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RenderDoc

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RenderDoc
Developer(s)Baldur Karlsson
Initial release2-25-2014
Repositoryhttps://github.com/baldurk/renderdoc
Operating systemAndroid, Google Stadia, Linux, Nintendo Switch, Microsoft Windows[1]
PlatformCross-platform
LicenseMIT License
Websiterenderdoc.org

RenderDoc is a free and open source frame debugger that can be used to analyze single frames generated by other software programs such as games. RenderDoc can provide in-depth analysis of single frames from any application that uses Vulkan, D3D11, OpenGL & OpenGL ES or D3D12.[2][3] RenderDoc also allows the user to manipulate a captured frame to see and extract different things such as texture maps, models, assets, and more.[4][5] RenderDoc can also capture assets outside the view of the game's camera.[6]

At GDC 2018, AMD announced that Radeon GPU Profiler would include support for RenderDoc.[7] RenderDoc also integrates with well known game engines such as Unity and Unreal Engine.[8][9]

References

  1. ^ https://renderdoc.org
  2. ^ "This Is How A Single Frame Is Rendered In A Modern 3D Engine". 15 March 2015.
  3. ^ Gach, Ethan. "Picking Apart A Single Frame In DOOM".
  4. ^ "Watch the footy play out on your dining table thanks to AI and augmented reality". 25 June 2018.
  5. ^ "Bringing Galaxy on Fire 3 to Vulkan: Vulkan on Android".
  6. ^ "GPU Performance for Game Artists".
  7. ^ "AMD at GDC 2018".
  8. ^ https://docs.unity3d.com/Manual/RenderDocIntegration.html
  9. ^ https://docs.unrealengine.com/4.26/en-US/TestingAndOptimization/PerformanceAndProfiling/RenderDoc/