Module:RoundN
Appearance
local p = {
RD = {
'Quarter Finals',
'Semi Finals',
'Final',
'Third Place'
},
nodeActions = {
line = function(r, top)
for k = 0, 1 do
rowNum[r + k * 4]:tag'td'
:wikitext(p.flextree.wt)
:css{
['border-' .. top == 0 and 'bottom' or 'top'] = k == top and '1px solid #000' or nil,
['font-size'] = p.flex_tree.css['font-size']
}
:attr{
rowspan = k == 0 and 4 or 2,
colspan = 2
}
end
end
}
}
local output = mw.html.create'table'
local rowNum, head = {}, {}
--Provides a convenient naming shortcut up to {{#invoke:RoundN|N512}} = {{invoke:RoundN|main|columns = 9}}
for c = 1, 9 do
local N = math.pow(2, c)
p['N' .. N] = function(frame)
return p.main(frame.args, c)
end
p['n' .. N] = p['N' .. N]--to make case insensitive
end
function newRow(bodyRow)
p.tag = output:tag'tr'
p.tag:tag'td'
:css(p.flex_tree.css)
:wikitext(p.flex_tree.wt)
--Note: Original sets <td height=5>; This method is more flexiable
if bodyRow then
table.insert(rowNum, bodyRow, p.tag)
end
end
function drawHead(text, row3rd)
(row3rd and rowNum[row3rd]:tag'td':attr{rowspan = 2}
or head.row:tag'td')
:attr{colspan = 2}
:css{
['text-align'] = 'center',
border = '1px solid #aaa',
background = '#f2f2f2'
}
:wikitext(text)
end
function spacer(width)
p.tag:tag'td'
:attr{width = width}
:wikitext' '
end
function dpBox(v, r)
p.tag = rowNum[r]:tag'td'
:wikitext(v or ' ')
:attr{rowspan = 2, colspan = 2}
end
function boldWin(s1, s2, manual)
local result = {}
if p.bold and not manual then
s1 = tonumber(string.gsub(s1 or '', '%D', ''), 10) or math.huge
s2 = tonumber(string.gsub(s2 or '', '%D', ''), 10) or math.huge
result = ({{s1 < s2, s1 > s2}, {s1 > s2, s1 < s2}})[p.bold]
end
return result
end
function maxSpan(span, start, rows)
return math.min(span, math.max(0, rows - start + 1))
end
function teamBox(v, r, f)
p.old_tag = p.tag
p.tag = rowNum[r]:tag'td'
:css{
border = '1px solid #aaa',
background = ({'gold', 'silver', '#C96', '#f9f9f9'})[f.color or 4],
['text-align'] = f[1]
}
:attr{rowspan = 2}
p.tag:tag(f.bold and 'b' or ''):wikitext(' ' .. (v or ''))
end
function p._main(args, frame)
function args:clean(key, params)--prevent html comments from breaking some args
local clean = args[key] and string.gsub(string.gsub(mw.text.decode(args[key]), '<!.+>', ''), '[^%w-;]', '') or nil
args[key] = (params or {}).keep_old and args[key] or clean
return clean
end
p.cols = tonumber(args:clean('columns'))
p.bold = ({low = 1, high = 2})[args:clean('bold_winner')]
local skipMatch, unBold = {}, {}--(skip|manualbold)match# to boolean
for k, _ in pairs(args) do
local mType, mNum = string.match(k, '^(%a+)match(%d*)$')
mType, mNum = ({skip = skipMatch, manualbold = unBold})[mType], tonumber(mNum)
if mType then
if mNum then
mType[mNum] = args:clean(k) == 'yes' or args[k] == 'true'
elseif ({['-']=1,[';']=1})[string.match(args:clean(k), '%d([-;])%d')] then--match ranges when no skipmatch
for _, x in ipairs(mw.text.split(args[k], ';')) do
local m = mw.text.split(x, '-')
for y = tonumber(m[1] or x) or 1, tonumber(m[2] or m[1] or x) or 0 do
mType[y] = true
end
end
end
end
end
for _, v in ipairs({
--more args to boolean
'widescore',
'template',
'color',
'3rdplace',
'omit_blanks',
'scroll_head_unlock',
