„Metal (API)“ – Versionsunterschied
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Metal has been available since June 2, 2014 on [[List of iOS devices|iOS devices]] powered by [[Apple A7]] or later,<ref>{{Cite web |url=https://arstechnica.com/apple/2014/06/apple-gets-heavy-with-gaming-announces-metal-development-platform/ |title=Apple gets heavy with gaming, announces Metal development platform |work=[[Ars Technica]] |publisher=[[Condé Nast]] |date=2 June 2014 |first=Same |last=Machkovech}}</ref> and since June 8, 2015 on [[Macintosh|Macs]] (2012 models or later) running [[OS X El Capitan]].<ref>{{Cite web |url=https://www.apple.com/pr/library/2015/06/08Apple-Announces-OS-X-El-Capitan-with-Refined-Experience-Improved-Performance.html |title=Apple Announces OS X El Capitan with Refined Experience & Improved Performance |work=Newsroom |publisher=[[Apple Inc.|Apple]] |date=8 June 2015 |location=[[San Francisco]] |first=Colin |last=Smith |first2=Starlayne |last2=Meza}}</ref> |
Metal has been available since June 2, 2014 on [[List of iOS devices|iOS devices]] powered by [[Apple A7]] or later,<ref>{{Cite web |url=https://arstechnica.com/apple/2014/06/apple-gets-heavy-with-gaming-announces-metal-development-platform/ |title=Apple gets heavy with gaming, announces Metal development platform |work=[[Ars Technica]] |publisher=[[Condé Nast]] |date=2 June 2014 |first=Same |last=Machkovech}}</ref> and since June 8, 2015 on [[Macintosh|Macs]] (2012 models or later) running [[OS X El Capitan]].<ref>{{Cite web |url=https://www.apple.com/pr/library/2015/06/08Apple-Announces-OS-X-El-Capitan-with-Refined-Experience-Improved-Performance.html |title=Apple Announces OS X El Capitan with Refined Experience & Improved Performance |work=Newsroom |publisher=[[Apple Inc.|Apple]] |date=8 June 2015 |location=[[San Francisco]] |first=Colin |last=Smith |first2=Starlayne |last2=Meza}}</ref> |
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On June 5, 2017 at [[WWDC]], Apple announced the second version of Metal, to be supported by [[macOS High Sierra]], [[iOS 11]] |
On June 5, 2017 at [[WWDC]], Apple announced the second version of Metal, to be supported by [[macOS High Sierra]], [[iOS 11]] and [[tvOS 11]]. Metal 2 is not a separate API from Metal and is supported by the same hardware. Metal 2 enables more efficient [[Profiling (computer programming)|profiling]] and [[debugging]] in [[Xcode]], accelerated [[machine learning]], lower [[CPU]] workload, support for [[virtual reality]] on macOS, and specificities of the [[Apple A11]] GPU, in particular.<ref>{{cite web |title=Archived copy of the Metal homepage, November 2017 |url=https://developer.apple.com/metal/ |website=Apple Developer |publisher=[[Apple Inc.|Apple]] |via=[[Wayback Machine]] |date=20 November 2017 |url-status=bot: unknown |archive-url=https://web.archive.org/web/20171120014933/https://developer.apple.com/metal/ |archive-date=November 20, 2017 |df=mdy-all }}</ref> |
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At the 2020 [[WWDC]], Apple announced the migration of the Mac to [[Apple silicon]]. Macs using Apple silicon will feature Apple GPUs with a feature set combining what was previously available on macOS and iOS, and will be able to take advantage of features tailored to the [[tile based deferred rendering]] (TBDR) architecture of Apple GPUs.<ref>{{cite web|url=https://developer.apple.com/videos/play/wwdc2020/10631|title=Bring your Metal app to Apple Silicon Macs|website=developer.apple.com|access-date=2020-07-13}}</ref> |
At the 2020 [[WWDC]], Apple announced the migration of the Mac to [[Apple silicon]]. Macs using Apple silicon will feature Apple GPUs with a feature set combining what was previously available on macOS and iOS, and will be able to take advantage of features tailored to the [[tile based deferred rendering]] (TBDR) architecture of Apple GPUs.<ref>{{cite web|url=https://developer.apple.com/videos/play/wwdc2020/10631|title=Bring your Metal app to Apple Silicon Macs|website=developer.apple.com|access-date=2020-07-13}}</ref> |
Version vom 11. Juni 2021, 15:56 Uhr
Vorlage:Confused Vorlage:Short description Vorlage:Use mdy dates Vorlage:Infobox software Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple. It debuted in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS, iPadOS, macOS, and tvOS. It can be compared to low-level APIs on other platforms such as Vulkan and DirectX 12.
