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The game world is procedurally generated as the player explores it. Although limits exist on vertical movement both up and down, Minetest allows for an infinitely large game world to be generated on the horizontal plane, never running technical problems when extremely distant locations are reached, unlike its competitor [[Minecraft]]. The game achieves this by splitting the game world data into smaller sections, called "'''MapBlocks'''",[† 1] only created or loaded into memory when the player is nearby.
The game world is procedurally generated as the player explores it. Although limits exist on vertical movement both up and down, Minetest allows for an infinitely large game world to be generated on the horizontal plane, never running technical problems when extremely distant locations are reached, unlike its competitor [[Minecraft]]. The game achieves this by splitting the game world data into smaller sections, called "'''MapBlocks'''",[† 1] only created or loaded into memory when the player is nearby.





'''NOTE:''' Since 0.4, Mobs have been made seperate from the main game because of lag issue, to get Mobs install the "Animals" Mod
'''NOTE:''' Since 0.4, Mobs have been made seperate from the main game because of lag issue, to get Mobs install the "Animals" Mod

Version vom 26. August 2012, 16:10 Uhr

Vorlage:Infobox VG

Minetest (sometimes called Minetest-c55) is an Irrlicht-based video game[1] programmed in C++, and is intended to be similar to Minecraft, as it is also a sandbox-building independent video game. It was created by Perttu "celeron55" Ahola and by other contributors and is free software released under the LGPL.

Minetest was one of the first Infirmer/Minecraft inspired games.

Minetest is focused on creativity and building, allowing players to build constructions out of textured cubes in a 3D world. Gameplay in its most recent release has two principal modes: Survival, which requires players to acquire resources themselves and maintain their health; and Creative, where the player has an unlimited supply of resources, the ability to fly, and to teleport.

Minetest can be played in singleplayer, or in multiplayer, with both of the game modes available.

Aims

Minetest has multiple aims, including having an open and simple modding process using Lua and running natively on old and new machines.


Game Play

A player in Minetest has a lot of freedom to choose how to play the game, with the primary goals being surviving attacks by monsters, also known in-game as "hostile mobs" (such as Vombies, Dungeon Masters and Creepers) and building shelter. The core gameplay revolves around construction. The game world is essentially made of rough 3d objects--mainly cubes--arranged in a fixed grid pattern which represent different materials, such as dirt, stone, various ores, water, and tree trunks. While the players can move freely across the world, objects and items can only be placed at fixed locations relative to the grid. The player can gather these material blocks and place them elsewhere, thus potentially creating various constructions.

Minetest has two gameplay modes: Survival and Creative.

The game starts by placing the player on the surface of a virtually infinite procedurally generated game world. The player can walk across the terrain consisting of plains, mountains, forests, caves, and various water bodies. The world is also divided into biomes ranging from deserts to snowfields (added by a mod). The in-game time system follows a day and night cycle. Throughout the course of the game the player encounters various non-human creatures, referred to as mobs. During the daytime, non-hostile animals spawn, which can be hunted for food and crafting materials. Hostile mobs, such as dungeon masters, Oreki, voombies and the dangerous exploding Creeper only spawn in unlit areas like caves or during nighttime.

Complex systems can be built using the in-game physics engine with the use of primitive mechanical devices, electrical circuits and logic gates built with an in-game material known as Mesecons (similar to Redstone in Minecraft) . For example, a door can be opened or closed by pressing a connected button or stepping on a pressure plate. Similarly, larger and more complex systems can be produced, such as a working arithmetic logic unit – as used in CPUs.

The game world is procedurally generated as the player explores it. Although limits exist on vertical movement both up and down, Minetest allows for an infinitely large game world to be generated on the horizontal plane, never running technical problems when extremely distant locations are reached, unlike its competitor Minecraft. The game achieves this by splitting the game world data into smaller sections, called "MapBlocks",[† 1] only created or loaded into memory when the player is nearby.

NOTE: Since 0.4, Mobs have been made seperate from the main game because of lag issue, to get Mobs install the "Animals" Mod

Survival Mode

In this mode, the player has a health bar which is depleted by attacks from monsters, falls, or environmental damage, drowning (added by a mod), or falling into lava. Health replenishes when the player eats food. Upon dying, the player is respawned at current spawn point, which by default is where the player started.

The player can acquire different resources and craft tools, weapons, food, and various other items. By acquiring better resources, the player can make more effective items. For example, tools such as axes, shovels, or pick-axes can be used to chop down trees, dig soil, and mine ores respectively, and tools made out of better materials (such as iron instead of stone) perform their tasks quicker and can be used more heavily before breaking.

The game has an inventory system, and the player is limited in the number of items they can carry. Specifically, there are 32 item "spaces", each of which can hold at least one item. In most cases, a slot can hold several (or even hundreds) of the same item, referred to as a "stack" of that item.

By default, Player versus Player (or PvP for short) is be enabled to allow fighting between players. This option can be disabled by a server administrator if so desired.

Creative Mode

Datei:Minetest Creative Inventory.jpg
The Creative Inventory

In creative mode, the main objective is to build, and the player has access to unlimited resources or items through the inventory menu, and can place or remove them instantly.

All creatures in the game may still spawn as normal.

If a player or server administrator adds one or more mods to their install, any items added by those mods will show up automatically in the creative inventory (unless the mod specifies otherwise), giving players access to potentially thousands of items, blocks, etc.

In this mode, the player simply drags items from the creative inventory to their working inventory on the right, and then proceeds to place those items into their world as usual.

Customizing Minetest

Modding

Modding is done using the simple programming language "Lua". For comparison, Minetest's main competitor, Minecraft, is written and modded in Java.

Texture Packs

In Minetest, is it possible (and quite trivial) to override the game's (and any mods') textures with those in a user-supplied texture pack.

References

Vorlage:Reflist

  1. Minetest, Free and Open Source Sandbox Game Inspired by Minecraft. Linux Game News;