„Universe Sandbox“ – Versionsunterschied
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Dan worked full-time on the project since 2010, and in 2011, he founded the company Giant Army (named after the metaphor of [[standing on the shoulders of giants]]). Since then he has hired six additional developers; first Christian Herold and Georg Steinröhder in 2011, then Thomas Grønneløv and Eric Hilton in 2012. Naomi Goldenson joined in 2013 and Chad Jenkins in 2014.<ref>{{cite web|url=http://giantarmy.com/ |title=we make Universe Sandbox |publisher=Giant Army |date= |accessdate=2014-07-07}}</ref><ref name="video.unity3d">[http://video.unity3d.com/video/6958259/unite-2012-creating-the ] {{Dead link|date=July 2014}}</ref> Christian works on the architecture and user interface, Georg works on the graphics, Thomas works on implementing physics and mathematics libraries and Eric, who is an astronomer, works on ensuring that the simulated universe is plausible. Naomi implements climate modeling and Chad tackles planetary material composition.
As of 2014, the developers are working on a new complete rewrite of Universe Sandbox, called [[Universe Sandbox ²]]. Some of the new features include atmospheres being shown on planets, dynamic and procedurally generated textures on stars and gas giants, a more realistic and graphic collision system, 3D charts in chart mode, simulation of stellar evolution, procedural detail in rings/particles, visualization of black holes, tethers to build space elevators, simulation of fluid-like objects (such as gas clouds, nebulae and protoplanetary disks, and planetary collisions) and much more.
==Simulations==
Many simulations are included with Universe Sandbox, both realistic and fictional simulations:
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