„Kerbal Space Program“ – Versionsunterschied
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* Officially supported [[rover (space exploration)|rover]] |
* Officially supported [[rover (space exploration)|rover]] |
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* [[Space station]] construction |
* [[Space station]] construction |
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* Space program economic management, with [[Buzz Aldrin's Race Into Space]] as an acknowledged inspiration |
* Space program economic management, with the space simulation game [[Buzz Aldrin's Race Into Space]] as an acknowledged inspiration |
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The game is currently in the [[software release life cycle|alpha stage of development]], with the current software being only a very small approximation of the final product. The current game can be purchased through the developer's 'Kerbal Space Program Store' at a cost of US $18.00. Version 0.13 will remain free as a [[game demo|demo]]<ref>{{cite web|url=http://kerbalspaceprogram.com/about.php |title=About |publisher=Kerbal Space Program |date= |accessdate=2012-06-17}}</ref> |
The game is currently in the [[software release life cycle|alpha stage of development]], with the current software being only a very small approximation of the final product. The current game can be purchased through the developer's 'Kerbal Space Program Store' at a cost of US $18.00. Version 0.13 will remain free as a [[game demo|demo]],<ref>{{cite web|url=http://kerbalspaceprogram.com/about.php |title=About |publisher=Kerbal Space Program |date= |accessdate=2012-06-17}}</ref> and will never be updated. |
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==References== |
==References== |
Version vom 10. September 2012, 11:50 Uhr
Vorlage:Refimprove Vorlage:Gamecleanup Vorlage:Infobox video game
Kerbal Space Program (KSP) is a currently in-development space flight simulator game that allows players to build a rocket and launch it into space.
Gameplay
This game allows players to build and pilot a space vehicle, made out of pre-fabricated modules (also referred to as 'parts') such as liquid fuel engines, fuel tanks, solid fuel rockets,landing gear, wings and steering fins.[1] Additional parts such as payload fairings, wheeled rovers, and weapons have been added to the game by players. Players can also control the characters piloting the vehicle, called 'Kerbals'.
Within the game there is currently one planet, Kerbin, which the player launches from, and its two moons, known as Mün and Minmus. While it is possible to orbit the sun, named Kerbol, there is currently no geometric model representing it, making the sun a singularity. Kerbin, Mün and Minmus travel along a circular orbit, with Kerbin orbiting the sun and the moons orbiting Kerbin. From version 0.14 on, support for persistent worlds has been added: any object that has attained a stable orbit, or is anyway in a predictable path outside of an atmosphere, will be saved between play sessions, its trajectory propagated simultaneously with all the others. Version 0.16 added the feature of EVAs, allowing players to control the Kerbals.[2] A "tracking station" interface allows the player to resume any of the flights in progress, switch between them, and also visit non-controllable space debris. Vehicles cannot dock yet, but the introduction of this feature is the current priority of the developers.
Modification
The game supports extensive end-user modification, allowing craft parts to easily be built and implemented by players. As a result, the game enjoys a significant modding community, with hundreds of modifications released to date. These modifications to the game add to functionality, allowing craft such as land vehicles or airplanes to be created far more easily than with the base game.
Beginning with the paid 0.14.1 version, the game supports an extensive plugin API, allowing players and mod-makers to create parts that load additional code at runtime; this code extends the base game, allowing for new functionality or for more powerful control of the existing ones (e.g. autopilot modules, or telemetry). The plugins are written in C#, as is the base game.
Inconsistencies
While newtonian physics generally is implemented in a realistic manner, the game engine's inability to solve the n-body problem only allows gravity from one celestial body at a time to be modeled, with gravity 'switching' at a definite point. This prevents the simulation of Lagrangian points and other situations involving gravitational pull from multiple objects. This was a trade-off intentionally made by the developers, to improve the stability and speed of the simulation, in addition to the predictability, which will help certain planned features.
The physics simulation is based on the PhysX middleware, utilized as part of the Unity 3D. The unique necessities of the game, which has to correctly handle distances in a range of at least 13 orders of magnitude and velocities in the order of kilometers per second, have required a number of workarounds to avoid numerical stability issues. Some bugs of this nature are still not completely solved as of now.
Planned features
According to the game's website, several features are planned for KSP in the future:[3]
- Spacecraft docking
- A star system fully populated with planets and moons
- Officially supported rover
- Space station construction
- Space program economic management, with the space simulation game Buzz Aldrin's Race Into Space as an acknowledged inspiration
The game is currently in the alpha stage of development, with the current software being only a very small approximation of the final product. The current game can be purchased through the developer's 'Kerbal Space Program Store' at a cost of US $18.00. Version 0.13 will remain free as a demo,[4] and will never be updated.