Jump to content

Graphics pipeline: Revision history


For any version listed below, click on its date to view it. For more help, see Help:Page history and Help:Edit summary. (cur) = difference from current version, (prev) = difference from preceding version, m = minor edit, → = section edit, ← = automatic edit summary

(newest | oldest) View (newer 50 | ) (20 | 50 | 100 | 250 | 500)

23 February 2025

16 February 2025

28 January 2025

8 October 2024

2 August 2024

1 July 2024

21 March 2024

13 March 2024

12 March 2024

19 January 2024

17 December 2023

13 December 2023

29 October 2023

10 October 2023

8 October 2023

8 August 2023

31 July 2023

11 July 2023

13 June 2023

2 May 2023

14 March 2023

28 December 2022

28 November 2022

27 November 2022

27 September 2022

12 August 2022

2 August 2022

3 June 2022

  • curprev 23:3623:36, 3 June 2022 108.29.173.46 talk 27,992 bytes −318 This isn't true and has no citation. Most game engines still use C++, and Unity has recently even made their own C style compiler due to the performance issues of C# (Burst) undo

28 May 2022

28 February 2022

16 February 2022

10 January 2022

18 December 2021

22 September 2021

  • curprev 14:1914:19, 22 September 2021 94.173.141.55 talk 28,418 bytes +6 Moved a sentence previously placed into the definition of the application step into a new paragraph. It could have been disrupting for some readers as it interrupts the flow without being directly related to the paragraph in which was previously placed. undo Tags: Mobile edit Mobile app edit iOS app edit
(newest | oldest) View (newer 50 | ) (20 | 50 | 100 | 250 | 500)