Modul:Schachbrett
Erscheinungsbild
Die Dokumentation für dieses Modul kann unter Modul:Schachbrett/Doku erstellt werden
local p = {}
function chessboard(args, size, rev, letters, numbers, header, footer, align, clear)
function image_square( pc, row, col, size )
local colornames = { l = 'white', d = 'black' }
local piecenames = {
p = 'pawn',
r = 'rook',
n = 'knight',
b = 'bishop',
q = 'queen',
k = 'king',
a = 'archbishop',
c = 'chancelor',
z = 'champion',
w = 'wizard',
t = 'fool',
h = 'upside-down pawn',
m = 'upside-down rook',
s = 'upside-down knight',
f = 'upside-down king',
e = 'upside-down bishop',
g = 'upside-down queen',
}
local symnames = {
xx = 'black cross',
ox = 'white cross',
xo = 'black circle',
oo = 'white circle',
ul = 'up-left arrow',
ua = 'up arrow',
ur = 'up-right arrow',
la = 'left arrow',
ra = 'right arrow',
dl = 'down-left arrow',
da = 'down arrow',
dr = 'down-right arrow',
lr = 'left-right arrow',
ud = 'up-down arrow',
x0 = 'zero',
x1 = 'one',
x2 = 'two',
x3 = 'three',
x4 = 'four',
x5 = 'five',
x6 = 'six',
x7 = 'seven',
x8 = 'eight',
x9 = 'nine',
}
function colchar( col ) return ( "abcdefgh" ):sub( col, col ) end
local color = mw.ustring.gsub(pc,'^.*(%w)(%w).*$', '%2') or ''
local piece = mw.ustring.gsub(pc,'^.*(%w)(%w).*$', '%1') or ''
local alt = colchar(col) .. row .. ' '
if (colornames[color] and piecenames[piece]) then
alt = alt .. colornames[color] .. ' ' .. piecenames[piece]
else
alt = alt .. (symnames[ piece .. color ] or (piece .. ' ' .. color))
end
return string.format('[[File:Chess %s%st45.svg|%dx%dpx|alt=%s|%s]]', piece, color, size, size, alt, alt)
end
function letters_row( rev, num_lt, num_rt )
local res = '<tr style="vertical-align:middle">'
if ( num_lt ) then
res = res .. '<td></td>'
end
if ( rev ) then
res = res .. '<td style="height:18px">h</td><td>g</td><td>f</td><td>e</td><td>d</td><td>c</td><td>b</td><td>a</td>'
else
res = res .. '<td style="height:18px">a</td><td>b</td><td>c</td><td>d</td><td>e</td><td>f</td><td>g</td><td>h</td>'
end
if ( num_rt ) then
res= res .. '<td></td>'
end
res = res .. '</tr>'
return res
end
local letters_tp = (letters:match('both') or letters:match('top'))
local letters_bt = (letters:match('both') or letters:match('bottom'))
local numbers_lt = (numbers:match('both') or numbers:match('left'))
local numbers_rt = (numbers:match('both') or numbers:match('right'))
local width = 8*size + 6
if ( numbers_lt ) then width = width + 18 end
if ( numbers_rt ) then width = width + 18 end
local b = ''
local caption = ''
if ( letters_tp ) then b = b .. letters_row(rev, numbers_lt, numbers_rt) .. '\n' end
b = b .. '<tr style="vertical-align:middle">'
if ( numbers_lt ) then b = b .. '<td style="width:18px;height:' .. size .. 'px">' .. (rev and 1 or 8) .. '</td>' end
b = b .. '<td colspan=8 rowspan=8><div class="chess-board" style="position:relative;">'
b = b .. string.format('[[File:Chessboard480.png|%dx%dpx|link=]]', 8*size, 8*size)
for trow = 1,8 do
local row = rev and trow or (9 - trow)
for tcol = 1,8 do
local col = rev and (9 - tcol) or tcol
local piece = args[8*(8 - row) + col + 2] or ''
if (piece:match('%w%w')) then
local img = image_square(piece:match('%w%w'), row, col, size )
b = b .. string.format('<div style="position:absolute;z-index:3;top:%dpx;left:%dpx;">%s</div>\n',
(trow-1)*size, (tcol-1)*size, img)
end
end
end
b = b .. '</div></td>'
if ( numbers_rt ) then b = b .. '<td style="width:18px;height:' .. size ..'px">' .. (rev and 1 or 8) .. '</td>' end
if ( numbers_lt or numbers_rt ) then
for trow = 2,8 do
local row = rev and trow or (9 - trow)
b = b .. '<tr style="vertical-align:middle">'