Metal is an object-oriented API that can be invoked using the Swift or Objective-C programming languages. Full-blown GPU execution is controlled via the Metal Shading Language. According to Apple promotional materials: "MSL [Metal Shading Language] is a single, unified language that allows tighter integration between the graphics and compute programs. Since MSL is C++-based, you will find it familiar and easy to use."[1]
Features
Metal aims to provide low-overhead access to the GPU. Commands are encoded beforehand and then submitted to the GPU for asynchronous execution. The application controls when to wait for the execution to complete thus allowing application developers to increase throughput by encoding other commands while commands are executed on the GPU or save power by explicitly waiting for GPU execution to complete. Additionally, command encoding is CPU independent thus applications can encode commands to each CPU thread independently. Lastly, render states are pre-computed beforehand, allowing the GPU driver to know in advance how to configure and optimize the render pipeline before command execution. [2]
Metal improves the capabilities of GPGPU programming by using compute shaders. Metal uses a specific shading language based on C++14, implemented using Clang and LLVM.[3]
Metal offers application developers the flexibility where to create Metal resources (buffers, textures). Resources can be allocated on the CPU, GPU, or both and provides facilities to update and synchronize allocated resources. Metal can also enforce a resource's state during a command encoder's lifetime. [4] [5]
On macOS, Metal can provide application developers the discretion to specify which GPU to execute. Application developers can choose between the low-power integrated GPU of the CPU, the discrete GPU (on certain MacBooks and Macs) or an external GPU connected through Thunderbolt. Application developers also have the preference on how GPU commands are executed on which GPUs and provides suggestion on which GPU a certain command is most efficient to execute (commands to render a scene can be executed by the discrete GPU while post-processing and display can be handled by the integrated GPU). [6]
Metal Performance Shaders
Metal Performance Shaders is a highly optimized library of graphics functions that can help application developers achieve great performance at the same time decrease work on maintaining GPU family specific functions. [7] It provides functions including:
- Image filtering algorithms
- Neural network processing
- Advanced math operations
- Ray tracing
History
Metal has been available since June 2, 2014 on iOS devices powered by Apple A7 or later,[8] and since June 8, 2015 on Macs (2012 models or later) running OS X El Capitan.[9]
On June 5, 2017 at WWDC, Apple announced the second version of Metal, to be supported by macOS High Sierra, iOS 11 and tvOS 11. Metal 2 is not a separate API from Metal and is supported by the same hardware. Metal 2 enables more efficient profiling and debugging in Xcode, accelerated machine learning, lower CPU workload, support for virtual reality on macOS, and specificities of the Apple A11 GPU, in particular.[10]
At the 2020 WWDC, Apple announced the migration of the Mac to Apple silicon. Macs using Apple silicon will feature Apple GPUs with a feature set combining what was previously available on macOS and iOS, and will be able to take advantage of features tailored to the tile based deferred rendering (TBDR) architecture of Apple GPUs.[11]
Supported GPUs
On iOS, tvOS, and macOS, Metal supports Apple-designed SoCs from the Apple A7 or newer. On macOS, Metal also supports Intel HD and Iris Graphics from the HD 4000 series or newer, AMD GCN, and AMD RDNA GPUs. NVIDIA GPUs are supported but Metal drivers for newer devices (10 Series and newer) are not available since macOS Mojave. [12]
Adoption
According to Apple, more than 148,000 applications use Metal directly, and 1.7 million use it through high-level frameworks, as of June 2017.[13] macOS games using Metal for rendering are listed below.
See also
- Direct3D – DirectX 12 introduces low-level APIs
- Mantle – low-level API by AMD
- Vulkan – low-overhead successor to OpenGL
- MoltenVK - software compatibility library to run Vulkan software on top of the Metal API
- WebGPU
References
External links
- Metal for Developers
- Metal Programming Guide (preliminary)
- WWDC14 demo; extended version
- Install macOS 10.14 Mojave on Mac Pro (Mid 2010) and Mac Pro (Mid 2012) - Apple article explaining what GPUs are compatible with Apple's Metal APIs on Mac OS 10.14 (Mojave) operating system
- ↑ Apple Inc.: Metal Shading Language Specification.
- ↑ Setting Up a Command Structure. Apple Inc.
- ↑ Metal Shading Language Guide. 8. September 2014, abgerufen am 10. September 2014.
- ↑ Apple Inc.: Setting Resource Storage Mode.
- ↑ Synchronizing a Managed Resource. Apple Inc.
- ↑ GPU Selection in macOS. Apple Inc.
- ↑ Metal Performance Shaders.
- ↑ Same Machkovech: Apple gets heavy with gaming, announces Metal development platform. In: Ars Technica. Condé Nast, 2. Juni 2014 .
- ↑ Colin Smith, Starlayne Meza: Apple Announces OS X El Capitan with Refined Experience & Improved Performance. In: Newsroom. Apple, 8. Juni 2015 .
- ↑ Archived copy of the Metal homepage, November 2017. In: Apple Developer. Apple via Wayback Machine, 20. November 2017, archiviert vom am 20. November 2017 .
- ↑ Bring your Metal app to Apple Silicon Macs. In: developer.apple.com. Abgerufen am 13. Juli 2020.
- ↑ Marco Chiappetta: Apple Turns Its Back On Customers And NVIDIA With macOS Mojave. 11. Dezember 2018 .
- ↑ Apple Inc.: WWDC 2017 Platforms State of the Union.
- ↑ Vulkan Applications Enabled on Apple Platforms, Khronos Group Press Release. Abgerufen am 24. Februar 2021 (amerikanisches Englisch).
- ↑ Michael Larabel: Initial Vulkan Performance On macOS With Dota 2 Is Looking Very Good. Phoronix, 1. Juni 2018, abgerufen am 5. Juni 2018.
- ↑ Vorlage:Cite tweet
- ↑ HEROES OF THE STORM BALANCE PATCH NOTES — NOVEMBER 29, 2017. In: news.blizzard.com. 29. November 2017 (englisch).
- ↑ X-Plane 11.50 Public Beta 1: Vulkan and Metal Are Here. In: X-Plane Developer. 2. April 2020, abgerufen am 2. April 2020 (amerikanisches Englisch).