The formal statement of our problem is to find the intersection of the set with the line defined by , where and .
To this end, we would like to find such that , which is equivalent to finding a such that
for .
Thus, we can bound as follows:
The last two lines follow from the cases when the direction vector is parallel to the halfplane defined by the row of : . In the second to last case, the point is on the inside of the halfspace; in the last case, the point is on the outside of the halfspace, and so will always be infeasible.
As such, we can find as all points in the region (so long as we do not have the fourth case from above)