Jump to content

Scheduled-task pattern

From Wikipedia, the free encyclopedia
This is the current revision of this page, as edited by Jarble (talk | contribs) at 15:25, 14 May 2021 (link design pattern using Find link). The present address (URL) is a permanent link to this version.
(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)

A scheduled-task pattern is a type of software design pattern used with real-time systems.[1] It is not to be confused with the "scheduler pattern".

While the scheduler pattern delays access to a resource (be it a function, variable, or otherwise) only as long as absolutely needed, the scheduled-task pattern delays execution until a determined time. This is important in real-time systems for a variety of reasons.

References

[edit]
  1. ^ "Scheduled Task pattern". subscription.packtpub.com. Retrieved 2019-05-24.
[edit]

See also

[edit]