Fibonacci nim

Fibonacci nim is a mathematical subtraction game, a variant of the game of nim. The game was first described by Michael J. Whinihan in 1963, who credits its invention to Robert E. Gaskell. It is called Fibonacci nim because the Fibonacci numbers feature heavily in its analysis.[1]
Rules
Fibonacci nim is played by two players, who alternate removing coins or other counters from a pile. On the first move, a player is not allowed to take all of the coins, and on each subsequent move, the number of coins removed can be any number that is at most twice the previous move. According to the normal play convention, the player who takes the last coin wins.[2]
This game should be distinguished from a different game, also called Fibonacci nim, in which players may remove any Fibonacci number of coins on each move.[3]
Strategy

The strategy for best play in Fibonacci nim involves thinking of the current number of coins as a sum of Fibonacci numbers. There are many ways of representing numbers as sums of Fibonacci numbers, but only one way of doing this so that no two of the Fibonacci numbers are consecutive in the Fibonacci sequence. For instance, if the Fibonacci number 5 is used in the sum, its neighbors in the Fibonacci sequence, 3 and 8, cannot be used. The representation of a number as a sum of non-consecutive Fibonacci numbers is known as its Zeckendorf representation. The Zeckendorf representation of any number may be found by a greedy algorithm that repeatedly subtracts the largest Fibonacci number possible, until reaching zero.
The game strategy also involves a number called the "quota", which may be denoted as q. This is the maximum number of coins that can currently be removed. On the first move, all but one coin can be removed, so if the number of coins is n then the quota is q = n − 1. On subsequent moves, the quota is two times the previous move.
Based on these definitions, the player who is about to move can win whenever q is greater than or equal to the smallest Fibonacci number in the Zeckendorf representation, and will lose (with best play from the opponent) otherwise. In a winning position, it is always a winning move to remove all the coins (if this is allowed) or otherwise to remove a number of coins equal to the smallest Fibonacci number in the Zeckendorf representation. When this is possible, the opposing player will necessarily be faced with a losing position, because the new quota will be smaller than the smallest Fibonacci number in the Zeckendorf representation of the remaining number of coins.[1] Other winning moves may also be possible.[4] However, from a losing position, all moves will lead to winning positions.[1]
In particular, when the starting pile has a Fibonacci number of coins, the Zeckendorf representation consists of that one number, and the quota n − 1 is smaller than that number. Therefore, a starting pile of this form is losing for the first player and winning for the second player. However, whenever the starting number of coins is not a Fibonacci number, the first player can always win.[2]
Example
For example, suppose that there are initially 10 coins. The Zeckondorf representation is 10 = 8 + 2, so a winning move by the first player would be to remove the smallest Fibonacci number in this representation, 2, leaving 8 coins. The second player can remove at most 4 coins, but removing 3 or more would allow the first player to win immediately, so suppose that the second player takes 2 coins. This leaves 6 = 5 + 1 coins, and the first player again takes the smallest Fibonacci number in this representation, 1, leaving 5 coins. The second player could take two coins, but that would again lose immediately, so the second player takes only one coin, leaving 4 = 3 + 1. The first player again takes the smallest Fibonacci number in this representation, 1, leaving 3 coins. Now, regardless of whether the second player takes one or two coins, the first player will win the game in the next move.[5]
Multiple piles
Fibonacci nim is an impartial game in that the moves that are available from any position do not depend on the identity of the player who is about to move. Therefore, the Sprague–Grundy theorem can be used to analyze an extension of the game in which there are multiple piles of coins, and each move removes coins from only one pile (at most twice as many as the previous move from the same pile). For this extension, it is necessary to compute the nim-value of each pile; the value of the multi-pile game is the nim-sum of these nim-values. However, a complete description of these values is not known.[6]
A different multiple-pile variant of the game that has also been studied limits the number of stones in each move to twice the number from the previous move, regardless of whether that previous move was to the same pile.[7]
References
- ^ a b c Whinihan, Michael J. (1963), "Fibonacci Nim" (PDF), Fibonacci Quarterly, 1 (4): 9–13.
- ^ a b Vajda, Steven (2007), "Fibonacci nim", Mathematical Games and How to Play Them, Dover Books on Mathematics, Courier Corporation, pp. 28–29, ISBN 9780486462776.
- ^ For the game of subtracting Fibonacci numbers of coins, see Alfred, Brother U. (1963), "Exploring Fibonacci numbers" (PDF), Fibonacci Quarterly, 1 (1): 57–63, "Research project: Fibonacci nim", p. 63; Pond, Jeremy C.; Howells, Donald F. (1963), "More on Fibonacci nim" (PDF), Fibonacci Quarterly, 1 (3): 61–62.
- ^ Allen, Cody; Ponomarenko, Vadim (2014), "Fibonacci Nim and a full characterization of winning moves", Involve, 7 (6), doi:10.2140/involve.2014.7.807
- ^ The fact that 2 is the unique winning move from this starting position, and the Zeckondorf representations of all pile sizes arising in this example, can be seen in Allen & Ponomarenko (2014), Table 1, p. 818.
- ^ Larsson, Urban; Rubinstein-Salzedo, Simon (2016), "Grundy values of Fibonacci nim", International Journal of Game Theory, 45 (3): 617–625, arXiv:1410.0332, doi:10.1007/s00182-015-0473-y, MR 3538534.
- ^ Larsson, Urban; Rubinstein-Salzedo, Simon (2018), "Global Fibonacci nim", International Journal of Game Theory, 47 (2): 595–611, doi:10.1007/s00182-017-0574-x, MR 3842045