if (numbers_lt) then b = b .. '<td style="height:' .. size .. 'px">' .. row .. '</td>' end
if (numbers_rt) then b = b .. '<td style="height:' .. size .. 'px">' .. row .. '</td>' end
b = b .. '</tr>\n'
end
end
if ( letters_bt ) then b = b .. letters_row(rev, numbers_lt, numbers_rt) .. '\n' end
if footer:match('^%s*$')
then
else
caption = '<div class="thumbcaption" style="margin-left:4px;margin-right:4px;">' .. footer .. '</div>\n'
end
return '<div class="thumb ' .. align .. '" style="clear:' .. clear .. '; width:' .. width .. 'px; text-align:center">'
.. header .. '\n<div class="thumbinner" style="width:' .. width .. 'px; text-align:center">\n'
.. '<table cellpadding=0 cellspacing=0 style="background:white; font-size:88%; border:1px #b0b0b0 solid; padding:0; '
.. 'margin:2px auto;">\n' .. b .. '\n</table>\n' .. caption .. '</div></div>'
end
function convertFenToArgs( fen )
-- converts FEN notation to 64 entry array of positions, offset by 2
local res = {' ', ' '}
-- Loop over rows, which are delimited by /
for srow in string.gmatch("/" .. fen, "/%w+") do
-- Loop over all letters and numbers in the row
for piece in srow:gmatch( "%w" ) do
if (piece:match("%d"))
then -- if a digit
for k=1,piece do
table.insert(res,' ')
end
else -- not a digit
local color = piece:match( '%u' ) and 'l' or 'd'
piece = piece:lower()
table.insert(res, piece .. color )
end
end
end
return res
end
function convertArgsToFen( args, offset )
function nullOrWhitespace( s ) return not s or s:match( '^%s*(.-)%s*$' ) == '' end
function piece( s )
return nullOrWhitespace( s ) and 1
or s:gsub( '%s*(%a)(%a)%s*', function( a, b ) return b == 'l' and a:upper() or a end )
end
local res = ''
offset = offset or 0
for row = 1, 8 do
for file = 1, 8 do
res = res .. piece( args[8*(row - 1) + file + offset] )
end
if row < 8 then res = res .. '/' end
end
return mw.ustring.gsub(res, '1+', function( s ) return #s end )
end
function p.board(frame)
local args = frame.args
local pargs = frame:getParent().args
local size = args.size or pargs.size or '26'
local reverse = ( args.reverse or pargs.reverse or '' ):lower() == "true"
local letters = ( args.letters or pargs.letters or 'both' ):lower()
local numbers = ( args.numbers or pargs.numbers or 'both' ):lower()
local header = args[2] or pargs[2] or ''
local footer = args[67] or pargs[67] or ''
local align = ( args[1] or pargs[1] or 'tright' ):lower()
local clear = args.clear or pargs.clear or ( align:match('tright') and 'right' ) or 'none'
local fen = args.fen or pargs.fen
size = mw.ustring.match( size, '[%d]+' ) or '26' -- remove px from size
if (fen) then
align = args.align or pargs.align or 'tright'
header = args.header or pargs.header or ''
footer = args.footer or pargs.footer or ''
return chessboard( convertFenToArgs( fen ), size, reverse, letters, numbers, header, footer, align, clear )
end
if args[3] then
return chessboard(args, size, reverse, letters, numbers, header, footer, align, clear)
else
return chessboard(pargs, size, reverse, letters, numbers, header, footer, align, clear)
end
end
function p.fen2ascii(frame)
-- {{#invoke:Chessboard|fen2ascii|fen=...}}
local b = convertFenToArgs( frame.args.fen )
local res = '|=\n'
local offset = 2
for row = 1,8 do
local n = (9 - row)
res = res .. n .. ' |' ..
table.concat(b, '|', 8*(row-1) + 1 + offset, 8*(row-1) + 8 + offset) .. '|=\n'
end
res = mw.ustring.gsub( res,'\| \|', '| |' )
res = mw.ustring.gsub( res,'\| \|', '| |' )
res = res .. ' a b c d e f g h'
return res
end
function p.ascii2fen( frame )
-- {{#invoke:Chessboard|ascii2fen|kl| | |....}}
return convertArgsToFen( frame.args, frame.args.offset or 1 )
end
return p