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Vertex buffer object: Revision history


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  • curprev 15:5815:58, 24 January 2014 78.186.14.195 talk 8,835 bytes −6 GLSL is not C, and "int main()" does not even make sense. Also, that does not work on my system (ATI Radeon HD 6850, Win8 64) which left me puzzled until I noticed this error. Apart from that, OpenGL wiki pages also use "void main()". undo

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