RenderDoc
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RenderDoc | |
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Developer(s) | Baldur Karlsson |
Initial release | 2-25-2014 |
Repository | https://github.com/baldurk/renderdoc |
Operating system | Android, Google Stadia, Linux, Nintendo Switch, Microsoft Windows[1] |
Platform | Cross-platform |
License | MIT License |
Website | renderdoc |
RenderDoc is a free and open source frame debugger that can be used to analyze single frames generated by other software programs such as games. RenderDoc can provide in-depth analysis of single frames from any application that uses Vulkan, D3D11, OpenGL & OpenGL ES or D3D12.[2][3] RenderDoc also allows the user to manipulate a captured frame to see and extract different things such as texture maps, models, assets, and more.[4][5] RenderDoc can also capture assets outside the view of the game's camera.[6]
At GDC 2018, AMD announced that Radeon GPU Profiler would include support for RenderDoc.[7] RenderDoc also integrates with well known game engines such as Unity and Unreal Engine.[8][9]
References
- ^ https://renderdoc.org
- ^ "This Is How A Single Frame Is Rendered In A Modern 3D Engine". 15 March 2015.
- ^ Gach, Ethan. "Picking Apart A Single Frame In DOOM".
- ^ "Watch the footy play out on your dining table thanks to AI and augmented reality". 25 June 2018.
- ^ "Bringing Galaxy on Fire 3 to Vulkan: Vulkan on Android".
- ^ "GPU Performance for Game Artists".
- ^ "AMD at GDC 2018".
- ^ https://docs.unity3d.com/Manual/RenderDocIntegration.html
- ^ https://docs.unrealengine.com/4.26/en-US/TestingAndOptimization/PerformanceAndProfiling/RenderDoc/