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Video random-access memory

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Video Random Access Memory (VRAM) is the dedicated memory a GPU uses to store and access the pixels and other graphics data rendered on a computer monitor. It was invented by Texas Instruments in 1983.[1] This is often different technology than other computer memory, to facilitate being read rapidly to draw the image. In some systems this memory cannot be read/written using the same methods as normal memory; it is not memory mapped.

See also

References

  1. ^ Foley, James D.; van Dam, Andries; Feiner, Steven K.; Hughes, John F. (1997). Computer Graphics: Principles and Practice. Addison-Wesley. p. 859. ISBN 0-201-84840-6.