'previewnumbers',
'flex_tree',
'one_per_branch'
}) do
if args[v] and (p[v] == nil or type(p[v]) == 'boolean') then
p[v] = args:clean(v) == 'yes' or args[v] == 'true'
end
end
p.flex_tree = {
css = p.flex_tree and {} or {['font-size'] = '50%'},
wt = p.flex_tree and '' or ' '
}
output
:cssText(
(args.scroll_height and 'padding' or 'margin') .. ':1em 2em 1em 1em;border:0;font-size:90%;'
.. (args.style or '')
)
:attr{cellpadding = 0, cellspacing = 0}
newRow()--headings row
head.row = p.tag
local sp = {--set column widths
args['team-width'] or 170,
args['score-width'] or (p.widescore and 40) or 30,
15,
20
}
newRow()
for k = 1, p.cols do
if k > 1 then
spacer(sp[3])
spacer(sp[4])
head.row:tag'td':attr{colspan = 2}
end
spacer(sp[1])
spacer(sp[2])
p.head = args['RD' .. k]
or p.RD[#p.RD + k - p.cols - 1]
or ('Round of ' .. math.pow(2, p.cols - k + 1))
drawHead(
k == 1 and p.template and frame:expandTemplate{
title = 'tnavbar-header',
args = {p.head, 'Template:' .. args.name}
} or p.head
)
end
local step, bump, bumps, RD, m, rows, ns = 1, 0, 0, {tot = 0}, {num = 1, phase = 0}, math.pow(2, p.cols) * 3, mw.title.getCurrentTitle().namespace--Begin output
for c = 1, p.cols do
RD.tot = RD.tot + (rows / math.pow(2, c)) / 3
if c > 1 then
rowNum[1]:tag'td'
:attr{rowspan = bump, colspan = 2}
:wikitext' '
end
bumps = bump
RD.top = m.num
for r = 1, rows, 2 do
if c == 1 then
newRow(r)
newRow(r + 1)
end
RD.r = r + bumps
if rowNum[RD.r] and m.num <= RD.tot then
if skipMatch[m.num] then
if m.phase == 0 then
rowNum[RD.r]:tag'td':attr{rowspan = maxSpan(6 + bump * 2, RD.r, rows), colspan = 2}
elseif m.phase == 2 then
m.num = m.num + 1
step = step + (p.omit_blanks and 0 or 5)
bumps = bumps + maxSpan(bump * 2, RD.r, rows)
end
elseif m.phase == 0 then
local set_node = string.match(args[step] or '', '^set_node ')
m.nodeActs = {}
m.showBox = {1, 2, not p.one_per_branch and 2 or nil}
if set_node then
local node_args = mw.text.split(args[step + (m.phase - 1) * 2 + 1], ' ')
for _, y in ipairs(node_args) do
if p.nodeActions[y] then
p.nodeActions[y](RD.r, (m.num - RD.top))
m.nodeActs[y] = true
end
end
step = step + 1
if m.nodeActs['line'] then
m.phase = 2
m.showBox = {}
end
end
if m.showBox[1] then
dpBox(args[step], RD.r, skipMatch[m.num])
end
p.tag:node(args.previewnumbers and ns ~= 0 and
mw.html.create'div'
:css{float = 'left', display = 'inline-block', ['margin-left'] = -(math.floor(math.log10(m.num)) + 2) .. 'ex', border = '1px solid', padding = '.5ex', background = '#fff'}
:wikitext(m.num)
)
m.bold = boldWin(args[step + 2], args[step + 4], not (m.showBox[2] or m.showBox[3]) or unBold[m.num])
else
if m.showBox[m.phase] then
teamBox(args[step + (m.phase - 1) * 2 + 1], RD.r, {color = p.color and c == p.cols and m.phase, bold = m.bold[m.phase]})
teamBox(args[step + (m.phase - 1) * 2 + 2], RD.r, {'center', color = p.color and c == p.cols and m.phase, bold = m.bold[m.phase]})
end
if p.one_per_branch then
m.phase = 2
p.tag:attr(m.showBox[2] and {rowspan = 4} or nil)
end
if m.phase == 2 then
step = step + (m.showBox[1] or 0) + (m.showBox[2] or 0) + (m.showBox[3] or 0)
m.num = m.num + 1
if bump > 0 and rowNum[RD.r + 2] then
p.span = p.cols > c and (bump * 2) or math.max((bump - 1) / 2, 2)
