Module:Roman
Appearance
-- This module implements {{Roman}}.
local p = {}
-- This function implements the {{overline}} template.
local function overline( s )
return mw.ustring.format( '<span style="text-decoration:overline;">%s</span>', s )
end
-- Gets the Roman numerals for a given numeral table. Returns both the string of
-- numerals and the value of the number after it is finished being processed.
local function getLetters( num, t )
local ret = {}
for _, v in ipairs( t ) do
local val, letter = unpack( v )
while num >= val do
num = num - val
table.insert( ret, letter )
end
end
return table.concat( ret ), num
end
-- The main control flow of the module.
local function _main( args )
-- Get input and exit displaying nothing if the input is bad.
local num = tonumber( args[ 1 ] )
if not num or num < 0 or num == math.huge then
return
elseif num == 0 then
return 'N'
end
-- Not handling non-integers right now
num = math.floor( num )
-- Return a message for numbers too big to be expressed in Roman numerals.
if num >= 5000000 then
return args[ 2 ] or 'N/A'
end
local ret = ''
-- Find the Roman numerals for the large part of numbers 5000 and bigger.
-- The if statement is not strictly necessary, but makes the algorithm
-- more efficient for smaller numbers.
if num >= 4000 then
local bigRomans = {
{ 1000000, 'M' },
{ 900000, 'CM' }, { 500000, 'D' }, { 400000, 'CD' }, { 100000, 'C' },
{ 90000, 'XC' }, { 50000, 'L' }, { 40000, 'XL' }, { 10000, 'X' },
{ 9000, 'IX' }, { 5000, 'V' }, { 4000, 'IV' },
}
local bigLetters
bigLetters, num = getLetters( num, bigRomans )
ret = overline( bigLetters )
end
-- Find the Roman numerals for numbers 4999 or less.
local smallRomans = {
{ 1000, "M" },
{ 900, "CM" }, { 500, "D" }, { 400, "CD" }, { 100, "C" },
{ 90, "XC" }, { 50, "L" }, { 40, "XL" }, { 10, "X" },
{ 9, "IX" }, { 5, "V" }, { 4, "IV" }, { 1, "I" }
}
local smallLetters = getLetters( num, smallRomans )
ret = ret .. smallLetters
return ret
end
function p.main( frame )
-- If called via #invoke, use the args passed into the invoking
-- template, or the args passed to #invoke if any exist. Otherwise
-- assume args are being passed directly in from the debug console
-- or from another Lua module.
local origArgs
if frame == mw.getCurrentFrame() then
origArgs = frame:getParent().args
for k, v in pairs( frame.args ) do
origArgs = frame.args
break
end
else
origArgs = frame
end
-- Trim whitespace and remove blank arguments.
local args = {}
for k, v in pairs( origArgs ) do
if type( v ) == 'string' then
v = mw.text.trim( v )
end
if v ~= '' then
args[k] = v
end
end
return _main( args )
end
return p