| Display title | Entity component system |
| Default sort key | Entity-component-system |
| Page length (in bytes) | 14,654 |
| Namespace ID | 0 |
| Page ID | 38715612 |
| Page content language | en - English |
| Page content model | wikitext |
| Indexing by robots | Allowed |
| Number of page watchers | 105 |
| Number of page watchers who visited in the last 30 days | 8 |
| Number of redirects to this page | 4 |
| Counted as a content page | Yes |
| Wikidata item ID | Q17089065 |
| Local description | Software architectural pattern mostly used in video game development |
| Central description | software architectural pattern used in video game development, with entities composed from components of data, and with systems which operate on entities' components |
| Page image |  |
| Page views in the past 30 days | |
| Edit | Allow all users (no expiry set) |
| Move | Allow all users (no expiry set) |
| Page creator | LarsPensjo~enwiki (talk | contribs) |
| Date of page creation | 08:07, 5 March 2013 |
| Latest editor | Kexy314159 (talk | contribs) |
| Date of latest edit | 22:17, 31 October 2025 |
| Total number of edits | 258 |
| Recent number of edits (within past 30 days) | 2 |
| Recent number of distinct authors | 2 |
| Hidden categories (7) | This page is a member of 7 hidden categories (help):
|
| Transcluded templates (74) | Pages transcluded onto the current version of this page (help):
|
| Wikidata entities used in this page | |