bumps = bumps + p.span
for s = 2, p.span + 1 do
if c == 1 and (RD.r + s) <= rows then
newRow(RD.r + s)
end
end
rowNum[RD.r + 2]:tag'td':attr{rowspan = p.span, colspan = 2}
end
r = r + bump
end
end
m.phase = (m.phase + 1) % 3
end
end
if p.cols > c then--draw lines to next round
p.unit = bump + 3
bump = (rows - rows / math.pow(2, c)) / math.pow(2, p.cols - c)
bumps = p.unit + 1
rowNum[1]
:tag'td':attr{rowspan = bumps}
:tag'td'
:attr{rowspan = bump + 4}
:css('border-bottom', not skipMatch[RD.top] and '1px solid' or nil)
RD.n = 0
for r = bumps + 1, rows, p.unit * 2 do
p.tag = rowNum[r]:tag'td'
if ((r - bumps - 1) / (p.unit * 2)) % 2 == 0 then
--RD.t and RD.t2 control whether lines are drawn
RD.t = RD.t2 or skipMatch[RD.tot + RD.n / 2 + 1] and 3 or ((skipMatch[RD.top] and 1 or 0) + (skipMatch[RD.top + 1] and 2 or 0))
RD.n = RD.n + 2
RD.t2 = skipMatch[RD.tot + RD.n / 2 + 1] and 3 or ((skipMatch[RD.top + RD.n] and 1 or 0) + (skipMatch[RD.top + RD.n + 1] and 2 or 0))
if RD.t == 0 then
p.tag
:attr{rowspan = maxSpan(p.unit * 2, r, rows)}
:css(skipMatch[RD.tot + RD.n / 2] and {} or {
border = '3px solid',
['border-left'] = 0
})
else
p.tag
:attr{rowspan = maxSpan(p.unit, r, rows)}
:cssText(RD.t == 2 and 'border-width:3px 3px 0 0;border-style:solid' or nil)
rowNum[r + p.unit]:tag'td'
:attr{rowspan = maxSpan(p.unit, r + p.unit, rows)}
:cssText(RD.t == 1 and 'border-width:0 3px 3px 0;border-style:solid' or nil)
end
rowNum[r + p.unit]:tag'td'
:attr{rowspan = maxSpan(p.unit * 4, r + p.unit, rows)}
:css((RD.t2 < 3 and rowNum[r + p.unit * 5] or RD.t < 3) and {
['border-width'] = (RD.t < 3 and 2 or 0) .. 'px 0 ' .. (RD.t2 < 3 and rowNum[r + p.unit * 5] and '1px' or 0),
['border-style'] = 'solid'
} or {})
else
p.tag:attr{rowspan = maxSpan(p.unit * 2, r, rows)}
end
end
end
end
if p['3rdplace'] or p.cols > 3 and p['3rdplace'] == nil then--begin 3rd place
RD.r = rows / 2 + 4 + (p.span or 3)
for r = rows + 1, RD.r + 7 do
newRow(r)
end
if rowNum[rows + 1] and p.cols > 1 then
rowNum[rows + 1]:tag'td':attr{
rowspan = RD.r + 7 - rows,
colspan = (p.cols - 1) * 4
}
end
drawHead(args.Consol or args['RD' .. (p.cols + 1)] or p.RD[4], RD.r)
dpBox(args[step], RD.r + 2)
m.bold = boldWin(args[step + 2], args[step + 4], unBold[m.num])
for k, v in ipairs({
{4, {color = p.color and 3, bold = m.bold[1]}},
{4, {'center', color = p.color and 3, bold = m.bold[1]}},
{6, {bold = m.bold[2]}},
{6, {'center', bold = m.bold[2]}}
}) do
teamBox(args[step + k], RD.r + v[1], v[2])
end
end
return args.scroll_height and
mw.html.create'div'
:cssText'border-bottom:1px solid #eee;display:inline-block'
:node(not p.scroll_head_unlock and mw.html.create'div'
:css{
overflow = 'hidden',
height = '3em',
['border-bottom'] = 'inherit',
['margin-right'] = '17px'
}
:node(mw.clone(output))
)
:tag'div'
:cssText('overflow-y:scroll;max-height:'
.. args.scroll_height .. (string.match(args.scroll_height, '^%d*$') and 'px' or '')
)
:node(not p.scroll_head_unlock and
output:css('margin-top', '-3em')
or output
)
:done()
or output
end
function p.main(frame, columns)
local args = require'Module:Arguments'.getArgs(frame, {trim = false})
args.columns = args.columns or columns
return p._main(args, frame)
end
return p