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Extramural English

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This is an old revision of this page, as edited by Uztosun (talk | contribs) at 12:19, 28 June 2021 (New sources are added). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
  • Comment: The important thing is that you have sources that are independent of the subject using the term Extramural English, i.e. people other than its creator, Pia Sundqvist Zoozaz1 talk 21:58, 25 January 2021 (UTC)

Extramural English (EE) is a term used in the field of second language acquisition and an example of informal learning of language. The term was first coined in 2009 by Pia Sundqvist [1]. It refers to 'English outside the walls' (from Latin extramural, where the prefix, extra, means 'outside' and the stem, mural, means 'wall')[2]. EE is English that learners come in contact with or are involved in outside the walls of the classroom[3], often through streaming media and online games[4]. EE, or Extramural Ln (for any language)[5], also incorporates off-line activities, such as reading books in the target language. In EE, contact or involvement is typically initiated by the learner and not by the teacher. In general, contact or involvement is voluntary on the part of the learner, but sometimes learners engage in EE activities because they feel pressured to do so, for example, by friends [1][6]. Extramural Ln encompasses both incidental and intentional language learning. Extramural Ln research is often viewed as computer-assisted language learning (CALL) research. EE is linked to the theory of learner autonomy.

References

Category:Linguistics

  1. ^ a b Sundqvist, Pia (2009). "Extramural English Matters : Out-of-School English and Its Impact on Swedish Ninth Graders' Oral Proficiency and Vocabulary". {{cite journal}}: Cite journal requires |journal= (help)
  2. ^ "extramural, adj.", OED Online, Oxford University Press, retrieved 2021-01-25
  3. ^ Lee, Ju Seong (2019). "Quantity and diversity of informal digital learning of English" (PDF). Language Learning & Technology. 23: 114–126.
  4. ^ Olsson, Eva (2016). On the impact of extramural English and CLIL on productive vocabulary. Gothenburg: Acta Universitatis Gothoburgensis. pp. 50–54. ISBN 978-91-7346-865-7.
  5. ^ Sundqvist, Pia (2019-02-01). "Commercial-off-the-shelf games in the digital wild and L2 learner vocabulary". 23 (1): 87–113. ISSN 1094-3501. {{cite journal}}: Cite journal requires |journal= (help)
  6. ^ Sundqvist, Pia; Sylvén, Liss Kerstin (2016). Extramural English in Teaching and Learning: From Theory and Research to Practice. New Language Learning and Teaching Environments. Palgrave Macmillan UK. ISBN 978-1-137-46047-9.