User:CodeNameBhop/sandbox
PhysGun Game Studios
Created by CodeNameBhop, PhysGun Game Studios serves as the Game Studios for PhysGun Productions, the game is planned to release when it's done and from what i can tell right now making it, we've started making the maps and got some voice actors. No further detail from here.
Thoughts on Source Engine / GoldSrc
Well, i want to speak open about Source Engine and what it really is. Source Engine is a game engine created by valve and was made for Half-Life 2 and the other Source Games like Counter-Strike Source or Half-Life 2 Episode 1 and 2. Since this Source was built on top of GoldSrc, the editors are the same almost since Hammer is world craft but just modified. Modding the game is different from GoldSrc, modding the Half-Life 2 Beta is different from GoldSrc as well. Very different in fact from the Retail SourceSDK that is had, about that SourceSDK has all the Developer Programs that they used for Half-Life 2 like the Model Compiler or the VPK Creator and World Editor. I do like Source but it's not like the best game engine. Sure for 2004 it was good, but its 2021 and it's not holding up as it did. I still like it due to the flexibility it has.
Disclaimer (Using this in case i want to make an article someday, based off something i wrote in like 2013)
Modding The Engine
It's not that hard, you just have to get the hang of it. There are two different versions of the engine however. There is the 04' release from the Retail Version 1.0 and it's not that good. It has things that valve removed for no reason. The particle effects with the NPCs were hard-coded into the NPCs it self i think. For a good change they removed the hard-coded particle effects from the NPCs i think. The particle effects are very different from the Retail version than the Orange Box Update. It has HDR Features, as well as Motion Blur and it was pretty good around the 2007 era. The graphics might look dated, because they reuse assets from Half-Life 2. Not a suprise what so ever because it's a normal thing for developers to reuse assets. It does have the entire Source Code as well for the game Half-Life 2 and you can modify it and compile it and you will see the changes into the game. It's good for developers that want to make a game with custom scripts or update some things. And add new weapons, or slight AI Changes and new NPCs.
Releasing A 'Game' Under Source Engine
Releasing a mod is free since you have to either compile the Code and than run the mod and Playtest it. Making / Publishing a game with source is different however, goes for every other game engine. You have to pay for it i suppose, and put it at a price and as well as Copyrighting the Contents Materials And Trademarking as well, i would suppose for publishing a game. It could be released Retail or on Steam (Most Commonly Used for releasing games.,)