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Benson's algorithm (Go)

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In the game Go, Benson's algorithm (named after David B. Benson) can be used to determine the stones which are safe from capture no matter how many turns in a row the opposing player gets, i.e. unconditionally alive.[1]

Algorithm

Without loss of generality, we describe Benson's algorithm for the Black player.

Let X be the set of all Black chains and R be the set of all Black-enclosed regions of X. Then Benson's algorithm requires iteratively applying the following two steps until neither is able to remove any more chains or regions:

  1. Remove from X all Black chains with less than two Black-enclosed regions in R.
  2. Remove from R all Black-enclosed regions with a surrounding stone in a chain not in X.

The final set X is the set of all unconditionally alive Black chains.[2]

See also

References

  1. ^ Tapani Raiko (May 5, 2005). "Benson's algorithm". Retrieved March 21, 2012.
  2. ^ "Sensei's Library: Benson's Definition of Unconditional Life". Retrieved March 21, 2012.
  • David B. Benson (1976). "Life in the game of Go" (pdf). Information Sciences. 10 (2). Elsevier: 17–29. Retrieved March 21, 2012.